3 totem, Arc, E.B., Mind Over Matter, Life Based, Build

Hi,

Here is the link of my previous build. Still works, but it is much more expensive and the result is about the same with some disadvantages.
This build went to my mind when i was trying to find a way to solve the high mana cost of totens and to take advantage of the unused amount of strenght nodes and "Iron Will" gem.

This build is based on:

Strength, Life, resistances, ES(mana), Critical/casting speed/spell damage
I'm not focusing on physical resistance, i'm focusing only on increasing the amount of life and mana.
On my previous build, i had about 5k ES and 0 physical Resistance. Now i have about 3,5k life and 2k mana and 30% of the damage is taken from mana before life, using M.O.M.. My physical resistance is still low, but it is enought to take some hits, even better than before (you can use life potions and have life regen from passive).
Also, focusing on strenght, and linking your "arc" skill to an "Iron will" gem, you will improve both your life and your spell damage (each 10 points of strenght provides 5 to life and 2% spell damage with "iron will" gem)
This build also solved the ploblens with the high mana cost of spell totens.

The build:
At this point the build is fully funcional, from here you can choose which passives you will choose to specialise. (fire based, ligthning, more life, crit,...)



Gears and gems setup


You must look for: spell damage, cast speed, ES, inteligence, mana, resistances.

Head: frost wall + faster casting + incleased duration + spell totem (your arcs can pass through the wall while the totem keep the mobs far from you)
Gloves: decoy totem + empower + totem ele. resistance + Enhance
boots: discipline + reduced mana + critical weakness
weapon: Flame Totem + Fire Penetration + GMP (Lvl 30 Iron Will from "Don Cuebiyari" also provides +10 cast speed)(your single target spell. Arcs aren't very good to kill single targets)
shield:lightning warp + faster casting + reduced duration
body: arc + Incriased Crit Damage + elemental proliferation+ lightening penetration + faster casting + Iron Will




Flasks, a very importante part of the build


It is good to keep your mana aways under mana flasks effect, to make you imune to curses as long as possible.


How to play this build:
Look for a pack of mobs, place a flame totem close to the mobs and 2 arc totens on a near safe area. Your flame totem will tank and kill close mobs super fast. Flame totens are also much more effective to kill bosses while arc totens are good to spread shock and kill mobs scattered around the area. Your Arc totens are very weak to attacks because soul mantle only provides a lvl 14 spell totem to the skill inside it.
Use your decoy totem and ice wall totem to do some control on harder situations.

List of things that need to be fixed before calling this build an end game build (12/05/2013):
--Totens do die too fast to some map mods eg: chain, reflect elemental, added elemental, increased damage...I will need to get more totem defensive nodes from passive skill tree.
--Map mod "half life and mana regenerations" are close to impossible to do. (will need to work to get more mana regem, clarity aura and maybe discipline aura)
-- some map bosses like "torture chambler" and "jungle valley" are impossible to kill. The DPS is too low to kill the large pack of mobs that come with them.
...

Note:
I have not finished this thread yet and i will add some videos later.

Thanks
IGN: Manda_Chuva
Last edited by LucianoM#1617 on Dec 7, 2013, 6:52:11 AM
There's no link under your level 73 build spoiler!

Ok, finished reading now. Is Iron Will really worth it with only ~450 strength?

I'm also very surprised you're going triple Arc totem without either crit or Static Blows. Is the innate shock chance enough to triple stack everybody all the time?
Last edited by shifted1119#3293 on Nov 29, 2013, 11:14:53 AM
"
shifted1119 wrote:
There's no link under your level 73 build spoiler!

Ok, finished reading now. Is Iron Will really worth it with only ~450 strength?

I'm also very surprised you're going triple Arc totem without either crit or Static Blows. Is the innate shock chance enough to triple stack everybody all the time?


Fixed, thanks,

You don't have too many options on gems to use with arc, and you are forced to take many strenght nodes to specialise on totens.
You can check on my previous thread that i was using "added lightning" instead of "iron will" and the mana cost was about 360 per totem. "Iron will" has "zero" mana cost.
On my current gear i have about 750+ str and i'm using
i'm still gearing myself to this build, i never had a life based char before :).

You can also check on my previous build that i respeced about 3 chars, tryed low life with shavronne's, and static blows. I can say for sure that you dont need "static blows" to stack shock with arc.

Not using critical is a personal Choice. With 4% crit chance, you will need to sacrifice a lot to make it usefull and, at the end, it will not stack on hard bosses...
IGN: Manda_Chuva
This build sounds much more do-able for me (item-wise) than the previous one, and I think I'll give this a try! :)
"
LucianoM wrote:


Not using critical is a personal Choice. With 4% crit chance, you will need to sacrifice a lot to make it usefull and, at the end, it will not stack on hard bosses...



I do not understand this part. What do you mean with that it will not stack? I'm currently using yours and Seby's build for an arc totem (power charge and dual totem instead of triple) and so far I see that with high crit chance, the mobs gets shock stacks much faster and go down also faster. Why would this not work (stack) on bosses?

I do agree that some rares and bosses are troublesome esspecially the rares with high HP and nemesis mode bringer of bones. But I'm not dual curse yet and only 5-linked (effective total) so maybe when I have the upgrades, those rares and bosses will also go down fast.

Thanks again for posting your new build which I think would be my next project when I RIP the current one.
The dragons begin to speak, yin and yang are commingled
Last edited by Iluvthu#5348 on Dec 3, 2013, 7:22:33 AM
"
Mivo wrote:
This build sounds much more do-able for me (item-wise) than the previous one, and I think I'll give this a try! :)


Yes, the most expensive item that you will need, to make this build work well, will be a 5 link soul mantle(or any 5l body with life, str, ES..and go 2 totem instead of 3).
some examples

Have in mind that i keep changing my passive, so take care using this build.
Last passives that i'm working on (planning to lower my dps and gain more survivality:

"
Iluvthu wrote:
I do not understand this part. What do you mean with that it will not stack? I'm currently using yours and Seby's build for an arc totem (power charge and dual totem instead of triple) and so far I see that with high crit chance, the mobs gets shock stacks much faster and go down also faster. Why would this not work (stack) on bosses?

I do agree that some rares and bosses are troublesome esspecially the rares with high HP and nemesis mode bringer of bones. But I'm not dual curse yet and only 5-linked (effective total) so maybe when I have the upgrades, those rares and bosses will also go down fast.

Thanks again for posting your new build which I think would be my next project when I RIP the current one


What i mean is, that it is hard to stack shock on high lvl bosses, but exclusively on bosses. It is easy to stack shock on white, magic and rare mobs (my english is a issue to express what i'm thinking sometimes).
I dont know if you checked my last build, but i'm using critical now, and im very happy with the change. It opened the possibilit to use nome intersting itens at some point:

I completly changed my mind about criticals, and i'm working arround it now.
I just bought this item today and i belive that it will work very well with this build:


Really sorry for changing this build so much, but i'm really trying to make it work on high lvl maps.
IGN: Manda_Chuva
Hi, i also like your build and would very much like to try it out, id like to ask your opinion on switching arc with storm call on the totems. the support gems could remain the same and with the passives i think it might work just as well. maybe even more dmg against single targets with conc effect. would do you think ? cheers
"
theoneandonly33 wrote:
Hi, i also like your build and would very much like to try it out, id like to ask your opinion on switching arc with storm call on the totems. the support gems could remain the same and with the passives i think it might work just as well. maybe even more dmg against single targets with conc effect. would do you think ? cheers


Hi,
Differently from arc, you do have a very good gems options to use with "storm call" eg: reduced duration, Inc. area effect, conc. effect. I don't know if it will be good to use "iron will" on a "storm call" build so, it could be better to not focus on str on your equipment.
I'm leveling a "storm call" gem at the moment, and i will make some testing in the future.
I'm having some issues with "arc" DPS on some situations, evem with about 3k DPS tootip. Maybe
"storm call" would be the answer.
IGN: Manda_Chuva

Report Forum Post

Report Account:

Report Type

Additional Info