1.3 [Newbie Friendly] GROUNDSLAMMER BUILD
" Far from the truth. A proper ground slam build will roll even the hardest maps. | |
Its ok to put the first 5 points into butchery to grab some 2h dmg? Or just wasted points?
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Imho, you don't need damage that fast, and you NEED Resolute Technique that fast. And Force-Rushing to butchery has relatively low damage/node ratio of: 9.5%.
Currently i'm working on adding Cleave and Sweep skills (what I see most important right now) Then i'll answer other posts EDIT: @gilrad " Thank you for your feedback! This is something I never encountered, because I'm thinking about accuracy equipment early on and i'm playing with ~90+ hit chance. New players won't (of course) do you. I swamped order. " This what ima writing right now. " This is EXACTLY what groundslammers are doing - but by high-level, when they healthy enough to regen out 15*1.5*1.4*2.5= ~80 mana cost of a single slam. @raybol Feasible. I made my way close to Endurance Charges, to make player's able to pick them, when they FINALLY notice they are awesome. http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build IGN: NinjaArabStrategist Last edited by NinjaArabStrategist on Jan 25, 2013, 5:38:33 AM
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Do you mind to illustrate how we should modify your build to make a Maraduder with Lighting Strike? and what kind if lighting equipment we need for?
IGN: Linsfamily_ST Last edited by spiky0209 on Jan 25, 2013, 5:46:13 AM
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There should be a thread like this for every class, at least as a starting point. Yesterday i tried for the first time the templar and mobs raped me.
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@Denka
This guide took me a day to create. And it will take next two weeks to optimize, to provide necessary informations. @spiky009 I do not specialise in lightning strike, so i don't have broad knowledge. Well, firstly they usually use axes, to you have to drop mace nodes for axe's one. Secondly projetiles of lighting strike are projectiles, so you'll need some projecile-based nodes, especially Iron Grip Then i think they take elemental weapon damage nodes - because of lightning type-damage Now only mess with equipment - which needs flat lightning bonuses. I don't know if it benefits from other elements. As a gems, you will need greater multiple projectiles (which is dex-based and is NOT mara quest reward), faster projectiles (dex-based), wrath (int based) And so on, and so on. But i'm repeating - i never played with lighting strike, so my knowledge (insignificant indeed) is theory-based. http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist |
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Thanks very much for this guide. My friends and I made some HC characters and I needed something playable for the marauder in a hurry, and this was perfect.
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" And this is why you have my thank. Good job. |
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Added part of our suggestions.
" Sorry dude, but i have no idea, what exactly are you talking about. " That's exactly what i wanted to achieve. To push new players in right direction. " That shit is thing that always annoys me. But it concerns all weapon-based build, not only mine. What may i propose is to keep an eye on trade-chat and buy a decent mace for some chroms. And DON'T listen to: " Because for those orbs, you will use on hoping for correct mods, you will be able to buy awesome weapon. Secondly - if you really want to play with orbing a weapon - you can do the same with alternations. This is WAY MUCH cheaper and bring nearly same results early on. " Yes you can, even those with % mana reservation. Generally you need any aura in this build, but having some will always help. Added to TO-DO list. "I completely forgot about Leap Slam! Thank you for your feedback! Also thank to all those, you ensured me, that sweep-based information are needed! BTW: gogo 10k views! http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build IGN: NinjaArabStrategist Last edited by NinjaArabStrategist on Jan 25, 2013, 7:00:58 AM
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http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAnEEswUtDq0UTRjbGS4aOCFgJ-0otSmlLdIyCTboOlI6szrYOuE8LUCgQ5xKfU3YTeNQUFRJVgRX4lhjWK9Z81uvXz9gS2CIYVJnoGz2cql07XTxd-V4DXq4eu982YFvhmCHdojxjHaMz5BVnjyeuZ_LogCmV6eEqW6sWayqrpO18rc-ud3AGsT2xq7G2NSP3Q3fv-dS52PsOO8O707yL_JF8932SPzF_gr-jw==
this build is my modification from null HC build. i made some customization since i'm playing in softcore, so i reduce some life nodes and replace it with offensive nodes. what nodes should i drop to make it viable. what do you think? thanks a lot |