pabrt's Critical Mass Discharger 1.2 (molten strike coc)

I don't understand why I can stand and not attack at all (level 62)
all the way to 0 hp's and none of my on damage gems ever fire.
Have 50% crit chance and hit a mob till I run out of mana and discharge never fires.
I dont know what kind of math they use in this game but the same person who did it is also working on the desync issue.
Last edited by Daddyboo#2104 on Dec 17, 2013, 2:00:06 PM
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Ravengaard wrote:
Spoiler
Posting here again after playing around with different iteration of this build.

I am currently using/working towards this passive tree:
CI Discharger

The main thing I have redone completely is how I gain mana. I have swapped out the massive need for % leech on physical damage, simply because I was having a very hard time finding a decent phy-roll dagger.

For my mana needs I am using:


I also made sure that I shock more frequently by grabbing the "Shock" passive node in the top right corner, in order to activate the 5% mana leech on all damage from Berek's Grip.

This brings me to the other addition to my arsenal, I swapped out Prismatic for Ungil's Gauche.


I know this may sound strange, but the additional block and higher base attackspeed of Ungil's actually makes it really good. To make up for the lost attackspeed (Bringing me past 6 attacks/second) I take several attackspeed nodes.

The additional block nets me around ~50% total block, which is 12-13% spellblock (from Rainbowstride), actually helps quite a bit versus Lightning Thorns.

The 90% global crit makes me able to run Additional Accuracy instead of Increased Critical Strikes in my 6-link, lowering mana cost of double strike and removing the need for Accuracy on any of my items.

Over 50% block versus regular attacks is also quite a boost in defense.

Why Master of the Arena / 8% Increased Mana?
Master of the arena is mainly taken because of the 20 Strenght, which is hard to come by on my setup. The additional mana makes me able to run a level 1 Clarity in my Wolf Howl helmet, effectively doubling my mana regen.

Gladly taking input on my changes.
I'd be interested to see your mana leech on bosses with Berek's Grip. I tried it out but found I wasn't shocking the bosses enough to leech enough mana. Then again I didn't use shocking blows/shadow shock node. Also Ungil's is not a great endgame option, its base speed doesnt matter as it's an offhand. Also the global crit is beaten by rare daggers. The block is strong though.

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reimbowl wrote:
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pabrt wrote:
What is your crit rate at with 0 charges? I personally would drop rat's nest/maligaro's/rainbowstride in favor of rares with defensive stats.

Also you might consider replacing your shield (with prismatic or a dagger offhand) if you get your resists capped elsewhere.


My crit in city is 63,3%, 2k armour and 3300 hp
Running only clarity lvl 19 for mana regen.

I bought shield cuz I was dying on physical dmg bosses, my resis are capped.I caould use prismatic or Ungils knife have both...but will lose resis and armour

Are you using granite/jade flasks? You shouldn't be taking much damage from physical with this build.
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Daddyboo wrote:
I don't understand why I can stand and not attack at all (level 62)
all the way to 0 hp's and none of my on damage gems ever fire.
Have 50% crit chance and hit a mob till I run out of mana and discharge never fires.
I dont know what kind of math they use in this game but the same person who did it is also working on the desync issue.
Did you link your skills correctly? You need your attack + coc + the spell for it to work.
Last edited by pabrt#4594 on Dec 17, 2013, 7:44:23 PM
Hey,

So ive been playing this build since level 1 and its amazing.. been through many ups and downs.

Firstly Im sitting on 70% crit, only 2.2k HP (Low), 5L Vols and many other goodies.

Ive recently changed the build up a little which I think will maximise this build more. Instead of grabbing all life nodes and some 15% crit nodes (Around 4-5) ive gone left from Iron reflexes. This is where I will end my build. For 90% of my build I have min maxed and followed this build posted by the OP (THANKS XD). Since then Ive thought about a little more min maxing and gear related stats i,e more crit gear allows you to get more HP/Resist focus gear and visa versa.

below is my deviation from the standard build.

http://i1217.photobucket.com/albums/dd386/ziiyo/Capture.jpg

Grabbing Vaals Pact bypassed the need for 20Quality Life leech and is amazing!, Extra Armour allows for less HP nodes needed. extra endurance charge and more block. At this point in time I am up to 50% block while dual wielding. As you are using your main hand for attacks only, your offhand is just a stat stick, this is why im using



You then have access to great keystones like an axtra Armour node, Huge Mana regen and increase mana node, dual wield dps etc etc. I find that losing some crit and hp to get more armour, block, damage, instant life leech, 12% attack speed and dex etc etc is well worth it.

This is by no means done, I have tons of gear to grab and will be mix maxing even more. I do however think that this is the right way to go with the build as it opens the door to many possibilities.

-Cheers

EDIT: My lazy self just read Ravengaard's post . It seems as if we both had a similar idea. Sorry for an almost double post but I think that this can confirm our thoughts on how much it could change this build :)
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
Last edited by Ziiyo#2672 on Dec 18, 2013, 1:37:57 AM
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pabrt wrote:
I'd be interested to see your mana leech on bosses with Berek's Grip. I tried it out but found I wasn't shocking the bosses enough to leech enough mana. Then again I didn't use shocking blows/shadow shock node


I can make a video of it if you would like. If I'm not mistaken the icon rarely "grays out" (Read: Not enough mana).

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pabrt wrote:
Also Ungil's is not a great endgame option, its base speed doesnt matter as it's an offhand. Also the global crit is beaten by rare daggers. The block is strong though.


I always thought that your dualwield attackspeed was a blend between mainhand and offhand + the flat 10%. Thanks for clearing that up.

A global crit of 90% is beaten by a rare dagger? Please explain.
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pabrt wrote:
Also Ungil's is not a great endgame option, its base speed doesnt matter as it's an offhand. Also the global crit is beaten by rare daggers. The block is strong though.


"
I always thought that your dualwield attackspeed was a blend between mainhand and offhand + the flat 10%. Thanks for clearing that up.

A global crit of 90% is beaten by a rare dagger? Please explain.



I Think he is talking about a platinum Kris with its stock 80% global crit chance .. with a good one you can easily pass 100% crit change. He has a point and imo unless you have a goldly platinum kris , I would still go with Ungil's due to block, AS and other goodies.
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
Last edited by Ziiyo#2672 on Dec 18, 2013, 1:43:25 AM
Okay, so the main hand attack crit is modified by the base crit of the offhand weapon? Instead of just the global value.


I just find that strange when I just learned that the attackspeed of the offhand weapon has nothing to to with the final attackspeed of the mainhand.
Last edited by Ravengaard#2481 on Dec 18, 2013, 2:00:50 AM
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I just find that strange when I just learned that the attackspeed of the offhand weapon has nothing to to with the final attackspeed of the mainhand.


Hmm I dont know about this, Ive equiped different attack speed off-hands and ive seen that the faster your OH the more it adds to your Main Hand AS.

So I do think your offhand speed and crit applied to MH as well.

So think the attack itself uses just Main Hand but the combination of both the OH and MH AS/Crit etc effects the skill.

The unique dagger gave me lots more crit on my MH and more AS on my main hand so yeah...
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
Double strike only swings with your mainhand, therefore local stats on your offhand do not matter (attack speed, crit, damage)

Global mods work though: global crit, attack speed, block, leech, spell mods

At endgame a rare dagger will beat ungils because you can roll global crit (38%) + 80% implicit on kris/daggers, and you can roll spell damage/crit/leech etc.

You'll see an attack speed increase to your mainhand with double strike because dual wielding gives an implicit attack speed buff.

If you want a high block chance, ungils is good though!

I will test the offhand IAS/crit thing when I get home, but I'm almost 100% sure I'm right. It is more likely you saw the IAS/crit buff from implicit dual wield IAS and twin terrors
Last edited by pabrt#4594 on Dec 18, 2013, 2:11:49 PM
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pabrt wrote:
Double strike only swings with your mainhand, therefore local stats on your offhand do not matter (attack speed, crit, damage)

Global mods work though: global crit, attack speed, block, leech, spell mods

At endgame a rare dagger will beat ungils because you can roll global crit (38%) + 80% implicit on kris/daggers, and you can roll spell damage/crit/leech etc.

You'll see an attack speed increase to your mainhand with double strike because dual wielding gives an implicit attack speed buff.

If you want a high block chance, ungils is good though!

I will test the offhand IAS/crit thing when I get home, but I'm almost 100% sure I'm right. It is more likely you saw the IAS/crit buff from implicit dual wield IAS and twin terrors


Does that mean its ideal to use dual ungils is the best option until that end-game rare? I'm not sure what you mean when referring to the offhand. This kind of a contradiction. Is there a advantage using prismatic eclipse over ungils for that offhand slot?

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Our build depends on double strike. However, I couldn't figure out why we need so much mana and EB. Is it only to avoid mana flask? Also why not move some crit nodes for Intensity (power charge near witch area, its not that far). Also frenzy charge is really near iron reflex....
Last edited by ryukenden#6519 on Dec 19, 2013, 7:07:09 PM
Just tested it, changing your offhand's local swing speed will alter your character sheet but not your actual attack speed with double strike.

Your offhand's local crit doesn't change your real crit OR sheet crit.

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