1.3 [Newbie Friendly] GROUNDSLAMMER BUILD
I don't understand how Enduring Cry works. I haven't taken any passives yet, but the duration is only a couple of seconds, am I doing something wrong? Is it really worth it, taking passives etc?
IGN: SoulCrasher_
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" Enduring cry gives you x charges per 100 enemies near you, all the way up to 26 charges per 100, or 1 charge per 4 enemies near you. Each charge gives you a bonus that can be seen in your character screen under one of the stat tabs. Throughout the skill tree there are options to increase the maximum number of charges you have and how long they last. Aside from providing passive bonuses to your character, they are used by a couple of active skills, Discharge and Immortal Cry. There is also a passive skill that allows you to share endurance charges with your party. Some unique items have this passive skill (conduit) built into them so you don't need to spend the skill point if you use the items. Thats pretty much all there is to it. If enduring cry isn't giving you many charges and the charges dont last long its because you have virtually no gear or skill support for them. Not every active skill is useful right out of the box. |
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Re-rolled my marauder and following this build, using vendor or drop items and I am blazing through.
Thanks a lot for posting. |
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" I am using ground slam and heavy strike as mentioned in the build, should I use something different for enduring cry to work? IGN: SoulCrasher_
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So i've been following this build exactly and it's served me well i've made it to act 2 merc...Just a question though this was my first time starting this game and i was noob. Well i still am a noob but anyway i didnt know what the bandit reward was so in the first 2 diffs i killed all of them and got the point. Is this going to affect me in the long run. Do i have to start over?
Please any advice would be great really dont wanna start over lol. IGN GiggleShits
~FerociousFister |
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There are 2 nodes in skill tree that each increase Endurance Charge duration by 18%, which makes them last 14 secs, and few that grant you +1 to maximum amount of charges. Afaik there is no other ways to increase duration on charges. Also if you use Warlord's Mark, you can get charges from killing enemies that have Mark on them.
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Is this build viable without endurance charges?
IGN: SoulCrasher_
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"I don't think so. They grant you enormous Defense. |
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One more try:
Anybody use Shields here? Is it usefull and Needed to take some nodes for Block Recovery? And How important this nodes for high stack shields nodes? +1 Block and 15% Arm from Shield is it usefull or avoid there node? Can you explain what do there "Block Recovery" node? Need or dont need? And why. Thanks! Want to test there blocks build and maybe its best way to surv in this game, bcs nothink left (no HP, no ES, no max resist, just nothink), but mobs now stronger a lot. |
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So Endurance charges aren't refreshing when you hit an enemy? You just have to spam it?
IGN: SoulCrasher_
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