HUNTING GAME!!! :)

up :o
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You have entered the Mud Flats.
Diablo walks the Earth.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
o_o???
"
Archwizard wrote:
Reminds me of the Bounty Hunt system in FFXII. Sounds like it could be a fun minigame.


I came in here to say the same thing. That was a cool as mini game.
Smoother than Smooth.
"
Moist wrote:
"
Archwizard wrote:
Reminds me of the Bounty Hunt system in FFXII. Sounds like it could be a fun minigame.


I came in here to say the same thing. That was a cool as mini game.


Yep, I loved it :P. It's good when you can actually enjoy hours, days and maybe weeks of a side-game.
"
Drkzaleos wrote:
Hi, I would like to suggest an idea that i believe would be really cool and entertaining. It's actually taken from a completely unrelated offline game. Basically it would consist on hunting side game.

-First thing for basic prey to spawn should be reaching a certain point in game (could be after defeating dominus in merciless) ,a prey should never spawn on an instance where at least 1 player has not met the requirements , and if a player were to enter an instace with a prey s/he should not yet meet (in a party for example) , it wouldn't count as a kill even if defeated.

- Preys would be special monsters that only spawn under certain circunstances. There would be many (the more the better) preys , which would have a wide range of spawning requirements.
Some examples (among many more possibilities) : very low chance of spawning (like albino rhoa), specific number of players, specific unique item equipped, specific number of unique items equipped, specific number of area entries in a row, classes of players , having already defeated other preys , not attacking a certain prey for X period of time , waiting still for X period of time...and a big wide etc of weird requirements). There should be from very basic and easy to spawn, through rare or tricky ones, to a few "legendary" creatures which are likely to take a long time and effort, and are as well probably the most powerful ones.

- Preys should have considerable to massive ammounts of life...this would NOT NECESSARILY mean they should be strong in offensive (although some should of course be a real challenge).
They could as well have unique modifiers such as : "will dissapear X time after hit".

- As for actual benefit , I leave that for other's ideas. Could be either from drop rates, x/y hunting prizes, rewards for each hunted prey, or whatever should be decided more fitting. Personally , should this idea have any chance of ever coming true, I'm more interested in the game's entertaining system than whatever rewards it would give.

- Hunting all preys should of course be an achievement , and a specially difficult one :P (love achievements XD)

That's all i can think for now, I hope people actually bother to read all of this and if you like the idea please post to keep the thread up. Thanks.


uber dominus, to be summoned trough a special quest, hidden to the many.
♦▲◄▼►▲♦
"
jeonitsoc wrote:
"
Drkzaleos wrote:
Hi, I would like to suggest an idea that i believe would be really cool and entertaining. It's actually taken from a completely unrelated offline game. Basically it would consist on hunting side game.

-First thing for basic prey to spawn should be reaching a certain point in game (could be after defeating dominus in merciless) ,a prey should never spawn on an instance where at least 1 player has not met the requirements , and if a player were to enter an instace with a prey s/he should not yet meet (in a party for example) , it wouldn't count as a kill even if defeated.

- Preys would be special monsters that only spawn under certain circunstances. There would be many (the more the better) preys , which would have a wide range of spawning requirements.
Some examples (among many more possibilities) : very low chance of spawning (like albino rhoa), specific number of players, specific unique item equipped, specific number of unique items equipped, specific number of area entries in a row, classes of players , having already defeated other preys , not attacking a certain prey for X period of time , waiting still for X period of time...and a big wide etc of weird requirements). There should be from very basic and easy to spawn, through rare or tricky ones, to a few "legendary" creatures which are likely to take a long time and effort, and are as well probably the most powerful ones.

- Preys should have considerable to massive ammounts of life...this would NOT NECESSARILY mean they should be strong in offensive (although some should of course be a real challenge).
They could as well have unique modifiers such as : "will dissapear X time after hit".

- As for actual benefit , I leave that for other's ideas. Could be either from drop rates, x/y hunting prizes, rewards for each hunted prey, or whatever should be decided more fitting. Personally , should this idea have any chance of ever coming true, I'm more interested in the game's entertaining system than whatever rewards it would give.

- Hunting all preys should of course be an achievement , and a specially difficult one :P (love achievements XD)

That's all i can think for now, I hope people actually bother to read all of this and if you like the idea please post to keep the thread up. Thanks.


uber dominus, to be summoned trough a special quest, hidden to the many.


That'd be a cool legendary prey :3
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