Dan's Scion
I think its hilarious that a person can not create a build for a character that obviously took a lot of effort to compile with a lot of written content and explanations about the build etc (not just a link of the gear and passive tree which would be gloating) gets so much HATE, PURELY because the gear that he has is EXPENSIVE. He is trying to show off the absolute limit of spectral throw in the current meta, and although I personally can not afford to do this build (I doubt I am the only one), I find it a really interesting build to see and read about, and am really glad he posted this.
Don't let people's anger which is fueled by jealousy and envy dishearten you and ruin this build thread Dan. ign: flumie
/357218 -- Store /1195032 -- <ZZZ> Sleepless Guild Thread -- 90+ AUS players in STD recruiting! |
|
" Ok thanks man. I understand those maps are hard but would be great to see build in action on some high level map play. One of the key advantages of Spectral Throw (i.e. over Reave) is that it is a RANGED attack - it is so easy to kite bosses like Dominus, Courtyard bosses, Mageara etc without having to get into melee range which can be deadly unless you have a very very defensive build. |
|
Oh my god, that video...
IGN: Swagstika, Damagement and Floating_Nipples
Alt account's IGN is Copypizza |
|
" It actually doesn't make a difference. I don't actually need a mana potion on no-regen maps, and only run it so that I can spam whirling blades all over the place in a low-regen map without having to worry. Almost any mana build that isn't EB or stacks mana regen uses mana potions for half-regen maps because that's just how half regen maps work. They're do-able, and like i said, I've done dominus on residence 74 and palace 78 on half-regen, no-regen, reflect, etc. And I don't one-shot myself with reflect. What I do is simply put in a life leech gem into the added fire gem slot, and my tooltip dps becomes 34k. Then, I proceed to kill everything in the game as if there was no reflect there in the first place. Note that I generally use immortal call + enduring cry on cast when damage taken, so I only get a reflect hit once every 0.6 seconds, but I'm also healing to full after every hit regardles of whether it's a reflect mob or not. My top-end dps isn't capable of killing me, but it would easily kill me if I was running reave because I would have a total DPS of about 400k. Last edited by biggerboom#7872 on Nov 26, 2013, 2:38:49 PM
|
|
I'm going to roll a -max resist, physical reflect, and ele-reflect map and run it just to show you guys how this build performs. :P
|
|
" plz do. you are a little inconsistent though, because first you implied that this build is suitable for any scenario but now you corrected it by saying lifeleec gem should be used on reflect. same can be done with reave and you would have more dps still. also not sure about 400k dps on reave. according to my calculations 100k is roughly what i would have at lvl 80 with your weapon, but 400k.. dunno about that. still do not see ST as a clear winner here though if you have to do the same thigs you would do with reave and trade dps for range. increased AOE reave will have less range but bigger coverage and more dps. would really love to see the video. especially phys reflect and no regen - res or something like that and as a small comment, your mana pool is so small that you probably hit 0 very often and hence have small lags in your attacks you cant notice visually, but it is there and it momentarily prevents you from attacking. this is why u need a bigger mana buffer imho. edit: i checked again your video, when you kill dom you cant sustain your mana without potions at all and it drops to 0 right away. fact. basically what that means is your tooltip dps is reduced by whatever lag there is between your attacks because you dont have enough mana. and that is not even a low regen map. this is a cost of having a high AS attack. Last edited by ballsonfire#3687 on Nov 26, 2013, 3:08:02 PM
|
|
My mana drops to 0 If I don't hit anything and attack the hair. As long as I'm hitting something, I can sustain my mana indefinitely, unless it's on a no-regen map. :]
|
|
" it does, in your very video when you find dominus second stage you can clearly see that even though you use flask. thing is you have the impression it does not, because the skill still works once it you get itt back up. think of it as a slmall lag you can barely notice, but especially at very high att per second it actualy diminishes your effective dps. for example lets say you do 10 att per second, but when your mana drops to 0 you have like 0.05 second downtime between it being available again, what it means you do less att per second, but because it is so fast you dont notice it. so it would be like losing 25% dps! manging mana is very important in poe, tooltip is not everything. would you notice driving 200 km/h or 220 without looking at the speed? probably not (if you say you do, then say a plane flying 600 or 800 groundspeed) |
|
LOL. Had a residence map lying around, and rolled it only to get 300 latency and desync before I could kill double dominus on physical reflect and half regen map. XD
|
|
think my favorite part about this thread is how godawful op's skill tree is. i count 26 wasted nodes and so many more that are just poor choices in general, it is honestly hard to understand how this dude even got those items with such a complete lack of intelligence when it comes to skill trees.
edit: fixed your shit. if you do get higher than 91 for some reason, the remaining nodes should be 8% proj dmg, unless you feel like going for heartseeker on the bottom right. http://www.pathofexile.com/passive-skill-tree/AAAAAgAAA5YFfQ5IEZYVIBa_GNsc3CFgKLUppSo4Kk0s4SzpL287KDvhPydAoEZxRwZKyE4qVupbr1yKX2pgQ2NDbRluPXBScFZwu3Txe9d-WX_GgwmH24hCjoqP-pAbkyeZmpoTnaOeuaZ_pyusZrGztAy1SLb3wFHBxcHzwuzDbdh22RPb1N0N4vfjhOtj7BjtQe9O8uHz6vyrgh6nNBEv8pebXaiaWlIIZyyFWhqIazY9pcsM8gW1jb9RRz7Pveb5YxXw51TVACT9TGAEsZVmMHx_K9aKBfmXBsSiu-P-uoUy Last edited by xenogfan43#1585 on Nov 27, 2013, 5:56:44 AM
|
|