Dec 18: 1h Solo Cut-throat

This event doesn't actually have any prizes! We don't have a good way of tracking player kills in a fair way, and prizes for leveling up just encourage players to rush through the game away from the awesome cut-throat combat.

The primary purpose of this event is to test what Solo cut-throat is like. Previously we've run events with partying enabled, but that encouraged large death-squads. Under these rules, the death-squads can exist, but because they can't be in a party, they can hurt each other with friendly fire. If one of them turns their back for a moment, their temporary allies might kill them and take all their items.

I've pasted the rules from previous cut-throat leagues below:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Default.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 10 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.


In addition, the standard league rules apply, where applicable.
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Last edited by Chris#0000 on Dec 11, 2012, 3:53:49 AM
So many events! And Cut-throat at last :)
http://path-of-exile.pl Polska strona

http://poestatistics.com Ladder statistics
w00t ty! cut-throat is THEEEE most exciting league!
"Tangata ako ana i te whare, te turanga ki te marae, tau ana"
Soo awesome!
Invasion:
IGN @ TestRound
IGN @ allincall
I can promise that we'll run more of these (or similar ones) the following week.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
FINALY a cut-throat even, been waiting for so long. This is gonna be soooo much fun and awesome.
Its always in the last place you look
Can you run a weekend one, I have to work on the weekdays (usually)..
"
Chris wrote:
I can promise that we'll run more of these (or similar ones) the following week.

http://www.youtube.com/watch?v=C_VheAwZBuQ
Current IGN: twitchtvTheuberelite

http://twitch.tv/theuberelite - I stream sometimes.
Last edited by TheuberClips#2320 on Dec 11, 2012, 4:33:07 AM
I'd love a weekend cut-throat event, and it would be even better if it starts at least an hour earlier.
Why is this race at such an awkward time? Almost all of the races lately, actually as far as I remember every single one stared at like 7-10pm GMT time. It's been so long since the last cut-throat, so why would this start at midnight GMT, not even mentioning when your timezone is GMT+1, or GMT+2 how ridiculous it is... why are Europeans treated like that?
Last edited by MyH4o#6914 on Dec 11, 2012, 7:02:20 AM

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