IIQ/IIR: MF Balance and Diminishing Returns guide (v2.2)

How can we be sure that C = (1+(IIQ/100)) * (1+(IIR/100)) ?

Why not C = 1 + A * IIQ / 100 + B * IIR / 100 for example ?
(with A and B both efficiency GGG secret coefficients ?)

The coloured graph would be very different.

You could tell us that the graph is confirmed by the loots you obtained,
but then, how can we be sure it isn't just a matter of randomness ?
Maybe with well-chosen A and B values i could have the same results
on obtained loot statistics. I don't know what to think about all this.
IGN: HeistTotemArcer
"
Daoloth91 wrote:

Why not C = 1 + A * IIQ / 100 + B * IIR / 100 for example ?
(with A and B both efficiency GGG secret coefficients ?)


"
Chuca79 wrote:

In addition, it were alternating values of magic find a run to another, as well as the time that were performed, to balance other possible factors (good/bad streaks, drop regulation on the server side, frametime balance... all of them factors that we don't know if they really exist or not, apart from pure luck).


About the graph design, results from runs (and from many gameplay months, other users posts, comments about the formula...) seem to be right.
If you think there's a better way to calculate it, please share it here with us.

Thanks for your comments!
- Attack and Spell DPS Calculator (view-thread/977942)
- IIQ/IIR balance guide (view-thread/725812)
oh well, i didn't understand that part that way. :) sry !
IGN: HeistTotemArcer
Great guide! This deserves a lot more attention. Your numbers also seem to match my experience with my main who runs 66/169 vs my MF character which runs 109/315 getting roughly double the rares.
Creator of the Praxis ring.
Want to stop power creep? Gut crit chance and crit multi.
Great work, 100/300 is probably the sweet spot. Of course ggg could just tell us what their stupid DR numbers are, but they guard them like a daughters virginity.
quality thread.
IGN: Arlianth
Check out my LA build: 1782214
Updated with new data: 50 Dominus runs per MF type.
- Attack and Spell DPS Calculator (view-thread/977942)
- IIQ/IIR balance guide (view-thread/725812)
Thanks very much for this!
IGN Looocidity
its just a pitty that all that reserch was made for soloing ;)
dont have that much time to calculate it over and over to check how different number of party members affect IIQ and IIR (as someone stated 40% of IIQ from increase party members is transfered to IIR).
Which of those are beeing taken into consider if there is a dedicated culler (one with landing killing blow that has increased MF rates).

Too

many

variables :D

Anyone with other threads on this topic?
heard thet there is some guide taking that into consider :D
Good work, but:

"
Chuca79 wrote:

- Balancing IIQ and IIR increases the drop, as shown in the first graph.


I don't believe the data supports this statement - you would need runs with IIR=0 (and varying IIQ) and IIQ=0 (and varying IIR) to compare with before you can assert that balancing is better than simply maximizing IIQ or IIR.

I'd also like to see some analysis of how well different formula for magic find fit the data. For example, one common assumption back when low-life righteous fire sporkers were viable was that IIQ was more important than IIR, and one proposed MF formula reflected this:

MF = (1 + (2.5 * IIQ / 100)) * (1 + (IIR / 100))

i.e. IIQ was 2.5 times more important than IIR (can't recall right now how the '2.5' figure was arrived at, but it was plausible - I think it might be in the thread for Eckalina's LL RF build). You've assumed that IIQ and IIR have equal weighting.

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