=[1.1.3]= The New Overpowered (UPDATED!) New Build HERE!

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vortex315 wrote:
why do you think the single target is so bad? and how can that be fixed do you think? Also do you think the problem with reflect is because of a crit going off once and a while or is it just so much spells and dmg it becomes a problem? Maybe life leech gem could fix it somehow instead of iron will or in cyclone. Or maybe even vaal pact somehow? Or purity of lighting could prlly help that!


right now the single target is bad because you're literally only working with 1-3 power charges on discharge instead of upwards of 14 going off at once. also because arc has nothing to bounce to. arc really messes things up when you have a couple other targets it can bounce to since it can hit the same target more than once.

im working on making the single target better right now. i've improved it quite a bit already but am very close to making it actually pretty decent. will update later tonight hopefully

the reflect is in fact yes, crits. with 3 power charges discharge has 24% crit which is pretty high for a spell and almost no crit chance. basically you just have to be careful with how big groups are that you just walk into.
subbing life leech with iron will would suck because iron will is a MASSIVE boost in dmg for discharge/arc since you have so much str. taking it out would lower dmg to a point where reflect would never kill you already. basically you just need to take it a bit slower, and possibly use pots
i do have purity of lightning already, but it isn't maxed. when it is and i have 79% lightning resis that will help too

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vortex315 wrote:
im honestly surprised u can even die with all the different ways to stop spells and attacks, ive played your build with double strike and its really hard to die with haha, id love to even see a video of when you died to see what and how u would die


well right now im basically trying to kill the character, so that i can figure out how to improve him more and more. im basically running maps that are not ideal (double bosses, no regen, massive lightning resistances) and such in order to test the limits and see what weaknesses i can improve on
I wouldn't suggest this in hardcore/invasion league.

There is no armor in this build. And only medium amount of health (due to lack of strength nodes). Which means when a mob with powerful crits or any melee boss finally manages to hit you (although the chance is very low) you're going to get a 1-hit ticket to standart league.

Also the build only has the default 75% max resists (not including auras), which increases magic damage taken substantially (and reduces effectiveness of things like lightning coil).
there are plenty of evasion builds on hardcore. i don't play hardcore because that isn't my vibe, plus i don't play often enough to make any real progress in a 4 month league.

anyway, allow me to break down your post

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There is no armor in this build.

you don't need armor. also endurance charges give a flat physical reduction which stacks very nicely with a granite flask to give all the mitigation you'd need vs anybody in ensure not being 1 shot.

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And only medium amount of health (due to lack of strength nodes).

the difference in str gives only a slight boost in HP. in fact, a 200 str difference would be about what you're looking at from ranger to marauder which is only a boost of 40 base hp. only a difference of 130 hp if you had 230% from tree.
not only that, it isn't about HP levels, its about effective hp. with so much avoidance your hp levels are very deceiving. i used to run around with only 3,150 hp on my main, doing all maps etc with no problem but my effective hp at the time was probably more like 7,000 since i had so much mitigation both spell and physical.

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Which means when a mob with powerful crits or any melee boss finally manages to hit you (although the chance is very low) you're going to get a 1-hit ticket to standart league

never happened to me, nor have i ever heard of other evasion builds getting one shot at higher lvls. now since you're not getting 1 shot, a nice cwdt setup will stop all further incoming physical dmg with enduring cry and immortal call. this also cuts off all physical dmg SPELLS as well.

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Also the build only has the default 75% max resists (not including auras), which increases magic damage taken substantially (and reduces effectiveness of things like lightning coil).

it boils down to taking damage every time for slightly less, or having large avoidance for slightly more (when you do get hit).
would you prefer to have 82% max resistances, effectively reducing a 5,000 dmg hit down to 900 dmg. or would you prefer to have 75% max resistances with 30% spell dodge? you'd have 30% chance to avoid ALL spells and only take an added 350 dmg (1,250 total) when you do get hit.

lets say 10 spells at 5k each. for the max resistances you're going to take a total of 9,000 dmg. for the phase acrobatics you're going to actually take an average of 8,750.

well there ya have it. the spell dodge is also more effective for those large lower dmg fire squads of skele casters and such


basically, i created this thread and this guide and this passive tree foundation in order to squash all the rumours and the myths about evasion builds. there are times when i get frustrated because people are still stuck in the automatic mindset of "make marauder go IR" but there are times when i hope that continues so they buff evasion/dodge AGAIN. its already the strongest defensive build in the game and i'd love to become even stronger.

one more thing. im pretty sure at the moment ranger start is the most effective start to gain hp. meaning you get just as much % hp boost from passive tree as you can marauder, up to a certain point (250ish%) but its more effective as in you don't need to spend as many passives to do it
Last edited by iRace82#5088 on May 9, 2014, 9:40:22 AM
ya I agree, I had 3 hardcore evasion people all of which were impossible to kill, the only reason they are dead was because I killed them on purpose to do some testing with them. For the amount of points its one of the most effective leveling ways also, I did a facebreaker evasion build and soloed everything in game up to 70. I never got hit and when I did I instantly leeched or regen it back.

But hell if people dont wanna abuse something that is very strong more for me :). The only way you die is bad play, very bad desync or 1 shotting. And if you build correctly with enough hp/granites and what not you will never get 1 shotted so anything beyound that is just user error!
forgot to mention as evasion build you hardly ever get crit because evasion rolls twice. once to see if you get hit, and if you do, it rolls again to see if you "evade" a critical strike.


anywho just to update my current build and crap...i've been lvling up gems and whatnot and to be honest its pretty hard to kill this guy. i've ran a massive amount of ghetto maps (the "hardest" boss for evasion supposedly) and i haven't come close to dying yet. cyclone really works great vs beartraps and the boss is surrounded by mobs so he literally just pops like everything else.

the single target is better. one thing i gotta keep in mind is to cyclone before using double strike in order to apply my curse on hit (attached to cyclone) which gives me a massive boost in dmg.

what im trying to do to improve things is get a new corrupted spell block rathpith globe. i wish it had the colours of R,R,B so i could run searing bond, increased burning dmg or fire pen, and faster casting...but it doesn't.
i've tested searing bond out and it helps in single target dps quite a bit but as soon as you cast it the boss targets it and kills it in half a second anyway so i think im going to skip it.
the globe i want has B,B,R so i think i'll run lightning warp, faster casting and reduced duration just for a little more mobility.

next thing im doing is trying to corrupt my gloves to have cast elemental weakness on hit. this would help out tremendously because i could save 2 sockets on my 5L, allowing me to roll my double strike in my 5L chest with melee physical dmg, faster attacks, multistrike, and either accuracy or reduced mana...probably reduced mana.
i'd still run a 4L cyclone, faster attacks, life gain on hit, reduced mana and use it as the main skill, but this would give me much more single target dps both physical and proc. this would also allow elemental weakness to be cast on everything and not only with my cyclone, which helps.

thats the plan, thats what im working towards. oh and i also slightly changed my tree...got rid of the 12% resistances node (can still have max resistances without it) and the dex point leading to it. put it in regen and more hp so my max HP right now is 4,130


edit: LOL not long after posting i just got one shot. running a normal magic w/e map but it had elemental weakness and 85% extra dmg as cold. fire resis was 34% and 42% cold. anyway came upon a volatile flameblood bear thing, didn't think anything about it, didn't pot, and KABOOM i got es-ploded.
i'd love to have more hp but i have to use so many uniques i basically can't other than level up twice and get 16% more which would put me in and around 4400 i think
Last edited by iRace82#5088 on May 9, 2014, 9:17:38 PM
dominus run vid is up to quickly showcase the single target and where it lacks.

again this is basically my main focus on improving, in order to make it atziri viable (possibly) or other hard maps where the bosses are not surrounded by other mobs.

https://www.youtube.com/watch?v=RO7_5XoDVUw
list of maps im going to do with this build



will report back when im done - not taking anymore videos but will reply with any difficulties, deaths, or what have you

edit: all done - not a death or really any problems. i scared myself once though. on the last map i ran (dark secrets shore map 129%) where i actually got punctured, along with vulnerability and shocking ground AND no regen. my hp DISAPPEARED and i actually potted (removes bleed also) with something like 200 hp left. literally two steps and i was almost dead it was crazy.

got like 16% xp and lots of good loot out of those maps actually - and LOTS of maps. probably averaged 3 map per
Last edited by iRace82#5088 on May 16, 2014, 10:35:42 PM
I came up with something very similar to what's in this thread, although IMO it's better to start with duelist. Here's what I'm at:
http://poebuilder.com/#character/AAAAAgQAAecFLQW1DPIYTRrbHcohYCP2JJsmlScvKNsshTBxMHw0kzY9Nug6Qj7PQKBBdETnR35KfUt4TipRR1RJVUtW-loaWkhbr18_YEth4mNwZU1ngGegbXtuaXTtdPF2K3hJeu9_K4CKg3yE2Yd2h9uMNo19jb-T_JkrnrmkrKXLqAeqf6q4q8Wuz7VItkG8n72Bvea-p8EExqLUI9aK3Q3dqN_v45_ndOsU647uDu8O707v4-_w8i_3Tflj_MU=



Here's the full 117 point build:
http://poebuilder.com/#character/AAAAAgQAAecDhwR-BLEFLQW1DPIQ8BQgFfAYTRiRGtsbrR3KIWAj9iSbJd8mlScvKNsshTBxMHw0kzY9Nug6QjpYPs9AoEF0ROdHfkp9S3hMYE4qUEdRR1RJVUtW-loaWkhbr18_YEth4mNwZU1ngGegbXtuaXBydO108XYreEl67311fyuAioN8hNmHGYd2h9uMNo19jb-QCpP8lWaZK565pKyly6cwqAeqf6q4q8Wuz6-isbO1SLZBvJ-9gb3mvqfBBMai037UI9aK3Q3dqN_v45_ndOsU647tQe4O7w7vTu_j7_DyL_dN-WP8xf66


I'm at a little over 3700 hp and 8200 dps with frenzy charges up, and I'm breezing through 72 maps solo, killing all exiles and bosses with ease. My weapons cost 3c and 5c each =D so they're up for upgrading first.
Hello, I don´t know how you say that your char almost never gets hit. I am using the same tree and almost the same gear and i get hit ALL THE TIME :/ I just used a full respect to this build and keep getting killed
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DiegoK wrote:
Hello, I don´t know how you say that your char almost never gets hit. I am using the same tree and almost the same gear and i get hit ALL THE TIME :/ I just used a full respect to this build and keep getting killed


lol what? post your gear and tree im curious.
which build are you referring to, the dual wield frenzy or the mjolner discharger? both builds almost never get hit, maybe my CWDT goes off like 2-4 times per map on average.

i can tell when im going against any type of reflect because its literally the only time i'll consistently take damage

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