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The thing with the Witch is you need to make her more of an all-around build for the first 30 levels or so. You can't really start focusing on a path at first. But honestly I think witch is pretty nasty.
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Spell casters always had to use LL gem anyways. Not sure what you mean spells now scale poorly endgame, you can still leech, use ML if you feel the need.
Witches can use CoDT with end cry and molten shell. Although summon skeletons would probably work better |
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" The Scion can be specialized in each stat. Given that most of the field consists of Scions, you really can't make any inferences about the prominence of Int. A Belligerent Expert System
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I ll just say it again.Pre 0.11 when ES and Life had same values life was WAY more popular,90% of the ladder guys where life based.Now Life got its old values back,ES still has its post 0.11 values,shields got nerfed,Vaal Pact was moved very far away,and they are obliged to use discipline,just to get their ES higher than life based characers,which is their absolutely only advantage,Ci melee or casters.Add the fact that building a CI character is multiple times more expensive than build a life character,how do u expect anyone to play CI,unless he already got great gear.
IMO the very least that they should do is to restore the ES passives after CI to 8% and infused shield to 20% more ES https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow Last edited by Poutsos#0458 on Nov 1, 2013, 10:34:45 AM
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Few things to point out.
I'm pretty sure Witch is #1 in standard, as for hardcore I don't know the numbers off the top of my head I'm sure it's up there. Secondly, Scion of FotM. This is no surprise. Shiney new class that everyone wants to try. Lastly, the most recent patch was a large buff to health based builds. Previously CI was arguably better then life. The balance between life vs CI has changed back and forth a few times and I'm willing to bet will continue to do so. |
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Its because they nerfed spell damage/es and many spell caster builds into the ground (RF), and way over buffed melee. Good job Qarl!
IGN: lVlage (96 Witch) Last edited by lVlage#3413 on Nov 1, 2013, 11:12:12 AM
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Witch is too light on for life nodes, it is worse than it was before release as they removed or moved one group of life nodes.
The only way I can manage to play a witch on Nemesis is to start off with the +12% spell damage node and follow the path left, down to Shaper next to Scion and then take the wheel of life in the middle and Path of the Warrior so in the early 20s you have 9 x 8% Life nodes, 1 x 12% node, +1% regen and +20 Life. At +84% and +20 life (with the +40 from bandit quest) that puts you in good shape to start Act 3. I am pretty much killing shit with fire trap and meleeing with a witch, all you need is a couple of claws and double strike and you can pretty much face roll until Vaal, group up mobs and fire trap shotgun them. I normally take a Shadow to Hillock take Double Strike and Fire Trap as the reward for Hillock then go Witch. Once you have those core nodes you can then pretty much take the build you are after. I find that if you go for some of the closer life nodes you are left a bit thin by the time it heats up. | |
A lot of melee+bow nodes got changed to hybrids with substantial boost to life.
End game mobs are all designed around countering ranged, and more specifically have elemental resists. Why play a caster/ranged when you can just go spectral throw everything and be melee and ranged, and then you can add trigger gems if you want some spells. GGG logic: melee were UP, so we made every mob in the game counter both ranged and casters, while also making melee = ranged while still having the benefits of being melee. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Nov 1, 2013, 11:41:26 AM
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