Cyclone Discharge Witch
HEALTH ADVISE: If you have epilepsy problems not even think about play it. I don't recommend to play it in a dim room
Why witch? Just because I have this character with none use (thanks to auras nerf...). But it can be played fine through Scion and Shadow too Build link
What gives this build
-116% spell damage -15% ele damage -20% lightning damage and 5% chance to shock(just because i thought the shock will improve a bit the dps against high life bosses and rares) -28% attack speed -20% ele damage -155% spell crit chance -40% crit multiplier for spells -90% crit multiplier -235% crit chance (you can get 75% more spending 5 points but I thought it was enough) -76% ph damage with daggers -160% crit chance daggers -12% radius and 12% damage for area skills The remaining are es, ev, stats, accuracy, ele resis and key stones This is the basic, yet it can be changed into vaal pact losing dps or to low life, but I think this is easier/cheaper I think there is no need to say it is an experimental build, so if you have some idea that can improve it tell me please About bandits I think the best would be passive, attack speed, endurance or frenzy. Unfortunately this character was developed in 3 passives, so I have to deal with it until the promised respect Videos: Oldest ↓ ↓ ↓ Newest
Before getting Voll's devotion
The playing is pretty simple: -Generate charges as fast as you can -Life leech from them So like a previous basic discharge build, but here are changes from the new triggers I will start with the problems of the build: -Desync: You will have to deal with it, it will show you wrorg locations and make you loose farming time, but until now it doesn't have killed me. I'm used to walk close and cyclone through the mobs, instead of clicking straight with cyclone from far and I believe that helps -Lag: With this build you will have to deal with great amounts of enemy damage, but while you are striking there is no problem. Lag can be more dangerous with this build than others due to the melee need -Graphical: It can't be appreciated very well in the videos because I record just 30fps. This build generate discharges pretty quickly and chaining them lots of times, so it is a burden to the computer, works fine most of time with mine (gtx560 at 925mhz, i5 2500k and p8z68-V pro gen3 motherboard) but I don't know if everybody can run it... I think an advanced graphical configuration for the game would work, but the perfect would be a graphical optimization of the discharge skill by the GGG -Ele reflect: Its very dangerous, because it reflects all damage at once and the build damage it's really powerful and unstable, so you can perfectly kill yourself in a blink. How to solve it? Well I have not reach a total fix, but linking a enfeeble gem to cast on damage taken works for now, and pretty well. Of course having one or more resis flask helps a lot, I use a topaz -It doesn't trigger!: Sometimes you are spinning around a bunch of mobs and nothing came from it, sometimes for desync and sometimes because it happens to not crit, not get power charges, not trigger discharge or all of them. So having several charges I choose to discharge manually, and if you are in trouble you can use a diamond flask -Vs 1: For this build the more the merrier. When you are vs a boss or rare you have a lot less dps and then a lot less survival. I was trying with a 4L bear trap and it is still worse than cyclone I believe, but I think if you can manage to improve your critical with a diamond flask you can kill it in almost a blink if you are lucky. This is a problem to mana too. So what am I used to do? Surround the monster around the boss and make a straight line to him while activating flask (very important diamond to maximize dps) -Spikes on death: Don't kill them all together -Lightning shield: Cyclone hits a lot of times, so this cause a lot of damage in return And the goods: -Funny to play -Easy to play -Can be played without unique requirements, but voll's devotion help a lot -Great mass farming -More regular damage than classic discharge builds, so improved survival and damage effectiveness Charges: -Endurance: Most people use voll's neck to get the lost power into endurances, but I didn't want to buy it at first so I didn't wear it for a time, then I found one cheap and jump to the offer. It's usual too to use warlord mark to get endurances on kill, but I need to use enfeeble to not be deleted by reflect. So I am just going with a cast on damage taken -Frenzy: You can get them using frenzy, but this is very slow, so I just use blood rage to get them on kill. The problem with them it's you have to kill to get them, so you need first criticals to get power charges and trigger a discharge, but once you have killed something you are on your peak damage -Power: I get them by the power charge on critical, you can use the Voll's protector, but I have a ES 6L so I pass. The priority to start making damage is to strike critical, so a good amount of points go to attack speed and critical chance and the need for a high critical dagger, and that's why I use cyclone, wich hits more times than any other skill. Gems: -Chest: As I said I play with a 6L, but it can be played to with a 5L. Cyclone, Discharge, Cast on crit, Power charge on crit, Life Leech +6L Crit chance. As you can see the gems will support both skills, so it's equal to having cyclone 4L wich triggers discharge 4L. It really helps to have this discharge at high quality -4L to get more power charges: This is optional, but I think this helps a lot. Currently playing with Cast on damage taken, power charge on crit, greater multiple projectiles and ice spear -4L survival: Cast on damage taken, endurance, molten shell, enfeeble Note: These Cast on damage taken are on low level to secure the trigger, and since the damage from them would be low anyway there is no problem at all -4L manual discharge: Discharge, life leech, increased area (because this one is without quality, if it were I would like increased critical damage or power charge on critical) and faster casting -Clarity + reduced mana -Blood rage -3L on stunned: Currently with cold snap and lightning warp, but I want to try smoke mine and immortal call so this is not definitive Gear: I am wearing at the moment the Voll neck and would like to try the new rat nest The dagger is the most important part of the gear. Many people ask a lot for shitty daggers, but if you are lucky like it was my case you can get a lot of dps from the dagger. What the dagger needs most is critical strike chance, then attack speed, spell damage, spell crit and global crit, so something like mine it's fine. I also tried without critical strike chance for the dagger but 2 attacks per second but it doesn't work well Then the basics are cap ele damage, have a lot of ES, the needed strength and dexterity, as much armour and ev as possible, and then improve dps through attack speed, crit chance and multiplier and spell damage Having +1 to charges when deal a critical helps too
My gear is pretty basic
Some sample of plain offensive stats
With the spell damage dagger
With cyclone: -76% chance to hit at 1.92 per second -60.2% critical chance -285% critical multiplier With trigger discharge: -345% critical strike multiplier -53.4% critical strike chance With manual discharge: -345% critical strike multiplier -45.3% critical strike chance -1.55 cast per second (55% increased)
With the 1.75 dagger
With cyclone: -76% chance to hit at 2.84 per second -55.3% critical chance -285% critical multiplier With trigger discharge: -345% critical strike multiplier -45% critical strike chance With manual discharge: -345% critical strike multiplier -36.8% critical strike chance -1.55 cast per second (55% increased) Between these two I think I prefer the ph one, because it attacks 48% more faster that means, so a lot more chance to strike critical and trigger power charges and discharge, against damage, I mean with this build I prefer more stability because lots of damage are lost constantly Party: It depends a lot of the party, but in general you will almost have not frenzy charges by blood rage but monsters will be harder to kill, so you still can have greats amounts of damage because it will be several things to hit most of times, on the other hand all party will be dazzle by your attacks and maybe you blind them. No kidding it will discharge like crazy, in fact at a couple of promenade maps with full party the game collapsed at the same stage (right the end) I think because of the burden of my discharges, and it was not only dc for me, it was for the full party. And of course you will have auras and suffer less damage. Other thing to take in mind is that voll's devotion really supports your damage here So in short at party you are strong, so strong that you will be discharging forever, wich means you are gonna burn the pc Well i think that's all Last edited by GedPoE#1098 on Nov 5, 2013, 11:24:21 AM
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Sounds good, is perfect.
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About Kole, how do you avoid being 1 shoot with his smash?
I wanna do this on nemesis but without the volls devoition i find it very hard. |
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" first try to not get it, but just being the lunaris kole there is not much a problem, he isn't going to strike hard anyway, so a granite it's fine (in fact I have about 5% armour). Mapping is other matter... I would like to have a good amount of armour but I don't have the will to look for it and all so for now I just enjoy the little risk of die in sofcore about nemesis gl, I was playing since release until a few days ago and I can secure Nullifier will be a pain for this build and Corrupting Blood without a stop bleeding flask too. Voll's devotion helps a lot, but you can still play it without Last edited by GedPoE#1098 on Nov 3, 2013, 3:52:20 PM
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Nice CI version. Interesting that you don't use Voll's Protector!
How do you feel your power charge generation is generally? |
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" well I think I have enough, as long as I strike I am fine right now I am hitting 2,1584 times per second counting the missed strikes So just by physical I should generate 0,787772832 power charges per second but you have to add to this the power charges generated by ice spear with cast on damage taken (no idea how to calc this) and the charges generated by the trigger discharge (wich should be 0,219788620128 per second) And with my spell damage dagger should be 0,579769344 by ph and 0,19195003441152 With the voll's chest should be 1,1935952 + 0,3330130608 and 0,8784384 + 0,290833385472 ph and spell damage daggers respectively Or that's what I think, I don't know if I am wrong about something. Maybe the attacks per second showed on the character stats with cyclone it's half because it's hits twice per spin... don't know That's by target hit and without taking in mind the critical chance of power or frenzy charges, just my base stats now The problem is that's not real because the damn desync So basically I don't really need more power charges I'm having a good amount of dps now so I prefer 500 to ES (in my case) rather than the security to have a power charge on critical Last edited by GedPoE#1098 on Nov 4, 2013, 7:50:35 AM
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Sorry if this is a newbie Question but can someone please explain the triggergems on the Chest to me ?
I always thought support gems apply to all the linked gems. If you link together your Discharge, Whirlwind, Cast on dmg and Cast on Crit doesnt this mean you will only cast Discharge AND Whirlwind when: you become damage dAND would deal a crit as a resulting "cast on Damage" ? that would mean you can not manually cast whirlwind. So then you basicly just stand there and hope for crits ? Im rather sure that Whirlwind procs on dmg and Discharge Procs on Crits ? so you can be sure discharge only procs if you ahve at least one Power Charge ? I am really confused by those links in the Chest... The Second discharge spell is just for manual discharging when your critluck is too low or you are generating more charges than average right ? Seems like a funny build tho, im trying to build something similar once i got a hold of those trigger gems and understand their function... |
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" support gems don't effect every skill. only skills they can effect. So you could still cast cyclone because cast on crit doesn't effect it. |
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finally i got tired of desync, I couldn't stand it anymore so I changed to spectral instead cyclone. Why spectral? Because it hits twice usually and pierces everything
so my gear after over 1200 chromatics is now this
Spoiler
I have to admit cyclone was by far more fun but this is by far more stable and by now I think more secure Here is a video from a low map party today http://www.youtube.com/watch?v=aa7yiF7Aiio Last edited by GedPoE#1098 on Nov 5, 2013, 1:53:41 PM
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Thinking of trying this out as Scion on Nemesis.. would it be viable to level as spectral throw? At which point would it be viable to switch to discharge-on-crit?
How is the survivability? I am a bit worried about the burstiness. |
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