Structure of the upcoming 1.0.1 content update

Great! loads of things to look forward too! was hoping for a new spectral throw effect as well.
New auras hurray!
New Aura`s, cool!

I think they will create an Aura that has a chance to gain Charges:


20% chance to gain an Endurance Charge when 4000 total damage taken
20% chance to gain a Power charge on Critical Strike
20% chance to gain a Frenzy charge on attack

Adds 1 % chance per level and 0.5% chance per quality. The amount of damage taken also increases per level.

It would be a great aura for melee Crit builds.
BANDIT RESPECS!!?!?!





Thank god!
IGN: Ghured
So hp version of discipline incoming?
In my opinion, GGG should not do these small "content" patches and just focus on getting the major updates ready, like every 2 months a good patch with *real* new content/balancing and everything else just bug fixes.
Because really... what does a few uniques and a new skill change? Nothing. We already have dozen skills and 100 uniques that no one uses.

Wouldn't it be better to first balance the currently existing skills, that are to 70% absolute trash and unusable before releasing new ones?

Build variability at the moment is a big problem. Releasing new skills that are again crap won't do it. You need to balance the existing ones!
I could name like 20 skills that no one's using. And like 80% of Uniques that no one's using. That's just sad.

We don't need even more Quantity, we need Quality in this game!
Not more, but better.

Thx!
Will you please please please add a simple particle effect option to lower or just limit it? I can't progress in nemesis because I get insane lag spikes during dominus fight, if I didn't already spend money on this account I would definitely download the particle hack that's out there(found on google, would not recommend, probably gets you banned)
Chris, I wanna party with you on nemesis :D
IGN @Diyalah_nms
"
Caladaris wrote:
In my opinion, GGG should not do these small "content" patches and just focus on getting the major updates ready, like every 2 months a good patch with *real* new content/balancing and everything else just bug fixes.
Because really... what does a few uniques and a new skill change? Nothing. We already have dozen skills and 100 uniques that no one uses.

Wouldn't it be better to first balance the currently existing skills, that are to 70% absolute trash and unusable before releasing new ones?

Build variability at the moment is a big problem. Releasing new skills that are again crap won't do it. You need to balance the existing ones!
I could name like 20 skills that no one's using. And like 80% of Uniques that no one's using. That's just sad.

We don't need even more Quantity, we need Quality in this game!
Not more, but better.

Thx!


I agree with your opinion, Caladaris. But...

Moar Auras *-*
Im a terrible player and i get owned by desyncs all the time (QQ soo much time lost on HC chars that are now stuck in normal >.< )

But even getting owned by all this and repeatedly crying out in frustration i love this game.

Its everything D3 shouldve been and then some, even tho some skills are "somewhat" under used i dont mind, the game keeps evolving and considering its F2P its freekin awsome :)


//Sucker4Punishment

Last edited by bustah22#5422 on Nov 1, 2013, 9:25:45 AM

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