Feels Elemental Bow Build - How to deal with Elemental Reflect and farm really fast

ive been following this build for around 40 lvls now , so far i have had 0 trouble with anything :) the only thing i changed was that i use mostly cold dmg / ele dmg in my items , and the ice shot skill ( so far 4 links - pierce fork ice shot and weapon ele dmg ) alot of health and evasion - it is so far very viable and alot of fun :)
I've been using this build for awhile, it has done pretty well up until now. Just took Vaal Pact and find it a really passive to take right now. I'm level 30 with 4% life steal and still find it horrible for regenerating HP. For some reason, when using Split Arrow I regain some HP but when using Lightning Arrow I gain nothing.

I was looking forward to getting Vaal Pact, but right now it sucks and I feel that my character is screwed without using reset points on the skill tree.
Last edited by DaMasteRyu on Jan 25, 2013, 5:22:44 PM
So what exactly am i looking to have on armor?
Armor,ES, Evasion? ?!?
Last edited by crashbashl on Jan 25, 2013, 11:47:08 PM
"
crashbashl wrote:
So what exactly am i looking to have on armor?
Armor,ES, Evasion? ?!?

Considering he's using the Evasion to Armor passive, I assume both Evasion and Armor is fine.
"
DaMasteRyu wrote:
"
crashbashl wrote:
So what exactly am i looking to have on armor?
Armor,ES, Evasion? ?!?

Considering he's using the Evasion to Armor passive, I assume both Evasion and Armor is fine.


my toughts exactly...but wanted to be sure. thank you mate.
Does this build still work in OB??
Yes, pretty useful works fine for me
"
Chris wrote:
- Disabled Diamond flasks until we've rebalanced them properly.
- Elemental Hit: Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
- Chain: Damage penalty has been increased from -40% to -50% and the number of chains has been reduced from 3 to 2.
- Lightning Arrow: Has been moved to level 10 (from 1). Its mana cost and progression have been flattened. The chance to shock has been removed. A damage bonus as it levels up has been added. The number of targets is now always 3.
- Anger: Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
- Wrath: Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.

+ Split Arrow: Is now player level 1 (was 4).
+ Life Leech: Has been improved.



** info from 0.10.0 patch notes


Build is really sound but won't be as OP as before. Disabling of Diamond flask breaks the imba DPS output. The reduced damage on Elemental Hit, chain, combined with increase mana cost of wrath and anger are also nerfs to this spec.

I still want to try this spec out, but will tweak it to do more damage without diamond flasks.

**Edit, added more information.
Last edited by JediTofu on Jan 26, 2013, 9:52:05 AM
Does this build still work?
Hello All! So as a satisfied level 30 ranger following this elemental build, I have but one observation that came across while I was dungeon creeping in the depths of Wraeclast:

Some Monsters, under the hp bar, seem to display "immune to elemental". I recall it was a skeleton mage of some sort. So I was wondering, since I didn't see "monsters immune to elemental" under the CONS of this guide, how does this build deal with such monsters?

Help would be much appreciated! Thanks =]

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