18.2% Life Regen Righteous Fire EK - [1.1.1] - Video Inside.

Introduction:
Have you ever wanted 100% fire resistance, temporarily? Have you ever wanted 800+ life regeneration per second? Have you ever wanted to melt melee attackers who get too close? This build may be for you!

The build uses Righteous Fire and Iron Will with a large amount of strength to boost the damage of Ethereal Knives. The high life and life regeneration also makes for a rather durable character, which has taken me further in maps than I have been before. The immunity to freeze and the temporary 100% fire resistance during the duration of a Ruby flask means that a good portion of the game's dangers are mitigated.

Video: http://www.youtube.com/watch?v=-oEoONV69LY

Achieving High Fire Resistance:
Using a level 20 Purity of Fire aura along with 28% increase effect of auras from the passive tree gives +5% maximum fire resistance, couple this with Elemental Adaptation (+2%), the new marauder nodes (1+1%) and Rise of the Pheonix (+8%) gives a total of 92% fire resistance, meaning that RF will only be burning for 7.2% of our maximum life (7.5% when you factor in ~200 ES).


Life Regeneration:
As RF burns for 7.5% of maximum life per second and we are able to get 11.1% life regen from the passive tree we need more. The first way of doing this is by using the Vitality aura which grants 2.1% life regen at level 20 with the increase aura effect from the tree. This leaves life regeneration at 5.7% which is enough to sustain casting EK with blood magic as well as RF, but using The Blood Dance unique boots, granting Frenzy charges on kill and an additional 1% life regen per frenzy charge. With the final build that means that an additional 5% life regen is obtained, giving 10.7% life regen over top of RF's burning damage.

Max life regen = 11.1% (passive tree) + 5% (blood dance) + 2.1% (vitality) = 18.2%


Defencive Stats (Pre 1.1.1)
*Fully buffed, 5 Frenzy, 6 Endurance and Granite Flask.


Righteous Fire's Burning Damage:
With the changes to damage over time skills added in Patch 1.0.2 it is now possible to increase the burning damage of RF without killing yourself. As such I have chosen to use a Searing Touch with RF linked to Increase Burning Damage, Empower, Faster Casting and Increased Area of Effect to boost the damage dealt to mobs unlucky enough to try and engage in melee combat.


Required / Recommended Gear:
Required:
Rise of the Pheonix enables you to obtain much higher fire resistance making RF sustainable.
Alpha's Howl allows for an additional aura to be cast on mana (total of 4).
The Blood Dance gives an addition 5% life regeneration, meaning you have 6% regen over top of the Righteous Fire, which burns for 10% of maximum health with 90% fire resistance.

Recommended:
Astramentis gives enough dexterity to allow you to cast EK and the extra strength improves the damage bonus from using the Iron Will support gem, it also gives needed intelligence for running a high level Vulnerability curse.

*Note: Astramentis is not required if you pick the +30 Dexterity node near Unwavering Stance and get ~4-14 dexterity from gear (rings/amulet/glove) and the Blood Dance (+30-40 Dexterity), allowing you to wear Alpha's Howl.


Build Keystones:
Iron Reflexes
Unwavering Stance - not in 1.1.0 update


Bandit Rewards:
Normal +40 Life from Oak
Cruel +18% Physical Damage from Oak
Merciless +1 Frenzy charge from Kraityn, to increase life regen with The Blood Dance boots.


Ethereal Knives Support Gems:
Blood Magic
Life Leech
Faster Projectiles
Faster Casting
Iron Will OR Added Fire Damage


Auras
Reduced mana gem +24% reduced mana reservation from passive tree and Alpha's Howl:
Hatred
Vitality
Purity of Fire
Purity of Elements OR Purity of Lightning OR Tempest Sheild


Support Skills
Linked with Cast when Damage Taken support gem (lvl 2):
Enduring Cry (lvl 5)
Molten Shell (lvl 8)
Raise Skeletons (lvl 8)




Final Build Attributes from the Passive Tree at level 86 Templar or level 85 Marauder:
+333 to Strength
+104 to Dexterity
+93 to Intelligence
+426.5 to maximum Mana
+978.5 to maximum Life
Evasion Rating: 308
+5 Maximum Endurance Charge
+4 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
20% increased Melee Physical Damage
234% increased maximum Life
11.1% of Life Regenerated per Second
40% increased Mana Regeneration Rate
12% increased Physical Damage
12% increased Radius of Auras
16% reduced Mana Reserved
28% increased effect of Auras you Cast
3% increased Effect of Buffs on You
80% increased Armour
+8% to Chaos Resistance
+4% to maximum Fire Resistance
+3% to maximum Cold Resistance
+3% to maximum Lightning Resistance
+2 to Melee Weapon and Unarmed range
15% increased Life Recovery from Flasks
+18% to all Elemental Resistances
+8% to Fire Resistance
18% increased Frenzy Charge Duration
27% increased Damage over Time
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating


Current Gear


Pros:
High life and life regeneration.
Able to do Vulnerability, Elemental Weakness and Reflect maps while sustaining RF.
Defensive as well as offensive, RF can be switched off to have 800+ life regen.
6 Endurance charges reduce any incoming physical damage.
Immune to freeze and fire (100% fire resistance for 4 seconds with Ruby flask).
Good damage with RF: 8-10k EK with Iron Will, 7-9k with Added Fire Damage with added burn from RF.
Decent Damage without RF: 3-5k EK damage, depending on gear and skill gem level/quality.
Blood magic maps allow you to swap BM support gem with added fire.
Good fun burning people in PvP.


Cons:
Cannot use RF in 50% regen, no regen, blood magic and -max resistance maps (although still clears fast enough).
Not the greatest single target damage.


Possible Upgrades:
The build is actually better suited to Marauder, but I had a free respec for my Templar so I made it this way. Going marauder would allow you to remove the unnecessary strength nodes at the templar start area and get more %life from the ring in the centre of the tree.

Possibly use Doon Cuebiyari and Kaom's Heart for extra life and burning damage.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Last edited by Mr_G#2068 on Apr 19, 2014, 10:41:54 AM
"
As RF burns for 9.3% of maximum life per second

"
The Blood Dance gives an addition 5% life regeneration, meaning you have 6% regen over top of the Righteous Fire, which burns for 10% of maximum health with 90% fire resistance.

With lvl 20 gems, and your passive tree...RF burns for 9% of your life per second.
...and with lvl 20 gems, Vitality regens 2.1% per sec.

This gives you +1.5% Life per sec.
"
Epsilon2012 wrote:
With lvl 20 gems, and your passive tree...RF burns for 9% of your life per second.
...and with lvl 20 gems, Vitality regens 2.1% per sec.

This gives you +1.5% Life per sec.


Yeah, I stated that 1.5% life regen wasn't enough, I wanted to increase it so that casting EK with blood magic was more sustainable and to increase the life regen on top of that, making the character stronger. Basically just maximising the amount of life regen possible to test it out.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Next patch..

105 Points when you spend 3 points in the increased DoT passives...

...1% Life Regen and the node before it is life or regen.

http://i.imgur.com/npTbMJw.jpg

...At this point, I think 2.5 Life regen while your Life Leeching from EK is enough.
-Even more so if using rare boots gives you up to like 100+ life and resists.

EDIT: the point before the 1% Regen is a +% increase Max Life node.
Last edited by Epsilon2012#3283 on Dec 5, 2013, 3:41:10 AM
That's true, there will be access to the additional regen (hopefully) and the increase damage over time.

The frenzy charges from Blood Dance do also buff the damage of EK by improving your cast speed.

The build you linked is good, way more life and only loses Unwavering Stance and an Endurance Charge, with the 0.2% life regen per charge. These things aren't 100% necessary, but it is still possible to be stunned in Vulnerability maps and I just find it annoying when your cast is interrupted for lighnting warp etc.

Maybe if I get another free respec with the new patch I might think about changing things around, but I like the added safety of not being stunned.

Edit: Oh and also, not having the tonnes of life regen would mean that Vulnerability maps would not be possible.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Last edited by Mr_G#2068 on Dec 5, 2013, 5:00:17 AM
just ripped and lookin to run this build in nemesis

any tips on making the transition at 65? i got the shield sittin and waiting and will be trying to level the gems as i go...should i just try and trade for the level 20 purity of fire or will 17ish be good enough?

also, whats the purpose of faster casting on righteous fire? does it increase the damage or just for usability sake?
Yeah faster casting is just to speed up the weapon swap process, it doesn't add any damage to Righteous Fire.

You only need a level 18 Purity of Fire, once you put it into Alpha's Howl it will be level 20. Even with a lower lever PoF you can get away with it, because the regen from the additional frenzy charges will sustain the burn, however you will have to turn RF off when you are out of combat and all your frenzy charges disappear.

When you are trying to transition I would advise having either a health pot or a Ruby flask with burn removal, once EK is high enough level you should be doing decent damage with just Iron Will so turning off RF when things get scary is not a problem.

The best thing about this, when you have an Alpha's Howl, is that you can run 4 Auras so you should have plenty of resists.

You want start using RF when you have the 8.4% regen from the passive tree and 89-90% fire resistance.

Here is a 90 Point build that would be fine to start using RF with:


Depending on your gear, you can even remove the +12% all resistance nodes if you have enough from purity/purity of fire. Getting Iron Reflexes can be a benefit if you have evasion gear, but if Alpha's Howl is the only piece you shouldn't be missing too much armour.

I didn't actually level this character using this build, it was an old Anarchy league character that got a free respec, but I'm sure you could level using a melee attack, picking up some melee damage nodes from the begining of Marauder start and then respecing out of those later.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
im leveling with facebreakers so im not to worried about getting there, just think the transition might be rough

i have some stuff that i can sell that will net me the 3ish exalts for alphas howl, but i might have trouble getting the stat ammy...hoping i will be able to scrap by without it for a while

thanks for the info!!
Edit: Sorry I forgot the dexterity Requirement for Alpha's Howl.

You are going to need 138 total dexterity, you could pick up a +30 Dexterity node down near Unwavering Stance, only 1 point. That brings you back to only requiring 44 Dexterity from gear.

94 from passive tree + 44 from gear = 138

This allows you to use a level 17 Projectile weakness, Alpha's Howl and full level EK/Faster Projectiles.



Edit 2: I'm half asleep, The Blood Dance boots can give you a maximum of 40 Dexterity alone, so you only need a standard dexterity amulet and you're good.


Edit 3: Ah... you also need Intelligence to use wands/Vulnerability etc... My hear hurts at the moment, I'll work on this later, there is possibly a passive tree build that has more stats you need, but would have to sacrifice the added strength.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Last edited by Mr_G#2068 on Dec 6, 2013, 9:37:23 PM
Here is a slightly modified Marauder build that has higher Dexterity/Intelligence from the passive tree and hopefully won't require Astramentis. You still need more int from an amulet to use leveled vulnerability and a high level wand:

IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__

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