Do you think PoE needs a "Loot 2.0" overhaul?
No, PoE is doing right. I really enjoy PoE loot progression.
#NeverGoing90
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I don't like mods that will never be useful for the item level.
For instance, I found an Imperial staff with great physical damage mods, and then a +1 mana on kill. The staff is still cool, but how is +1 mana on kill ever going to be useful for any build in endgame? Now, if the mod had been +30 mana on kill, or something like that, that could potentially be useful for certain builds. I like the suggestion where all rolls that hit the oldest level mods get reset to some minimum level mod more suitable for the item level. The best stuff would be just as hard to get, but at least we'd stop seeing +1 mods on level 77 items. And may the mods be ever in your favor.
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" This is exactly my experience. The only exceptions are that I've been playing longer; I've seen 3 exalts drop, rather than 1, and still no eternals. Basically, what I see, is that the current system "forces" ("encourages", "prods") you to farm cruddy items to sell for cruddy currency, to trade for better currency | |
" Awful crafting and droprates simply promote hoarding of orbs and using it as gold. What you do is farm, get vendor-trash rares/uniques, vendor them all for alt-shards and chaos recipe, change alterations to fusings at vendor, then trade fusings and chaos orbs for exalts = buy items with those exalts. 177
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" Doesn't sound like an aRPG, does it? Doesn't really fit the whole exile thing either. Seems to fit more to a real life economical/occupational/career/class thing. I'm just so pleased I actually play PoE as an aRPG and ignore the economy completely. It's just a shame the developers thought to gate content and crafting behind the bizarre capitalist theme that is alien to a place like Wraeclast rather than be tied to the actual exile theme. I'm ever confused at the designs GGG come up with. Casually casual.
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These complaints about wanting more drops, less RNG are exactly what screwed D3. You just want things. All the things. Loot is fine as it is.
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" Bizarre capitalist theme? The economic flavor of PoE was exactly the catalyst that lured my interest towards PoE. I find trading to be far from "Bizarre". It is a pretty natural conclusion that, when you have x amount of exiles with differing things, that they would go about trading to acquire their needs. Seems absolutely fitting. |
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Loot 2.0 is still piece of shit. Drops quality should scale around difficulty, not around RNGesus wish.
alt art shop view-thread/1195695
t.me/jstqw for contact | |
Well we did get a loot 2.0 to some extent with the corruption touching almost every aspect of it. I suppose though to keep pushing out large content updates every 4 months that was bound to happen.
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I would love for an item to have a minimum required roll. Nothing too crazy; maybe half of the item level. To avoid rolling such low stats in 80+ content.
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