Subtle Elements Support Gem
Subtle Elements: Elemental damage ignores enemy defense, always does 100% elemental damage with supported skill.
Other Support Gem idea Total Focus Last edited by Dravkwn#1191 on Dec 8, 2013, 2:05:05 PM
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" This would require a huge penalty to the spell as it acts as an absolute penetration. Some things such as: 1. Drastically increased cast time. 2. Huge multiplier to mana cost. 3. Reduction in damage as tradeoff. |
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"You'll have to explain why it would need even more penalties beyond the current always 100% damage that it currently lists. Or did you totally misunderstand the explanation that when it says 100% that means no curses nor pen gem or anything else will EVER make its damage better than 100%? Since you can use an ice spell on a non ice resistant monster to get the damage to 140% with a pen gem and if its not curse resistant well over 200%, you'll need to provide more information. As it stands this simply lets players have the option of becoming an elemental mage of whichever element type they want without suffering negatives at the cost of any positives. Last edited by Dravkwn#1191 on Dec 8, 2013, 4:24:50 PM
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No, this would require a huge damage reduction and it'd literally be either mandatory or useless depending on which side of being impossible to balance it falls on.
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"Can you explain why it would need a huge damage reduction? Also, why would it need any balancing at all? Last edited by Dravkwn#1191 on Dec 8, 2013, 8:17:13 PM
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" It has no disadvantage for spells, which it would be used for most. Fireball + Fire Penetration: Increased mana cost for only some penetration. Fireball + Subtle Elements: Full penetration with no downside. Get it now? |
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" Fireball + Fire Penetration: Increased mana cost for only some penetration, non resistant monsters up to 140% damage Fireball + Subtle Elements: Full penetration, non resistant monsters 100% damage. No I don't see how it would have no disadvantages seeing how the max damage you'd ever do with the support gem is 100% so on any and every monster that is not fire resistant the gem prevents you from doing over 100% fire damage which is what a fire pen gem will do and curses that lower resistances. The only thing this gem would do is make it so spell casters don't have to swap around their gems to gain an average damage on all enemies rather than a up to a 75% reduction on some and a 100%+ increase on others. It a rather obvious disadvantage against any target that is not resistant against your element of choice and since removing/swapping the gem for something else is akin to simply swapping a fire spell for an ice spell its a quality of life more than anything else for "spells" as you've stated. Off to bed. Last edited by Dravkwn#1191 on Dec 9, 2013, 3:02:09 AM
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" It always doing full damage is a downside, how? Ignoring the fact that it wouldn't gain bonuses from curses and other penetration, this allows you to attack any target without worrying about resistances and cursing. You can mathematically map out your character to where each target takes X hits to kill. This would be worse than a discharger. This would make the game much worse than it is, and gameplay can get very boring very quickly for most builds. |
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"Melee physical builds with a decent attack can attack any target without worrying about resistances and cursing. You can mathematically map out your character to where each target takes X hits to kill. Copy and paste is fun stuff. I guess every decent melee physical build out there that always ignores 90%+ of damage is boring. |
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The OP doesnt understand that 100% penetration is not in GGGs interest since they dont want us to be too overpowered, thats why monsters have res and curse immunity and even reflect. 100% damage at all times is OP as hell and no one ever would need the res penetration supports.
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