[1.xx] Islidox's Build tips/critique section for Rangers
" Several things to note: 1. Your build focuses way too much on DPS and not enough on survivability. I would respec some of those points underneath the Greater Impact notable for that 3 8% life nodes next to it. 2. I see no defense type. If you plan on going full evasion, you need at the very minimum the Arrow Dodging keystone. If you plan on getting armor via Iron Reflexes, you should grab that immediately. 3. Those 3 points invested in movement speed can be easily solved with 1 passive point into the Celerity notable (8% MS) near Iron Reflexes. I don't know what you're trying to accomplish with the build, so it's hard for me to come up with a revised skilltree. I hope that helped. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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Hi, I would like to know if my build is well started for Physical Dmg ranger with some crit/ crit multiplier and use Split arrow as main skill. I don't really know where to head for survivability + High DPS. I'm not sure either which Aura/Curse I should be using. Could you give me some advices for a strong build please :) Thank you
Actual build ; http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEILhmOJT8s6TB8OdRRR1b6b_J0QXfXfyuHQZuNokCn1KvSr6ev67QaxKLTftaK2o3cFeLL7YPuDu969Pj2o_7I Gems; Split Arrow + Faster Projectile Bear Trap Lightning Arrow Rain of Arrows Blood Rage Projectile Weakness |
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@Ophelia89: I think you've spread yourself too thin without any passives on defense. Also, your passive selection is a bit weird. I'd follow some of the builds I've posted on the front page if I were you, to get a feel of a proper build. Building glasscannons is heavily punished in this game and you need to spend passives into defense. Using the same amount of points, I can get far more survivability while doing appreciable damage at that low level:
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAdEILhmOJT8s6Vb6dEF3138rm42iQKfUq9Kv67QaxKLTftwV4svtg-4O9Pj-yDWSTsj8xWegh3ZKfd0N1orEuNX4 As for skills, you might want to refer my skills post. If you're not fully committed to crit damage as a crit build would be, I'd stick with Projectile Weakness. Critical Weakness requires a lot of Int to use and therefore isn't worth your time if you have little Int. The Grace aura is a no-brainer, but you may want to look into Hatred to boost your physical damage or Haste to increase you attack/cast/movement speed. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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" Particularly those two that only boost attack speed. Arrows fire really fast anyway, so I don't see those as being worth as much as the damage nodes. If you refund those 2, that automatically buys 2 of the 3 life nodes. Also, I agree with the note on movement speed. I'd respec those and instead use the dex node to the left to connect to the branch that goes toward Iron Reflexes (which you will want eventually), and grab Celerity instead. With those extra couple points, you could get more life, or resistances, or where I'd be looking at first, that string of evasion nodes up and to the left. You're very close to them and they offer a lot of points. Alternately (or additionally, if you're me) Leather and Steel isn't far from where you can get to, straight left of those mana nodes you've got. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" This seems fun. Here's my take, with the same number of nodes. http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEILhmOVvqbjaJAp9Sr0q_rxKLTftwV7YPuDvT4_sihpBAtGwEZ_jWSTsj8xWegh3ZKfd0NLOl0QRR1Dq0ppRUg Instead of going for accuracy (you'll have plenty of accuracy at this relatively early point anyway, trust me) I grabbed some extra damage near the top right. I didn't go all the way down around that corner toward Arrow Dodging or those critical nodes, because I always go Iron Reflexes, and unless you have a very specific build that needs a lot of crit, rangers can kick some ass without focusing on those nodes. If you do have one of those builds, however, disregard my decision there. I also found your pathway from the starting point toward that east-west road rather clunky, and took a path that grabbed me some life nodes, and went all the way down to IR. True, you might not feel you need it this early, but I always grab it pretty early on, as in, Act 2. It takes a few points of investment, but there's no way you should be dying a lot if you know how to kite and are comfortable farming some areas a few times. And I notice the difference even in Act 2 normal, so yeah. :) I took that last point and, rather than put it into the 6% resist node, or a mana node that could serve as a step to the regen one (both of which could be good) I took that step up toward that massive 70% combined evasion pile up there. Once you get those, I'd say you'd have a pretty solid build from which you could expand in a few different directions as you get into the more difficult parts of the game. EDIT: There's a thread where people are talking about the huge benefit of HP as opposed to other defensive measures. So maybe those 3 life nodes to the east of the two that were already selected (the ones between Heavy Draw and Cruel Blade) would be good since they're literally *right there* ... the only downside being that those evasion nodes would then take 3 further levels to be reached. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on Feb 21, 2013, 6:47:39 PM
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I would prefer evasion to armor - it's about defense.
About life - I'm planning to reach the "Fitness" perk a bit later and to gain additional life in such way. I've read your advice and i'm very grateful to you for it! Is it better now? Some hints? http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEFhAguEC0UdRXwGY4ZtBn-GwElPyzpMpRKfVb6Z6Bqk25pbz10QXfXfwJ_K4d2kAqQvpUFm42hpKJApuCn1KvSr-uw0rQawA_B2MSixLjRqdN-1fjWitnG3BXdDeHb4svnCupi7YPvevT4-rH8xf7I My current plan is to progress through the increased critical chance branch and then move to the acrobatics perks, getting Fitness in my way there. What would u say about it? Also i would like to hear some advice about skills. I'm currently using burning arrow supported by chain and mana leech if i fight multiple enemies (burning arrow consumes minimum mana and has the highest dps among the same combinations with ice shot or lightning arrow) and shoot poison arrow supported with increased critical chance/puncture if i fight a single tough enemy. Also I use rain of arrows supported with added cold damage as a splash damage skill and use projectile weakness & temporal chains curses. I use the Haste aura. What would u say about that, what would be rational to start/quit using? Last edited by yxfxmx#2551 on Feb 21, 2013, 9:17:56 AM
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" If you're getting the Heavy Draw notable, then the nodes underneath the Greater Impact tree isn't worth it and would be better off spent on defense, life, and more crit. Otherwise, the tree is decent. A build like this should see you safely through the end of Merciless: Skill-wise, I'd leave your Burning arrow completely off of any multi-projectile supports and concentrate on increasing its damage, with supports such as Increased Critical Strikes, Added Fire Damage, Faster Attacks, or Weapon Elemental Damage. As for Rain of Arrows, you can make it a more viable AoE attack with Increased Area of Effect support and make it fall faster (less delay from moment of shooting till it lands) with Faster Projectiles. I also recommend using Hatred to increase your damage (cold damage converted from physical damage and added onto your existing damage), Grace aura for defense, and link them both with a Reduced Mana support. Projectile Weakness/Temporal Chains is fine. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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Yeah, i understand that chaining eats out too much damage, but I don't see other way to fight crowds of mobs when I'm playing solo. Ofcourse, in a party it's not so necessary, but while playing solo it looks like a necessity. What would you say about that?
And about using multiple auras at the same time — to use that some way of increasing mana amount seems to be necessary, 'cause using 2 auras would result in about 70% of mana reserved... |
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trying to figure out whether to do a LA Elemental Maurader or a physical dmg ranger?
for the elemental maurader, i'm going for resolute technique. 100% accuracy but no more critical dmg. to make up for that, i get 3x more dmg modifiers than a phys ranger. (+fire/lightning/cold dmg vs just +phys dmg) for the physical ranger, i get critical strikes + multipliers. Which gives more DPS? 1) Elemental bowman w/resolute technique, 3x more gear modifiers and +ele dmg nodes 2) physical dmg bowman w/critical strikes + multiplier nodes? Last edited by Pi314#5955 on Feb 22, 2013, 10:43:55 AM
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" I'm not sure if this is just playing style differences, or if maybe I'm wrong about some things, but I've been under the impression that phys damage rangers can get pretty good DPS from the bow and projectile nodes, and that going to the far right of the tree for crit wasn't as necessary as going toward duelist for survivability at that point. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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