[1.3]Fireball Witch guide for beginners
There are phys, cold, light and fire variants. Again with 9k dps it was slightly hard to swallow that 29% fire dam meant only 500 dps.
" |
|
" Good to know. I only saw the cold variant that is linked in ignarsolls unique items thread. |
|
I don't remember seeing this anywhere but I may have missed it. What did you do to meet the dexterity requirements of Fire trap / LMP when they got close to level 20? They each have a requirement of 95+ and the skill tree only gets you to 74. Would you advise picking up a specific amulet w/ dex or speccing a couple extra points into dex nodes?
|
|
Best slots for stats with mine as examples:
Dex - gloves (31), ring (23) and amulet (14), with 1 passive node - total 122 Str - Belt (58) and amulet (14), with 3 on the way passive nodes - total 156 |
|
" Easiest way is to get a citrine/turquoise/onyx amulet with an extra DEX mod like for example Gloves and rings are other places with possible Dex rolls. I wouldn't spend extra points on some DEX transition nodes. |
|
Does anyone know what this guy is using?
http://youtu.be/MZmYP-1bl8c I see GMP, faster casting, pierce, fire penetration on the fireball increased rarity, cold to fire(?), LMP on the incinerate totem What is the third aura he's using? |
|
he uses the standard clarity-purity auras. his third status buff icon is arctic armour.
|
|
" He doesn't use pierce (you can see the fb ain't piercing). I think it's an "o" for concentrated effect. The "X" on flame totem (not incinerate) is blind (cold to fire wouldn't make any sense) Last edited by Bada_Bing#4191 on May 2, 2014, 4:09:40 AM
|
|
" " Thanks for the identification. Can I use the build in the OP and achieve similar results as the video? |
|
" Sure, if you have good enough gear. |
|