Oro's Righteous Fire Marauder [1.2.0]
any idea how can reach 30k armour? any good nodes around for armour/evasion?
and is possible rf w/o vitality at endgame? so i can use determination 490 life reg w/o vitality my passive http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAnEEswUtDF8UTRUgFy8Y2xkuGYUdFCFgJKoksCfVJ-0o-ikuKaUqTSzpNZI26TrhPC09_D8nQKBBh0WWSn1KyEz_TeNOKlBQVcZYY1uvXz9gS2ebZ6BodG6qdO108XrvfLh9W4CkgseD24bRh3aI8YzPj0aSzZSgogCmV6cIrEesWa1Kr2y18rc-uJO53cRYxPbFisauxtjNJs9l0NDUj9pi3Q3nY-ss6-7vDvAf8kXz3fZI-ej60vzF_gr-jw== Last edited by davc1234567890#2226 on Jan 3, 2014, 3:00:33 PM
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If you want to drop vitality, you need the 1% in duelist, and need a lvl 20 PoF with aura nodes to get +5% to fire.
...Not sure if heart of the Oak is needed, not sure. |
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" hope is not because i need spend 6 nodes is not worth |
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Any insight on why I would use a lot of currency on a unique 1-hander like Doon Cuebiyari? - the damage increase won't surpass 2x Redbeaks, and as far as I know, damage from RF is calculated the second you put it on. So switching from 2x Redbeaks to this, will only calculate the Redbeaks damage increase?
tl;dr - RF Damage multipliers and such are calculated once, when you put it on. While max hp/resistances/ES is calculated all the time, so switching from the 2x Redbeaks in off-set to the Doon Cuebiyari will not increase the damage of RF more than what the Redbeaks does? Or am I wrong? |
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How do you calculate the RF DPS?
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Someone already did the calculations a few pages ago:
" Epsilon2012 wrote: Get ready... (1.69)*(1+I)*(D(1-(R-.5-F))) I = Increased Damage that Affects RF D = Damage Dealt by RF per sec(Life/2) R = Mobs Fire Resist F = Resist Reduced from Flammability. -The (1.69) is only if you have conc effect -If you use Vuln over Flam for some reason, just take away F. For me It's 6300 Life, -45% from Flam, 379% inc, and I assume 75% Fire from mobs....so... (4.79)*(3150(1-(.75-.5-.45))) (4.79)*(3150(1-(-.2))) (4.79)*(3150(1.2)) (4.79)*(3780) DPS = 18,106.2 |
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" Thanks mate :) What do you count for as I exactly? - +Fire DMG nodes / mods? - +Burning DMG from nodes / mods? - +Increased Damage Over Time nodes? - (Increased Spell DMG from RF gem + Searing Touch?) |
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Fire damage, burning, increased from redbeaks and vulnerability if you use it.
Spell damage doesn't affect RF damage. |
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" Alright, let's see what we got here.. I = Increased Damage that Affects RF D = Damage Dealt by RF per sec(Life/2) R = Mobs Fire Resist F = Resist Reduced from Flammability. - 9,054 Life - +(1.67) Level 18 Concentrated Effect - +(1.29) Increased Burning Damage (Searing Touch + Gem) - +(0.40) Increased Fire Damage (Gem) //Assuming 75% Fire res -50% Res from EE (1.67)*(1+1.69)*(4,527(1-(0.25-0.5-0.34))) (1.67)*(2.69)*(4,527(1-(0.25-0.5-0.34))) (1.67)*(2.69)*(4,527(1-(-0.59))) (1.67)*(2.69)*(4,527(1-(-0.59))) (1.67)*(2.69)*(4,527(1.59) (1.67)*(2.69)*(7,197.93) DPS = 32,335.26 How does he state 61K DPS in the title? Did he calculate in a different way? Last edited by Omga4000#3111 on Jan 3, 2014, 8:22:15 PM
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i mean how u deal with those map bosses like the colonade boss?
IGN: OP_Split
GMT +8 |
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