Dev Diary: Creating Tile-Based Texture Maps for Games
wow, thats intresting stuff
Bad Seed
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Thanks alot for this, very informative.
Please keep them coming if you have the time. "The templar is the perfect choice of an honorable man, a true gentleman.
He is a man of god. His words are true and pure. Finally, he wears no pants because he has no shame to hide." Aerthas, 2014 | |
Beautiful.
Stop Bombing
/Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru |
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Please post more of that kind of blogpost, i love reading technical talks
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The Nvidia url is broken. This is the correct one:
https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-12-tile-based-texture-mapping | |
Could you also apply this technique to the hideouts you are trying to sell for 15$?
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" What he/she said! .-. .. -.- ..- -.- .-.. .- -.-- - --- -.
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¯\_(ツ)_/¯
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" I would indeed recommend that you try applying this technology to the new hideouts, would probably be good :) |
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this aged well
Forum pvp
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