The Master Blaster - Ignitebike Flameblast Ignition [1.1.0 BUILDS]
" The only items that are really manditory to the build IMO are the 20% gems on your fireblast, prolif ,chance to ignite, and inc burning. and less so Without alphas (which is great but not manditory) you are looking at around 6ex. 4 with only a 4link searing. For a new league tho I always lead with an ez to gear mf char and then once I have some currency I move into a harder build. As far as map mods go, the only ones that really hurt that I avoid are reduced/no regen (we dont leech), +% fire resistance, and frankly I can still do it but curse immune is quite annoying. Temp chains is very doable since we only need to 1-3 stack fireblasts to kill most things, even rares+bosses. Ele reflect is also quite easy since 75% or more of our overall dmg ends up being burning. Last edited by kuromahou#7517 on Feb 16, 2014, 3:31:40 PM
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" Can never go wrong with HP nodes (though, this is the HC player in me speaking). Apart from that I would use those points to pick up the Growth and Decay nodes. Last edited by kechari#5629 on Feb 16, 2014, 3:33:00 PM
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already taken growth and decay. Here is my current tree:
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" Lookin' good. If I were to drop charisma I would do the following: |
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" Is it possible to still run 3 Auras (Determ, Grace, Purity) without charisma? I feel as though the Growth and Decay route and leaving out Charisma would be the better choice (if its possible to run all 3 of the more important auras) The regen you get from the tree already makes up for the vitality that you would be running other wise. |
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" I believe charisma OR sovereignty with an alpha's and a lvl 20 reduced mana would be the minimum for running that aura combination. It depends on how flameblast is linked as well. I wouldn't underestimate vitality, either. Here's a great tool for calculating aura reservation: http://spoontacular.com/poe/auras.html |
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vitality works great and gives me around 80 extra health regen/sec, which will be much better with larger life pool. Without kaoms, purity of elements might not be required as we can get resists on armor/gloves/boots/belt/jewellery. Physical dmg does hurt a lot, so I am using immortal call + CwDT but most of the times I can kill from offscreen so thats I why skipped determination.
On a side note, do u think this build will get be affected a lot by the new patch and flying monsters? They wont be affected by proliferated ignite most probably. Also, the OP is missing info about bandits. I took life, skillpoint, skillpoint but it wud be good if u cud add them in the guide. Last edited by nightblade157#6640 on Feb 18, 2014, 1:05:52 PM
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Its not at all hard to cap out resists without purity. Boots and gloves, all you need besides high armor/eva is resists.
Rings just need fire dam, mana, resists. And fire damage is a distant third as the builds dmg is already fantastic. Belt is a life armor and resist machine :D Drop purity, just run vit and grace, and you dont need the mana nodes. |
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Yea with so much flexibility on gear choices, I'm considering running mf based gear. At lvl 72, I'm able to do rare 70 maps with nasty mods. This is one of those rare builds that are actually so much more effective than it looks on the surface. Glad I decided to roll this :)
Just waiting to get my hands on a kaoms |
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There seems to be a problem with that (the mf thing from poster above).
Apparently proliferated burning damage (maybe all ignition damage) does not apply your rarity. With 150% rarity I am running maps and getting less than 1 full inv of rares, where my 150% summoner can do 2 unloads and still have leftovers. I have been unable to find solid info about burning/ignition kills and our mf from gear. I just know that it feels like I am running with zero rarity. |
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