Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

Chain + EK + Arc seems to solve multiple target issues.

I'm currently testing:
Chain or GMP
with
EK
+
Arc / Freezing Pulse / Spark / Storm Call.

For stationary single target (low to mid-range): Chain + Storm Call. (Destroys, not so much for off-screen though).

For multiple targets: Chain + Arc or maybe Chain + Spark
Spoiler
Spark generally has lower dps and worse QoL than Arc, due to Arc chaining billions of times, doing better spread damage/leech and no wasted projectiles like spark.

Note on freezing pulse:
Spoiler
GMP gives good spread, but is not destroying packs like arc does.
Chain gives a more focused but better dps FP, can be considered for low-range single targets.
In mid to high range, dps drops significantly.

However I can see a noticeable dps drop for all other cases.

Did any1 find a solution for:
Moving single targets like Piety?
High-range single targets like Orchard Boss?
Matching an even better dps from arc+EK+chain?

Any insight would be welcome, going to try fireball next.
Last edited by Mothren#2406 on Jan 10, 2014, 7:49:04 AM
"
Mothren wrote:
Chain + EK + Arc seems to solve multiple target issues.

I'm currently testing:
Chain or GMP
with
EK
+
Arc / Freezing Pulse / Spark / Storm Call.

For stationary single target (low to mid-range): Chain + Storm Call. (Destroys, not so much for off-screen though).

For multiple targets: Chain + Arc or maybe Chain + Spark
Spoiler
Spark generally has lower dps and worse QoL than Arc, due to Arc chaining billions of times, doing better spread damage/leech and no wasted projectiles like spark.

Note on freezing pulse:
Spoiler
GMP gives good spread, but is not destroying packs like arc does.
Chain gives a more focused but better dps FP, can be considered for low-range single targets.
In mid to high range, dps drops significantly.

However I can see a noticeable dps drop for all other cases.

Did any1 find a solution for:
Moving single targets like Piety?
High-range single targets like Orchard Boss?
Matching an even better dps from arc+EK+chain?

Any insight would be welcome, going to try fireball next.


This isn't tested, but from a straight numbers point of view:

Using Barrage as the attack (4 hits):
GMP = +4 hits (8) (50% Damage)
LMP = +2 hits (6) (70% Damage)
Fork = Hits*3 (12) (70% Damage)
Chain = Hits*3 (12) (50% Damage)

A likely better option for Single Target would be either Faster Attacks or Faster Projectiles.

Faster Attacks means more APS, which means more Crits/second (so more casts), it also doesn't have the damage penalty so the hits that do hit will deal more damage.
Faster Projectiles means you can attack from greater range (and will limit the effect of enemies moving since the projectiles will reach them sooner).

Spark will shotgun at close range (and in groups), limiting wasted shots but also ensuring the closest enemies die first. Arc spreads more widely so is less likely to shock stack on any given target.
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.
"
Zinsho wrote:
This isn't tested, but from a straight numbers point of view:

Using Barrage as the attack (4 hits):
GMP = +4 hits (8) (50% Damage)
LMP = +2 hits (6) (70% Damage)
Fork = Hits*3 (12) (70% Damage)
Chain = Hits*3 (12) (50% Damage)

A likely better option for Single Target would be either Faster Attacks or Faster Projectiles.

Faster Attacks means more APS, which means more Crits/second (so more casts), it also doesn't have the damage penalty so the hits that do hit will deal more damage.
Faster Projectiles means you can attack from greater range (and will limit the effect of enemies moving since the projectiles will reach them sooner).

Spark will shotgun at close range (and in groups), limiting wasted shots but also ensuring the closest enemies die first. Arc spreads more widely so is less likely to shock stack on any given target.

I have several questions about this:

1.) Does chain work on single target? (does barrage hit 12 times? or does EK chain on single target?)

2.) Read spoiler
Spoiler
GMP also effects the procced EK so its +4 EKs as opposed to +2 EKs from chain.
Though It procs less from 8 hits as opposed to 12.

For 75% combined crit chance(crit+cast on crit) this means:
GMP: 6proc*4EK = 24EKs.
Chain: 9proc*3EK = 27EKs.

However chain seems not to work as good as before due to 10ms delay.
Barrage hits all the hits in under 0.4seconds = 400ms.
This allows for a maximum of 40EKs if these are spread 10ms apart uniformly.
24 EKs seem reasonable since GMP fires the projectiles in increased speed.

So, considering the nerf, which one to use?
Will chain fire all 27 EKs, or won't? Probably won't since we are seeing dps drops.

3.) Any other blue gem ideas for single target? Faster projectiles or faster attacks necessitates the use of Tabula Rasa, and I am unsure of faster attacks due to 10ms cd.
4.) Other people tested and confirmed that different skills fire at the same time. I can see this easily with skills like storm call, but arc seems to limit the amount of EKs that are fired. Did you notice this? Freezing pulse also fires the same amount.
1) Chain and Fork only hit 4 times on single targets. For that purpose Faster (Attack|Projectiles)/GMP/LMP work better. Either by providing more hits to Proc off of, or increasing Proc Damage (and range).

2) From my understanding of the Nerf, using more than 1 EK will not truly increase number of Procs (Previously 2xEK = up to 24 Procs with Chain (16 with GMP)). Now in would be up to 12 with EK and 8 with GMP (once per hit, just slightly better odds (88% + 88% of 12%)).

With 2 spells it sounds like both can trigger off a single crit hit (I saw reports of a test using Frenzy + COC + multiple spells to ensure single hits), so we are back at the 24Chain/16GMP odds.

The better DPS comparison is 1xEK both prior and post change. I'm level 61 using Barrage + Chain + EK + CoC and since the change I seem to be casting EK both more and less often. More often in that it goes off on more attacks than previously, but less often in that it spams slightly less thickly.

The 10ms delay only seems to come into play when enemies are VERY closely grouped. As long as the projectiles are far enough apart to stagger by 11ms it's a DPS gain, the loss is when the chained projectiles impact at the same time as the next barrage bolt (or chained bolt).

Faster Attacks vs GMP will likely end up a net victory for Faster Attacks, because of the 50% Less damage modifier on GMP. GMP will put 8 bolts into the space of 4, giving 2x the proc chance, but does so at the cost of only doing half the damage.

3) I meant Faster Attacks as a GMP/Chain alternative for Single Targets (kept in inventory to pull out on tougher Single Targets). This wouldn't need an additional Green slot and the Blue can still be kept for *Spell of Choice*. Faster Attacks will not trigger 10ms cooldown if GMP does not, GMP is effectively 100% MORE attack speed (2x number of projectiles).

4) Best test I can think of would be the following:
Frenzy + Cast on Crit + Arc + EK (+ any other skills if desired)
Find a set of enemies that are strong enough to survive the hit, but weak enough to not be a threat, attack once at a time. If you see Arc+EK(+Other skills) trigger off the same hit, then you know Arc is not affecting the casting. If Arc never casts with the others, then swap it for Spark/Fireball/IceSpear/etc and see if you can reproduce. If they do cast along with EK (from a single hit) then it might be Arc that is the cause.
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.
I've been following this build for a while, and since the nerf came I was wondering if it might be better to take the passive skill point in cruel rather than the flat attack damage now? Since you can only use one EK and one other spell, the help Oak reward might not be as useful as say adding a spell dmg passive somewhere in the tree?
"
Soransis wrote:
I've been following this build for a while, and since the nerf came I was wondering if it might be better to take the passive skill point in cruel rather than the flat attack damage now? Since you can only use one EK and one other spell, the help Oak reward might not be as useful as say adding a spell dmg passive somewhere in the tree?

EK is still the strongest dmg source so phys dmg is very good. Other way you can spent this point to upgrade spell dmg and have stronger EK and other spell. Difference is marginal I think but taking passive point is good idea imo
ing: Storm_Gaze
Hey, nice build! But...

Is this build still viable after the nerf? I want to go for this build, but i dont wanna waste currency if they nerfed CoC too much.
"
Nazrak123 wrote:
Hey, nice build! But...

Is this build still viable after the nerf? I want to go for this build, but i dont wanna waste currency if they nerfed CoC too much.

Hi, I updated the build. DPS is still better than with 100+ ex gear and build is very good even in 5L now!
ing: Storm_Gaze
I tried this but my mana goes down too fast. I have like 130 mana with only 2 auras active and it goes down to 0 in 2 secs or less.


I have 2% phys mana leech but it's not enough. What's your clarity level?
Just tested fireball. With GMP it seems to do very good damage up-close and fine damage to moving targets like piety.

I have a question LeMing:
Did you test fireball, storm call and firestorm and then decide that firestorm gives the best overall damage?

What is your piety killtime if she doesn't run away frequently?

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