The Nemesis CoC Experience

This build is good. Eva/dodge works good in Nemesis.

It's just the way of risk you wanna to attend which keeps you alive or dead.
Try playing solo maps without re-rolling hard mods. And then we will see whether you can do it with your char or not for long time. (rare maps ofc)
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
Last edited by Filousov#5457 on Feb 13, 2014, 3:52:25 AM
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Filousov wrote:
This build is good. Eva/dodge works good in Nemesis.

It's just the way of risk you wanna to attend which keeps you alive or dead.
Try playing solo maps without re-rolling hard mods. And then we will see whether you can do it with your char or not for long time. (rare maps ofc)


Will be playing again this weekend, got to remember to do stream thing so crap can be recorded. Will put something together.

There are three map mods I don't prefer to do (though are "doable"): blood magic because no auras is pretty annoying, half regen because you run out of mana quite routinely, and -max because it's just sketchy as fuck IMHO.

Temp chains is actually a pretty good buff for this build because pots last for so long.

Double reflect + blackguard mages is no worries.

Devourers no worries. In fact here's why Evasion + VP is so powerful: http://www.twitch.tv/mcm375/c/3721060 even though I clumsily missed freezing this clump because I shot ST in the wrong direction, you just need one EK blast to fill your life globe and with decent Evasion you are *guaranteed* not to get hit again for several attempts due to the entropic and systematic nature of the ability.
@BeerPact
Thanks man, this is a really interesting build

Something I've been really wanting to make work is doing flicker coc... I think the berek's + arc + EK might actually work. I might give it a try.

Appreciate your work, it was an interesting read :D
@BeerPact
@BeerPact
Last edited by muir#5779 on Feb 16, 2014, 9:28:19 PM

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