Eldritch Battery, Poison Arrow & Traps Life Build

Build:


Gems Used:
Poison Arrow + LMP/GMP + Increase Duration. (Optional: + Increase AoE + Chain).
Burning Arrow + Chance to Ignite. (Optional: Elemental Proliferation + Added Fire).
Decoy Totem.
Bear Trap + Added Fire.(Optional: + Culling Strike).
Fire Trap. (Optional: + Added Cold/Lightning/Chaos.
Temporal Chains & Vulnerability.
Clarity, Purity, Discipline. (Optional: + Reduced Mana)

Optional:
Puncture + Chance to Flee. (Optional: + Increased Duration).
Frost Wall + Increased Duration.
Determination & Vitality.

Why Eldritch Battery?
Cost of Fire/Bear Traps and the escalating PA means lots of mana consumption, you will probably have enough mana with couple of decent increase ES hybrid armors.

Single Target:
You will only attack single target when it's a rare/boss mob.
If it's a normal/slow moving mob, use Puncture, Bear Trap then spam Burning Arrow, Decoy Totem if you had to.

Multiple Target:
Put down a Decoy to attract melee mobs close to it enough then Vulnerability & Temporal Chains before Poison Arrow & Fire Trap them.
Fire Trap works better in confined places such as in a dungeon.
Last edited by heatzz#7635 on Jan 7, 2013, 8:09:31 PM
Updated, became a Life base, EB with dual curse.

Died on Vaal at Ruthless due to silly mistake getting hammer...

Thoughts:
Mana issue from early game cus there aren't any mana regen or % increase node near Shadow.

Decoy don't survive early game, though it can survive in late game it's important to get Armor/ArmorES gear but not evasion.

You could get EB in cruel or start of ruthless as PA & traps starts to suck your mana easily.

Get a +1 bow skill of at least lv.15 or more so that you can make it 3 socket at least with PA, LMP & Increase duration.

You might die if you are not careful of your HP with Puncture, Chaos or in Waterfall Cave without Hp regen.

I think it's possible to do it with Shadow but Templar might be better starting choice.


Last edited by heatzz#7635 on Jan 7, 2013, 8:17:27 PM

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