1.0.0e Patch Notes
hope there is going to be a flowing damage kinda thing or dmg meter
|
|
" I really hope such thing will NOT enter the game (And, actually, I doubt it will) |
|
" Wahahaha! I guess there's a time and place for conversations about nice new and shiny kiwi decks... | |
" Level 58 Ranger just as I thought. If you think devourers were balanced I'm sure you haven't met them on merciless. |
|
" Not to mention maps, white devourers can 2shot you. |
|
" I dont know about the devourers late game, but caliga at normal was ridiculous, even with 75% lightning resist, you got owned by his traps. He could kill a melee char with 75% resist that used a fist with life on hit that had block chance applied to spells (about 20% spellblock) and about 1.2k max hp, 30hp/sec while using a 600 hp pot to regenerating your health as well. All this while spanking him in a corner as not to run over his traps :/ That is simply not balanced on NORMAL... To put it in perspective, the same char could facetank almost the entire dominus fight (had to watch out for those red orbs stacking up for hefty DoT), and got screwed over by a caliga big time. This nerf was well deserved. edit: typo Last edited by Respwner#5001 on Oct 30, 2013, 8:11:10 AM
|
|
" I find this hilarious for some reason. Better stay in the land of the damned, Exile. Here, even the very words are corrupted by Nightmare.
|
|
" Damn. This was my sleeve card in case Charan got out of hand :P |
|
Devourer and normal/cruel Caliga adjustments were well warranted. If anyone's sad to see them nerfed, you almost certainly hadn't done maps as a new character. Glad to see them get rebalanced!
Good fixes all around, hopefully Dominus is stable for everyone now. |
|
SWEET!
|
|