Endurance Charge on Melee Stun not working with freezing status

I don't know if it's the freezing that causes the problem, or just the shatter, but when a target is frozen and/or shattered, the Endurance Charge on Melee Stun support gem will never trigger.

This is a really noticeable issue for me since I have a very high critical chance and deal [significant] cold damage (but I tested extra to make sure).

I'm thinking it's possible that infernal blow's explosion might have the same issue, although I have not tested it.
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Last edited by Xapti on Nov 16, 2013, 6:39:13 PM
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Should I bump this if there is no reply to the thread of it being confirmed or fixing? Or just assume the report's been read, and now its just time to wait?
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Hi, I can confirm that killing a target with endurance charge on melee stun while the target is frozen and is then shattered will grant an endurance charge.

support@grindinggear.com
Is that including 1-shot shatters? Because that's what I know for certain that causes the problem.

I can clear a whole map of normal mode mud flats monsters without getting a single endurance charge except for when I don't crit (and hence don't shatter).

Seemingly regardless of any skill I use, combined with hatred, a 1-shot shatter will never give an endurance charge (unless multiple monsters were attacked and one didn't get 1-shot).

I've tried with ground slam, leap slam, heavy blow, and flicker strike. They will all give an endurance charge when they 1-shot and not crit (freeze and shatter), but not when they 1-shot shatter.
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Last edited by Xapti on Nov 19, 2013, 12:41:48 AM
...Or did you make a typo and meant to say "I can confirm that ... will NOT grant an endurance charge"?

Because it sounds strange to mention "confirm", if there wasn't anyone that suggested it was working, but makes perfect sense if it was confirming my statement that it wasn't working.
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Last edited by Xapti on Nov 19, 2013, 7:34:11 PM
"
Xapti wrote:
Is that including 1-shot shatters?
It's not possible to stun and freeze on the same hit. Once they're frozen, they can be stunned, and Roman was confirming this did work as intended.
interesting u can't do both with the same blow since u can freeze and shock with the same animation (freeze pulser builds). i guess it wasn't required in the past since you wouldn't need to stun a frozen enemy but with the inclusion of EC on Stun this functionality would clearly be useful. wondering if this is something GGG would include at some point in the long run.

and sorry, i won't accept a "you can't logically stun a frozen person in real life" since clearly igniting a frozen enemy makes no sense in real life too.
"
dlrr wrote:
interesting u can't do both with the same blow since u can freeze and shock with the same animation (freeze pulser builds). i guess it wasn't required in the past since you wouldn't need to stun a frozen enemy but with the inclusion of EC on Stun this functionality would clearly be useful. wondering if this is something GGG would include at some point in the long run.

and sorry, i won't accept a "you can't logically stun a frozen person in real life" since clearly igniting a frozen enemy makes no sense in real life too.


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Mark_GGG wrote:
"
Xapti wrote:
Is that including 1-shot shatters?
It's not possible to stun and freeze on the same hit. Once they're frozen, they can be stunned, and Roman was confirming this did work as intended.
any reason why?
Why can a frozen person be stunned and a non-shatter kill be stunned, when a shatter kill won't stun?

Is this a mechanical limitation of the engine, or just some sort of nonsensical attempt at realism or balance?

If it's not a mechanical limitation, and under the logic of shatter deaths not providing stun, 1-shotting (or kill-blowing) a guy without shattering shouldn't stun the target either; he's be dead before he gets the chance.
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Last edited by Xapti on Nov 20, 2013, 6:44:29 PM
It's one of the basic rules of the system from way back before my time. Pretty much it's because stunning and freezing would stack (in that you can't play the stun animation until you unfreeze, so you'd be frozen for a duration and then stunned after that - and the stun would be longer due to chill). We can't make stun and freeze expire at the same time, like multiple freezes, because stun is based on the animation, which is prevented by freeze, so they're prevented from stacking in that way.

I can certainly see the logic in saying that a hit which kills something shouldn't count as a stun even if it would do so, but that's nontrivial to implement, since you can't tell for sure at the time of applying a stun whether the hit will kill or not.
Last edited by Mark_GGG on Nov 20, 2013, 9:49:51 PM

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