[1.0.6] 2H Mace Spectral Throw Build - Best of all worlds
Man_Mode Last edited by Disciplus_HC#4818 on Jan 31, 2014, 7:25:46 PM
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I noticed you went with quite a few Meelee dmg nodes as oposed to pure Weapon Physical dmg nodes like most Spectral Throw builds.
Would you care to elaborate on that? Also what are your thoughts on double strike? |
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If I run Cast When Damage Taken with Enduring Cry and Immortal Call, the Immortal Call doesn't seem to ever proc. Instead I just keep refreshing my Endurance Charges. Do I have to cast Immortal Call manually?
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" Your IC level is too high so cwdt won't cast it. " The numbers next to CwDT represent the level of the skill to be within the CwDT cast threshold. " BM is just for leveling. Optional on Leap Slam as well, but I recommend it since you might not be hitting mobs when moving around. You can rely on leech, but you'll spend mana too fast whilst levelling. Late game it's not a problem. Last edited by Syncness#0493 on Jan 26, 2014, 9:32:50 AM
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Hmmm...
What happens if you drop IR and get Ondar's Guile? |
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You should definitely be getting Thick Skin in here somewhere. Should update the original tree. You can easily drop 3 8% life nodes and get Thick skin for 10% more bonus up.
IGN: DENIEDchaos Last edited by DEN1ED#0078 on Feb 18, 2014, 12:41:47 AM
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" I don't recommend it because Grace gives a lot of armor. " Changed. |
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So I took the old skill tree and new tree and plotted it all out to see the differences. This was the best case I could do. If it helps any, we lose like 30-40% max life but almost double our armor.
Not 100% accurate, there are actually like 5 different combinations that I came up with. Just posting 1 of many which doesn't look too hopeful in terms of life. The scion wheel life nerf is the main culprit. My apologies beforehand if not everything lines up. Old Tree
Spoiler
+322 to Strength
+74 to Dexterity +54 to Intelligence +67 to maximum Mana +263 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 168% increased maximum Life 4.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +34% to all Elemental Resistances Your hits can't be Evaded Never deal Critical Strikes Removes all mana. Spend Life instead of Mana for Skills 2% of Physical Attack Damage Leeched as Life The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks 33% increased Attack Speed 52% increased Armour 64% increased Evasion Rating and Armour 8% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 12% increased Physical Damage 8% increased maximum Mana Ignore all Movement Penalties from Armour Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating 10% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons +10.8% Energy Shield +64.4% increased Melee Physical Damage +148 Accuracy Rating 14.8% increased Evasion Rating New Tree
Spoiler
+342 to Strength
+74 to Dexterity +54 to Intelligence +67 to maximum Mana +289 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 23% increased Melee Physical Damage 92% increased Armour 136% increased maximum Life 4.5% of Life Regenerated per Second 2% of Physical Attack Damage Leeched as Life 15% increased Life Recovery from Flasks Removes all mana. Spend Life instead of Mana for Skills Cannot Evade enemy Attacks Cannot be Stunned The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks Your hits can't be Evaded Never deal Critical Strikes 30% increased Attack Speed 64% increased Evasion Rating and Armour +32% to all Elemental Resistances +2 to Melee Weapon and Unarmed range 8% increased maximum Mana 12% increased Physical Damage Ignore all Movement Penalties from Armour Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance +10.8% Energy Shield +68.4% increased Melee Physical Damage +148 Accuracy Rating 14.8% increased Evasion Rating TLDR Cleaner Version Old Tree
Spoiler
+263 to maximum Life 168% increased maximum Life +34% to all Elemental Resistances 52% increased Armour 64% increased Evasion Rating and Armour 8% increased Melee Physical Damage 12% increased Physical Damage +64.4% increased Melee Physical Damage 33% increased Attack Speed New Tree
Spoiler
+289 to maximum Life 136% increased maximum Life +32% to all Elemental Resistances 92% increased Armour 64% increased Evasion Rating and Armour +68.4% increased Melee Physical Damage 23% increased Melee Physical Damage 30% increased Attack Speed New Build Screenshot Enjoy Edit: Turns out at 76 points if you go a different route and take blood magic before resolute technique or spec that way you can add 2 more points to life for 148% increased maximum life. Last edited by bobveka#0205 on Mar 5, 2014, 4:06:08 AM
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Hi, the Passive skill tree is broken after the version 1.1 launch. Please help to fix ....
Thanks a lot!! |
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Please update the passive tree links, thanks in advance.
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