Flammability
" I wasnt trying to say that it makes crits useless, I was trying to say that the additional chance to ignite is very underwhelming for any build that does crit. I dont see why the curse should be designed to help non-crit builds anymore than frostbite or conductivity, and right now it almost seems geared exclusively towards resolute technique builds. IGN: Iolar Last edited by BRavich#4397 on Feb 6, 2013, 12:55:39 AM
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How does this curse work together with Fire Penetration on a skill gem? Does it make sense to use both?
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Flammability and Elemental Weakness reduce the enemy's total Resistance.
Resists are then checked against the 75% Cap. Once that check is done, Penetration further reduces the enemy's Resistance. Resistances can go negative. Using both Flamm and FPen works quite well indeed :) |
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adding support gems but doesnt seem to be effecting the curse? tried fire pen and chance to ignite with no change in mana usage?
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"the curse is not hitting, those two supports go on spells or skills that hit foes. |
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ahh guess that makes sense.. boo
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The hovering spell icon is hard to see on mobs if you have more then 1 curse stacked on them. It's fine when it is the only curse on though but is a pain when dealing with huge packs. The best way to describe it is that it is too thin.
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When mobs are on fire i can't SEE the Flammability curse and it's extremely annoying and counter productive.
I use Ele Proliferation and Ignite on my Fire Ball so everything is always on fire, i keep having to cast Flammability over and over on mobs because i can't tell if the curse is on or not. I use 2 curse and i can see the other curse just fine. Use 2 curse on my spark witch too and could see both curse just fine, this is a problem with Flammability because the light orange line of the curse blend too well with the burning effect. |
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Personal Item Filter(s): https://www.pathofexile.com/item-filter/Rxpet8 Last edited by Censurri#7561 on Apr 13, 2021, 10:12:09 AM
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I have a question about this gem interaction with a unique item: my Marauder is wearing "the three dragons" mask, if I use flammability do I have that % chanche to ignite with my fire dmg or not? I would guess the unique has priority over the curse (did a little experimentation, no ignited enemies that I could see), but I'd like to be sure.
Thanks "Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 |
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