[1.0.3] Bringer of Entropy - 22K AoE DPS, 74% Block and Spell Block, 77% All Res Tank!
" I can agree but I believe Mana Flows is just a must passive period. It grants 24% Mana (8% before it), 40% Mana Regen and 10 int which is already hard to come by. I will say that I did go full life regen with this char before and I got the Shaper passive and the 3 0.4% regens before it. I also ran vitality with it and had over 300 life regen which was awesome. This also allowed me to run Blood Rage for more DPS and life leech. But in the end I decided to respec the 5 points and allocated it in DPS nodes since I'm such a DPS snob.... IGN: Titania_ Last edited by sm0ke52#3443 on Jan 12, 2014, 4:57:26 PM
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kids https://www.youtube.com/watch?v=PbFE90QKJIw vs adults https://www.youtube.com/watch?v=jzysxHGZCAU 😂😂😂😂😂😂😂😂😂 business a-blazing but no more t-shirts Last edited by FullCust#7387 on Oct 7, 2014, 10:36:51 PM
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" Actually what I do to negate this is to use Reduced Mana instead of Added Fire. Enter a map and take out the reduced mana on your auras and swap it to your BoR. IGN: Titania_ Last edited by sm0ke52#3443 on Jan 13, 2014, 2:43:51 AM
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kids https://www.youtube.com/watch?v=PbFE90QKJIw vs adults https://www.youtube.com/watch?v=jzysxHGZCAU 😂😂😂😂😂😂😂😂😂 business a-blazing but no more t-shirts Last edited by FullCust#7387 on Oct 7, 2014, 10:36:42 PM
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I made some changes in this build, dont use Iron reflexes anymore and got Ondar's Guile then now i dont have problem about stun cause he dont use Unwavering Instance. I had problem using iron reflexes cause the hero had micro stun all the time and die. Now i have 51%chance to evade attacks and it evade/block almost everithing, going better this way. I am level 84 now trying to level up and use Berserk. And i put some Life regen nodes cause was in trouble with chaos dmg and burning ground maps, now i can move over burning ground and dont lose life and chaos dmg doesn't hurt anymore.
I made the build in my ranger and its this way now. http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAtADhwUtCC4SIBUgGNsbrR3KHt8hYCP2J-0otSjbKk0s6TGeNJM1kjqzPC0_J0CgQYdDnEWWR35KfUrITeNOKk9WVvpaSFuvXotjcGVNZ6BuaW6qcHJyqXRBdK508XfXfNl89X1bfyuC5ITZh3aI8Yoiiq-QCpARm42euaZXq8WsWayqrOqv67M_tfK2Qbc-vqe-vMAPwKbA88GLxBXE9sauz_jSTdN-0_zV7daK21XdDd_v52PrLO4O707veu_j7_Dz3fzF_gr-jw== |
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" This is definitely a viable way to play this build since evasion/dodge have great synergy with block. I would recommend getting rid of Bravado passive with the 4% chance to block and the 2 str nodes next to it by Diamond Flesh and apply them to Swagger next to Ondar's Guile. You'll have the same stats but with an additional 8% Attack Speed. :) IGN: Titania_
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Do you guys recommend lvling your Cast on Damage Taken and its supports in late game? I'm noticing that every time my shell goes up it explodes almost instantaneously.
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IMO using Molten Shell with the way cwdt works now is useless. I prefer a combination of cwdt + Enduring cry + q20 Immortal Call + increased duration, with my cwdt being at lvl 4.
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Hi guys.
I made Acrobatics pureEV non RT version.
current tree lvl 77
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAA4cFLQW1ER4UdRUgGNsa2xutG_YdyiFgI_YotSjbKk0s6TBxMHw0kzWSOkI64TrtPydAoEOcR35KfUrIS3hN404qUUdW-lpIW69gS2NwZU1noG5pbqpwcnRBdO108XVOd9d67311fyuDvYTZh3aI8Y2_mSumV6vFrFms6rXytkG9gb6nwA_Bi8ai0k3TftP81CPVHNaK3Q3dqN3n3-_miOdj6xTuDu9O73rv4-_w8kX8xf6P_ro= currentry stats : 3.8k life 194 life regen 505 armour(meh) 3575 evasion 13k DPS(BM) 17k(added fire) 40% dodge attacks 30% dodge spells 72% block 35% block spells(running with Rainbowstride) Aura : Hatred Purity Vitality still in progress. I'll repost when i finish this build. |
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" I run CWDT max lvled with similar lvl Immortal Call. This helps with taking a huge hit your immortal call can pop off and you can hopefully leech life back. As for molten shell with life leech I use a high lvl one with Cast When Stunned, so if I get stunned lock I can constantly regain life and not die. All this is IMO tho. IGN: Titania_
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