Identity of One-Handed Weapon Types - What's working, what is not

there is nothing much to discuss. not until ggg chimes in and shares what they think about current Attack Speed domination and some glaring design blandness. because i fully agree with observations (and even posted earlier), have some notes on my own (slow weapons being always worse due to way how flat ele adds to the dmg) and issue of mixing spell/dmg mods on some weapons making these far less likely to roll nicely

some skills working only with some weapon types is a significant detraction from 'open' nature of this game (any class can be anything and use any weapon). and in fact it affects some less-used and less appealing skills/weapons like Glacial Hammer and Staves.

id love to try Glacial Hammer with my good axe/sword but it works only with maces (my mara is fire aligned) and staves (havent even seen good staff, the affix pool is so diluted) so my nice quality GH gems collects dust to probably never see a daylight..

sadly, i think that it is too late to re-roll base stats on weapons because of outrage of people that 'invested' serious time (official) or dollars into their BiS weapons. just imagine the outcry..



^good discussion and points, would be sad if GGG doesn't address some of these rather nonsensical design choices that help create and perpetuate cookie-cutter "best" builds
IGN: KiPad

Mirror Services (/view-thread/778747): #1 Crit Rings for *ALL* builds (Low-life, CI, and Life), #1 1H Axe, #1 Ar Boots, #1 Life Rustic
the closer you get to end game, the more useless weapons without high base crit become.

a 400 dps crit dagger or crit wand will out damage even a perfect 800 dps 2 hander that has low innate crit while still maintaining block. this is absolutely piss poor game balance.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Feb 16, 2014, 11:29:18 PM
Pls give all weapons a build niche, GGG. There's no reason swords should have unique access to block pen, and both higher APS & maximum possible DPS than 1H Axe, which there is no unique benefit to using... I hope the "big changes" to the area between duelist and maurader is to give axes and maces some love....
IGN: KiPad

Mirror Services (/view-thread/778747): #1 Crit Rings for *ALL* builds (Low-life, CI, and Life), #1 1H Axe, #1 Ar Boots, #1 Life Rustic
Last edited by KiPad#7456 on Feb 17, 2014, 1:50:15 AM
"
Nephalim wrote:
the closer you get to end game, the more useless weapons without high base crit become.

a 400 dps crit dagger or crit wand will out damage even a perfect 800 dps 2 hander that has low innate crit while still maintaining block. this is absolutely piss poor game balance.


so true

it is d3 all over again - crit chance / crit dmg / aspd.. unholy trifecta

with this weapon i have ~25k single target dps (or aoe, as it is prolif burn build)


with a weapon that looks like vendor fodder. crit, crit, crit, crit.. nothing else. attack speed to apply CRITS more frequently with some crit dmg topping.. and shock stacks as a dessert. 'more dmg' for shockstacks should probably turn into 'increased' at some point

but - due to 'ivenstment' that people have done (officialy - in time and luck, unofficially with $) it is already too late to fix the itemization. just like d3 - poe is held back by risk of outcry of people that spent dollars on the game

issues:
- crit > aspd > all
- slow weapons have no place, with good enough weapon you can reach stun treshold no problem so the selling point of slow weapons is gone
- crit / crit multi / aspd are multiplicative in nature so that combo will always be the best way to go. unless this relation is somehow limited there are no chances for more interesting itemisation
- number values of max possible dps are already skewed for fastest weapons. in some cases fastest weapon has 550pdps while slowest 440pdps. while entire system is bad, fixing this stuff should not be a system problem
- disparity in passive nodes
- OP nature of block == shield>2h. block should get a system rework as currently the implementation ('hi, cannon shot. i just blocked you, so please, go away without bruising me') is just absurdly powerful and hard to pass, esp with spell block (that one should go away.. or become obtainable from non-unique items)
Pretty much so. What could be done is redo crit passives, and make crit multi extremely hard to obtain, something in the vein of one 20% node per passive tree sector. Or even better, make it item-exclusive to avoid having to nerf them, creating more legacy items in the process. Yes, it would make maligaro's gloves extremely expensive but they would also be extremely good and BiS so it's pretty much fine, they aren't too rare either.

Also power charges, they're supposed to be more caster-aligned, but aren't really, since spells have low crit chance way more often than high, '30% increased crit chance and 3% more spell damage per charge' sounds a bit better. Obtaining of PC also shouldn't be tied to crits so much.

I mean, really, 600% crit strikes are downright ridiculous combined with obtainable +90% final crit chance, and it applies to all damage you do, even chaos. A really broken way of scaling damage.

Also agreed about block, perhaps it could be done like in TQ, shields have '% chance to block XX damage', the rest goes through. Or it could block damage by percentage to avoid it being useless vs heavy hits like armor is.

The game could use some general downscaling, it's possible to pile up too many things way too high.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Just nerf base crit of certain weapons and increase their dps to compensate.
10% base crit weapons are beyond broken and poop all over anything else.



IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim wrote:
Just nerf base crit of certain weapons and increase their dps to compensate.
10% base crit weapons are beyond broken and poop all over anything else.


Might work too, swords, axes and maces get 4, daggers, claws, scepters get 5, wands have 7. A lot of spells have 4 but no weapon does. I call racial discrimination!
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
It's not like that relates to every build. To utilize crits, you have to build for it and it's still only plausible on right side of tree. On left side, it's still "go RT or GTFO" even after changes to accuracy, especially if you try to play self-found and don't have access to good gloves/jewelery/helmets with rolled accuracy.

I'm now rolling 2H Scion. I would like to avoid to go RT way, even if I don't build for crits, but considering, that I will have only 150 dex which is barely enough to use dex gems, it's no way for me, because even if I'll spend 6 points I need to get to RT into accuracy nodes, my accuracy will still suck.

And in meantime, my RT Aegis Aurora tank is using this:

Spoiler


And he is quite happy :)
Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Feb 17, 2014, 5:32:55 AM
"
tmaciak wrote:
On left side, it's still "go RT or GTFO" even after changes to accuracy


Right, that's perfectly true too. Perhaps if they redo ACC nodes to provide flat attack rating too, something like '100 base attack rating, 10% increased attack rating'.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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