1.0.2 Microtransaction Videos and Damage Over Time Changes
I was waiting with my puncture build for the changes, but seems I can just go ahead with my plans, good :) Solid balanced changes I think.
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So this does not affect puncture at all then? since the wording on the gem is:
Bleeding targets take (10 to 29)% of the Physical Damage Dealt per second Or will increased physical damage (and also phys dmg from bow/one hand/two hand etc if that weapon did the puncture) increase both the first hit damage and then the puncture damage as well? If not then puncture for players is still the same as before and not realy usefull :/ Last edited by SpaceOgre#2767 on Nov 26, 2013, 3:50:42 AM
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" I think most people realize this is how it did and will now work. Fire damage made your skill hit harder which increased the burn. The question is though... is there going to be a nerf to the initial burn damage since you can scale it even higher now? I hate to bring that up but it would soon become obvious anyway. Burn damage is already good... and if unchanged, it will become insanely powerful. I would just rather see the nerf now, rather than later after everyone jumps on the burn wagon. How OP would it be tho? It would do insane dmg from throwing an arc totem up for shock stacks and using EE... but it also takes time to setup that combo which balances it out. It still leaves a lot of questions though... like the aoe. If AoE passives affected the burn. I would assume concentrated effect on fireball would too, which would be pretty awesome. I think it can be assumed elemental damage would increase burn as well. Elemental damage just seems like an easy way of saying it is fire, cold, and lightning all combined. Cant be positive though i guess. Last edited by PhreEkGarden#7624 on Nov 26, 2013, 4:05:29 AM
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Chris: Does this affect the support gems that could be linked to the skills. Could you now link; Increased Burning, Fire Penetration, Concentrated Effect etc to Righteous Fire?
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sounds like we will see alot of unbalance stuff next patch.
IGN: kReiZy
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Something else came to mind....
Can poison arrow now work on totems? I would think so since it would scale damage... just like melee splash and viper strike. If so... would increased totem damage apply to the cloud? Seems interesting..... ;) |
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" How high is this damage bonus, sounds like some rares/uniques will deal alot of damage (corrupted blood / viper strike rogue exiles). will armour work against the bleeds now? |
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" Exactly the same question I was left with! |
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Will Le Heup of All work with DOT's like poison arrow?
INGAME: Savanity
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So what exactly can possibly increase Viper strike dot now? from the way this thread is announced and the current state of VS one can assume the goal was to buff it, but now melee splash with its penalty isnt worth trying, and multistrike goes 180 degrees weather to use it or not.
Maybe if each crit can affect its dot stack then viperstrike will suddenly becomes like the first good melee/physical skill to optimally use crits to increase its dps. and it gives a reason to keep attacking on a 4 stacks VS target, in hope of refreshing non crit stacks for crit stacks. But I doubt crit is in the equation now, they need to change the skill for this. It's also possible that they are planning to buff its base dot this patch or soon to compensate. IGN:-@Ekolite ------@Krilian Last edited by Ekolite#7139 on Nov 26, 2013, 5:03:38 AM
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