[1.1.1b] ~ Poorman's Culler ~ Cheap and versatile support culler.
Yes that is true. My build is less support and more about survival.
A culler's second task besides culling is surviving so i created him for that purpose. This was back in the beta when auras had different costs. I still have a free respec waiting for me every time i check my passive tree. I dunno if i will use it or just leave it be. |
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" Forgot to reply to this. Sorry. Left Mouse - Walk/Select Right Mouse - Spell Totem 1 - 4 Health Flasks 5 - Quicksilver Flask E - Curse W - Lightning Wrap R - Devouring Totem SPACE - Enable Item Pick-up TAB - Map |
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" What do you mean with space: enable item pick up? |
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There's an option which makes it so you can only pick up loot while pressing a particular key.
This is rather useful when there's literally nowhere to click without missclicking some item on the ground. d: |
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can arc possibly replace incinerate?
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" I haven't tried it, but I think it wouldn't be as efficient, since a couple of incinerate totems can cover a huge area, while an arc totem is limited to 5 hits each (a few more if you link it with a chain gem). Even with dual arc totem, this limit would result in a very unreliable culling, since you don't know which enemies your arc will be hitting, and you might miss a bunch of them. |
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what about spork?
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" That would be a different build. Different support gems. I prefer Incinerate, since it's really easy to see what your flames are hitting and what they aren't. It's also obvious when one of your totems die. I think that's very important for a culler, since you want to have maximum control over what you're killing. |
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Updated op with current gear at level 88.
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Can i go for Eldritch Battery in this build and does Saffel's Frame does well with this build?. BTW i love your guide.
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