Dominus-Fight nitpicking (spoilers)

Regardless of where on the tower you kill his human form, Dominus' transformation to infernal naked chicken always takes place at the same spot. When killing him anywhere else, he will teleport to a fixed location near the staircase before saying his last words and transforming. In the light of everything else about the location and the fight itself being absolutely stunning in terms of atmosphere and art, this looks a little amateurish. It looks like you either did not have the time or did not bother to make the transformation animation possible at any spot of the area. If making this happen is not possible due to some technical reasons that elude me, I suggest Dominus at least says his final words and sinks into the ground at the position where his first form is killed.
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This is actually a feature, anywhere else and all the effects clip through the level geometry horribly.
Level Designer/Dungeoneer

Always post a screenshot with /debug command entered into the chat window.

First stop for Common Technical Problems
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Joel_GGG wrote:
This is actually a feature, anywhere else and all the effects clip through the level geometry horribly.

Alright. This sort of stuff is what I meant by technical reasons that elude me. :)

Still, Dominus teleporting around while being on his knees looks weird and out of place. How about my suggestion to let his human form die properly at the spot it is killed? The chicken could still emerge from the clipping-free save spot you chose.
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Last edited by dust7 on Nov 4, 2013, 4:00:34 PM
It would certainly still be coherent to have Dominus's body swallowed by the red evil whatsit thing then re-emerge elsewhere... perhaps with an indicator that he is going to appear there so players aren't obliterated by his blood rain while trying to find the giant abomination that has sprung from the ground.
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It would certainly still be coherent to have Dominus's body swallowed by the red evil whatsit thing then re-emerge elsewhere... perhaps with an indicator that he is going to appear there so players aren't obliterated by his blood rain while trying to find the giant abomination that has sprung from the ground.


Isnt that just causing more problems than its solving. Hes doesnt get sucked into the portal until hes on someones screen.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
Okay, another idea, and this one might look awesome. Have Dominus sucked towards (and finally into) the fixed portal location from where his first form dies. You know, Ghost Trap like.

edit:
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Russell wrote:
Isnt that just causing more problems than its solving. Hes doesnt get sucked into the portal until hes on someones screen.

We suggested him being sucked into the ground at the point his first form dies. There's probably a player on the same screen when that happens, so I don't see what you mean.
The re-emerging can take place elsewhere, where it is clipping save. The transformation can still wait until a player is in proximity to the portal.
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Last edited by dust7 on Nov 5, 2013, 6:24:22 AM
May I suggest adding a scripted portion where Dominus limps to that specific spot before falling to the ground, regardless of where he first dies, Panting and maybe saying "Impossible!" or something along those lines. I know that the first problem would be that some straight line paths would clip/glitch and so forth. so making him walk either clockwise or counter clockwise around the center, depending on where you kill him, might prevent that issue. It would give the player a short breather and for new players a false sense of "relief" before they face the horror of his second form.

Also, are those compound lense eyes covering his second forms head? I thought they were but I can't simply stand around in his reach and zoom in without risk lol (nemesis). I don't know why but I get a little ticked off that people are calling him a bunny from hell. when he's hit by certain effects, it looks like he has a button like blue nose. lol so when I saw him in that condition I finally understood what people meant. But the first time I fought him he looked more like a giant bloody cockroach demon. which may be fitting with the gemling queen's words.
May I suggest adding more spikes to his face, maybe pincers or some bug like feature to his face. or playing around with that button like nose a bit.

Anyway, thank you very much for your time and for making such an enjoyable game :)
*cheers
Last edited by NoodlePirate on Dec 3, 2013, 4:47:57 PM
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NoodlePirate wrote:
May I suggest adding a scripted portion where Dominus limps to that specific spot before falling to the ground, regardless of where he first dies, Panting and maybe saying "Impossible!" or something along those lines. I know that the first problem would be that some straight line paths would clip/glitch and so forth. so making him walk either clockwise or counter clockwise around the center, depending on where you kill him, might prevent that issue. It would give the player a short breather and for new players a false sense of "relief" before they face the horror of his second form.

That's a very good idea, I hope this will make it into the game. This solves the randomness of teleporting to the transformation spot or the confusion that could be caused by being sucked into the ground at the point of death and then re-emerging at the transformation spot.

I don't know if the beaten human dominus *wants* to transform or is actually forcefully transformed by a higher power he no longer has control of. If he wants to transform it would be sick if the transformation spot he is crawling to (which he *wants* to reach) was somehow marked, maybe by a circle of runes.

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I get a little ticked off that people are calling him a bunny from hell. [...] But the first time I fought him he looked more like a giant bloody cockroach demon.

No no no, you got it all wrong. It's a turkey. An infernal, naked turkey.
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So rather than him instantly teleporting to a spot and continuing the fight asap it would be better for him to slowly limp over to a spot. Unable to be damaged. That doesnt sound like fun at all. especially if you are farming him.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
You can make him limp at the highest speed which does not make it look ridiculous. I don't think a bossfight should be designed to cater to farmers but to be epic and immersive. At any rate, the farmers could just kill human-Dominus near the transformation spot. In additon, the transformation animation is quite lengthy itself, would you say it is boring and should be sped up in order to make farming-runs more convenient?

But if you don't like the slow limping, there's still the ghost-trap-like-effect-suggestion. I'm sure you could make an awesome effect for that.
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Last edited by dust7 on Dec 4, 2013, 8:14:14 PM

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