[1.0.6] 2H Mace Spectral Throw Build - Best of all worlds

Decided to make a new thread

Man_Mode
Last edited by Disciplus_HC#4818 on Jan 31, 2014, 7:25:46 PM
I noticed you went with quite a few Meelee dmg nodes as oposed to pure Weapon Physical dmg nodes like most Spectral Throw builds.

Would you care to elaborate on that?

Also what are your thoughts on double strike?
If I run Cast When Damage Taken with Enduring Cry and Immortal Call, the Immortal Call doesn't seem to ever proc. Instead I just keep refreshing my Endurance Charges. Do I have to cast Immortal Call manually?
"
antyman wrote:
If I run Cast When Damage Taken with Enduring Cry and Immortal Call, the Immortal Call doesn't seem to ever proc. Instead I just keep refreshing my Endurance Charges. Do I have to cast Immortal Call manually?


Your IC level is too high so cwdt won't cast it.

"
SameNames wrote:
Hi i'm pretty new to the game and I've been using your build on my 2hST Scion. I was wondering, in the links section you have numbers next to CwDT, Immortal Call, Enduring Cry, Enfeeble, and Increased duration. Are those numbers supposed to be the level of the gems? If so, what's bad about leveling those up? Thanks for the guide!


The numbers next to CwDT represent the level of the skill to be within the CwDT cast threshold.

"
Tekmet wrote:
I reset my lvl 40 Mara today (was GS, LS, HS with Hatred)

I'm just curious how important is Blood Magic to this build? Can i just skip it and rely on mana leech? I simply never tried BM before because Hatred helped so much on my meelee build


BM is just for leveling. Optional on Leap Slam as well, but I recommend it since you might not be hitting mobs when moving around.

You can rely on leech, but you'll spend mana too fast whilst levelling. Late game it's not a problem.
Last edited by Syncness#0493 on Jan 26, 2014, 9:32:50 AM
Hmmm...

What happens if you drop IR and get Ondar's Guile?

You should definitely be getting Thick Skin in here somewhere. Should update the original tree. You can easily drop 3 8% life nodes and get Thick skin for 10% more bonus up.
IGN: DENIEDchaos
Last edited by DEN1ED#0078 on Feb 18, 2014, 12:41:47 AM
"
alanlee222 wrote:
Hmmm...

What happens if you drop IR and get Ondar's Guile?


I don't recommend it because Grace gives a lot of armor.

"
DEN1ED wrote:
You should definitely be getting Thick Skin in here somewhere. Should update the original tree. You can easily drop 3 8% life nodes and get Thick skin for 10% more bonus up.


Changed.
So I took the old skill tree and new tree and plotted it all out to see the differences. This was the best case I could do. If it helps any, we lose like 30-40% max life but almost double our armor.

Not 100% accurate, there are actually like 5 different combinations that I came up with. Just posting 1 of many which doesn't look too hopeful in terms of life. The scion wheel life nerf is the main culprit.

My apologies beforehand if not everything lines up.

Old Tree
Spoiler
+322 to Strength
+74 to Dexterity
+54 to Intelligence
+67 to maximum Mana
+263 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
168% increased maximum Life
4.4% of Life Regenerated per Second
You take 30% reduced Extra Damage from Critical Strikes
+34% to all Elemental Resistances
Your hits can't be Evaded
Never deal Critical Strikes
Removes all mana. Spend Life instead of Mana for Skills
2% of Physical Attack Damage Leeched as Life
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
33% increased Attack Speed
52% increased Armour
64% increased Evasion Rating and Armour
8% increased Melee Physical Damage
+2 to Melee Weapon and Unarmed range
12% increased Physical Damage
8% increased maximum Mana
Ignore all Movement Penalties from Armour
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
10% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
+10.8% Energy Shield
+64.4% increased Melee Physical Damage
+148 Accuracy Rating
14.8% increased Evasion Rating



New Tree
Spoiler
+342 to Strength
+74 to Dexterity
+54 to Intelligence
+67 to maximum Mana
+289 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
23% increased Melee Physical Damage
92% increased Armour
136% increased maximum Life
4.5% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life
15% increased Life Recovery from Flasks
Removes all mana. Spend Life instead of Mana for Skills
Cannot Evade enemy Attacks
Cannot be Stunned
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
Your hits can't be Evaded
Never deal Critical Strikes
30% increased Attack Speed
64% increased Evasion Rating and Armour
+32% to all Elemental Resistances
+2 to Melee Weapon and Unarmed range
8% increased maximum Mana
12% increased Physical Damage
Ignore all Movement Penalties from Armour
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
+1% to maximum Fire Resistance
+1% to maximum Cold Resistance
+1% to maximum Lightning Resistance
+10.8% Energy Shield
+68.4% increased Melee Physical Damage
+148 Accuracy Rating
14.8% increased Evasion Rating


TLDR Cleaner Version

Old Tree
Spoiler

+263 to maximum Life
168% increased maximum Life
+34% to all Elemental Resistances
52% increased Armour
64% increased Evasion Rating and Armour
8% increased Melee Physical Damage
12% increased Physical Damage
+64.4% increased Melee Physical Damage
33% increased Attack Speed


New Tree
Spoiler

+289 to maximum Life
136% increased maximum Life
+32% to all Elemental Resistances
92% increased Armour
64% increased Evasion Rating and Armour
+68.4% increased Melee Physical Damage
23% increased Melee Physical Damage
30% increased Attack Speed


New Build Screenshot


Enjoy

Edit: Turns out at 76 points if you go a different route and take blood magic before resolute technique or spec that way you can add 2 more points to life for 148% increased maximum life.
Last edited by bobveka#0205 on Mar 5, 2014, 4:06:08 AM
Hi, the Passive skill tree is broken after the version 1.1 launch. Please help to fix ....

Thanks a lot!!
Please update the passive tree links, thanks in advance.

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