1.0.2 Microtransaction Videos and Damage Over Time Changes
" I see fewer, unless they buff the base. You don't get any %increased chaos damage nodes :'( " No. This is more important for things like Fire Trap, I would expect. If I have two fish, and you have three fish, how many fish do we have?
None. These are MY fish. |
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" Ya that's a little weird as he says "fire damage over time" and not 'burning damage'. Fire builds will become way to powerful if fire damage over time and burning damage are in fact the same thing. |
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"Burning Damage" means the same thing as "fire damage over time". There is no distinction between the two, we just give fire damage over time a fancy name because it sounds better.
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Does crit effect DOT?
IGN stupidgame_
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" OH. MY. GOD. |
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ty 4 discharge buff will buy moar microtransactions
ign = SLUG
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" So fireball for example, a 100% increased fire damage will double the base damage of the fireball, AND double the burning damage of ignite? So instead of 50 base fireball with 100% increasted fire damage igniting(non crit) turning into, 100 + 133(over 4 seconds) It'll be 100 + 266(over 4 seconds)? Last edited by Agashi#7145 on Nov 26, 2013, 12:36:28 AM
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" i dont understand that - is that mean that increased burning dmg and increased fire dmg effect together when ignite an enemy? my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 |
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" I agree. It seems completely arbitrary, not "appropriate". |
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If you GGG finally decide to add player based game shops for their items, that would be a very good source of micro transactions.
IGN JimansNotSummoner
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