[Release] Path of Exile Item Info Script - Affix Breakdown and More (Version 1.8.6)
Thanks for the continued work since the original author is mia!
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" I also had the issue as was posted recently where Ctrl-C either won't popup, or does so for a split second. This version seems to work fine. Thanks! |
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Hey guys.
First, thanks 1 million time for this awesome tool and your constant updates. You guys are the BEST. I'm working on including Divination Cards into PoeItemInfo Right now. I'm doing a full listing + drop locations. I'll send the file as i finish it to anyone that can link it to the actual cards in the game (no clue of how to do it). The cards will be classified like that (if that's ok for you) : divinationCardList["Unknown Card"] := "`nYou've found a new type of card, please report it!" divinationCardList["Abandoned Wealth"] := "`nThis card can be found in :`n`nMaps:`n- Arsenal (79)" divinationCardList["The Artist"] := "`nThis card can be found in :`n`nMaps:`n- Overgrown Ruin (79)`n- Overgrown Shrine (71)" divinationCardList["The Avenger"] := "`nThis card can be found in :`n`nMaps:`n- Torture Chamber (74)`n- Bazaar (77)" divinationCardList["The Battle Born"] := "`nThis card can be found in :`n`nZones:`n- Kaom's Dream (All)`n- Kaom's Path (All)`n- Kaom's Stronghold (All)`n`nMaps:`n- Volcano (77)`n- Abyss (82)" I took inspiration from the "map list" file. Tell me what you think about it, and if it's worth finishing it. I think it's quite usefull to know where to complete your card stack without opening internet browser everytime :) Last edited by X_katan_X#6001 on Sep 25, 2015, 6:25:43 PM
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I like the idea of the Div cards. It's not something I'd spend time on, but if you can get it to work with the script then I'm all for it. When you are done, PM me or Slinkston and we'll see about getting it put in.
What I'd like to see besides the drop areas, are what the card gives you...I know in many of them it seems kind of cryptic and isn't clear at all. IGN: Bahnzo <--- that should find me.
PoE Item Info Script: https://www.pathofexile.com/forum/view-thread/1463814 |
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Ok. So Card Name - Drop location with zone difficulties and map lvls - Card reward.
Oh and i can add "Difficulty of Finding" ranging from "very common" to "very rare". It shall take me some time. But count on me. |
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" Thank you for your time and knowledge for helping us keep the script updated. It's super appreciated since Bahnzo and I know enough about programming to do some things, but adding brand new features such as divination cards and jewel support is out of our reach. Any and all help is appreciated. Slinkston's STANDARD Shop! http://www.pathofexile.com/forum/view-thread/197511
IGN: Slinkston |
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" Thank you so much to keep the script updated. |
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You guys are really welcome :)
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Ok, so the list is complete.
The problem now is to get it to work with the script. I saw that, for exemple, the maps are behaving like that : - Search in the item if there is the word map - If there is, compare with the map list - If it matches with one, show the infos related - If not show "unknown map" The problem is that there is no "Divination Card" written on actual divination cards. So how do i get the script to know the mouse is hovering divination cards. The only way i'm thinking about, is a loop where the item string is compared to the full list of divination card everytime. If it matches, then display the divination cards, if not, proceed to other script nodes (shield, weapon, maps etc...) Well. Tell me what you think about it ^^. Btw Here is the file :) We transfer : http://we.tl/OYYiRckfek Last edited by X_katan_X#6001 on Sep 30, 2015, 2:44:30 PM
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Divination cards are weird, because they are not tagged as "Currency" under the Ctrl+C data.
They are just tagged as Rarity: Normal. This is an outline of what might need to be done in order to code divination cards. I feel lazy atm and don't have a good text editor. Might work on it later if I can fit it into my schedule. Basically for cards, we need to check under class Item { and add a variable IsDivinationCard := "" under ParseItemData(ItemDataText, ByRef RarityLevel="") we need to add IsDivinationCard := False Then somewhere in the code we need to perform a check, kind of hard to read in notepad atm. I think the best spot so far is at the very bottom when we don't know what item type it is. Find Else If (Not Item.IsCurrency) If ItemTypeName = <list of divination cards here> then <do stuff> edit: Also nice job on the Divination card object list! "The absence of evidence is not the evidence of absence." Last edited by Hixxie#2252 on Sep 30, 2015, 6:50:59 PM
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