[1.0.3] Evantis's Poison arrow build: 4978 chaos damage per second
Short and fast theorycrafting for Poison arrow build, using Poison cloud damage after adding new nodes in 1.0.3, and changing DoT damage bonuses in 1.0.2 Build: Tree summary:
Spoiler
+162 to Strength
+304 to Dexterity +84 to Intelligence +430 to maximum Mana +665 to maximum Life Evasion Rating: 302 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 40% increased Attack Speed 40% increased Accuracy Rating 137% increased Projectile Damage 20% increased Projectile Speed 30% increased Block and Stun Recovery 202% increased maximum Life 30% Chance to Avoid being Stunned 2% of Life Regenerated per Second Doubles chance to Evade Projectile Attacks 6% increased Attack Speed with Bows 12% increased Physical Damage with Bows 56% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour 180.8% increased Evasion Rating +20 to Evasion Rating +10% to all Elemental Resistances 12% increased Physical Damage 20% increased Mana Regeneration Rate 30% increased Critical Strike Chance 89% increased Damage over Time 73% increased Chaos Damage +3% to Chaos Resistance +16.8% Energy Shield +32.4% increased Melee Physical Damage +608 Accuracy Rating Items: Only two items are needed/recommended: 1) magic/rare bow with prefixes
Bow can be crafted using Trans, Alts and Regal orbs. No more mods are required, so you can focus on getting 5L/6L instead. Fast bow (Thicket Bow/Imperial Bow) with fast attack speed mod is nice to have, but not must have for the build. 2) Carcass Jack armour (12% increased area damage, 20% increased radius of area skills) Gems: 1) Poison arrow 2) Empower 3) Concentrated effect 4) Slower projectiles 5) Iron Grip As sixth there could be used either Increased Area of Effect, Increased duration or Faster projectiles. With +2 bow skills, +1 all skills and +3 from Empower (it gets +1 from the bow too), 26 lvl Poison arrow should do estimated 434 chaos damage per second (including 1.0.3 damage boost). Can be more, should not be less.
Bonuses overview:
Spoiler
+73% chaos damage from skill tree +89% damage over time from skill tree +137% projectile damage from skill tree +38% projectile damage from Slower projectiles support gem +47% projectile damage from Iron grip support gem +12% area damage from Carcass Jack So the final damage of the cloud, without Concentrated effect (some say it does not work with Poison arrow, despite it was mentioned in 1.0.2 patch notes that it should work) would be: =(434+434*(73%+89%+137%+38%+47%+12%)) = 2153 chaos damage per second With 21 lvl Concentrated effect chaos damage would be 2153 * 1,70 = 3660 With 24 lvl Projectile weakness curse (20 lvl + 1 from another item + 3 from another Empower), damage should be 3660 * 1,36 = 4978 chaos damage per second High survivability (202% increased maximum Life, 180.8% increased Evasion Rating, Doubles chance to Evade Projectile Attacks), no problems with reflect. If you don't like Evasion, you can easily change Ondar's Guile to Iron reflexes (changing evasion to armour) using even 1 less point. Would be safer on HC. For SC and some very unmobile bosses like Maze Vaal you could even use Point blank keystone (or support gem) and was able to boost damage per second up to 7466 chaos damage per second, but it would require much more kiting (shooting in yourself and running circles in the cloud like crazy). As aura, I'd recommend Grace (especially with another Empower support) and Clarity. Bandit's rewards: Oak (40 hp), passive, passive. References:
Spoiler
" https://www.pathofexile.com/forum/view-thread/659400 1.0.2 patch notes " https://www.pathofexile.com/forum/view-thread/693628 1.0.3 patch notes Edit: I forgot 1.0.3 poison damage boost (15%), updated calculations and last 4 levels Wiki info. IGN @Ostropalca Last edited by Evantis#3706 on Jan 2, 2014, 4:56:23 AM
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excellent summary!
Thanks for hard work! |
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looks solid and very cheap to build.
any chance you could up a quick video of it in action? docks or maps etc? IGN: Vanagandr_Fenrir (Domination) || Vanadys_Fenrir (Nemesis)
Item Shop: http://www.pathofexile.com/forum/view-thread/627484 |
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looks very interessting. I will try this out, thx for sharing!
if its working out great, this could also be a very nice IIR & IIQ stacking character... Last edited by Norec#3944 on Dec 11, 2013, 6:53:13 AM
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vulnerability has a 140% effective multiplier if you want to go full damage
you can also tap into trap/mine support and passives if you want to go crazy with it :) Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322 Last edited by Cuddlepaws#1291 on Dec 11, 2013, 7:09:29 AM
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thnx for build, btw isnot it better to put in some points for aspect of the eagle instead of projectile damage near scion?
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAdEVIBjbGYYZtBn-HNwj9iaVKk0qWyzpLUcxnjWSOuE_J0WWSRNJUUp9SshMMk3jUEJSr1M1VUtW-lpIW69noGf8bWxte26qdEF2gnfXfVt9dX8rf8aHdojxieCMNo1-ks2S85Mfm7WhIqJAplenXKfUrEesWa1Kr-u00bVItfK3trtNu-O-p8APwcXDOsSiyAzKSsrTzSbNmNIZ0k3TftaK1tHcFd0N3V_exuKA5ljnY-pi6yzsGO4O73rv8PJF9Pj6sfzF_gr-j_66_sg= |
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Thank you for comments, I appreciate it.
" Vulnerability is a multiplier to the physical damage only, it increases Damage over time, so it is addictive with other "increases", not multiplicative as Projectile weakness. So PW will be superior in this case. Not sure what you mean by trap passives, Cuddlepaws. I don't think I'd be able to post a video very soon Vanagandr_Fenrir, especially with the time of lvling up Empower supports :). Aspect of an Eagle won't do anything with Poison cloud chaos damage, as it boosts only Physical damage, Secondwalk. IGN @Ostropalca Last edited by Evantis#3706 on Dec 11, 2013, 7:44:24 AM
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The increased DoT effect of vulnerability can be treated effectively as a multiplicative bonus. This is because the "increase" calculation is done at the target's side as opposed to your usual increased DoT passives and supports.
For example you have you have a 100 base DoT/sec and a 10% increase from a passive equating to a 110 dps on the target. The cursed target reads this as incoming damage and only then does it apply the 40% increase and that equates to 154 dps, not 150 as it computes the increase after everything is done on the caster's side. Well, i may be completely misinformed by the wiki anyways so there's that. If you link Poison Arrow to Remote Mine or Trap support gems, the skill is tagged as a trap/mine. The passives will also increase the cloud DoT. and oh, sadly MF does not work with degen/DoT kills afaik Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322 Last edited by Cuddlepaws#1291 on Dec 11, 2013, 7:44:40 AM
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" Well in this case it would indeed be a little better (1.4 multiplier instead of 1.36), and of course better in average for the team. IGN @Ostropalca Last edited by Evantis#3706 on Dec 11, 2013, 7:45:05 AM
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I get the trap idea, but would the +2 bow skills still work since trap is thrown without using a bow?
If it would work, this build would be even more OP with Sunblast "grenade launcher" belt. IGN @Ostropalca Last edited by Evantis#3706 on Dec 11, 2013, 7:51:38 AM
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