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Character:
NyanNyanNyanNyanNyan
Level 70 Marauder
Hardcore League

I posted this in the Marauder section, and many people in game have told me to post it.

http://www.pathofexile.com/forum/view-thread/57213 for the thread.


To sum things up, my character is a ground strike/heavy striking tanky mara with high HP and regen. It's basically your generic mara with a boost. Some key passives I get are...

The hp nodes and regen nodes from two nearby classes, templars and duelists (though I get some unique skills from both areas, double totems from templar area, berserking and armour master from duelist).

I am a blood magic user, going with the passive instead of dealing with the huge HP costs and wastedslot of using the gem. Yes I could add a few more auras that way, but I feel the downsides outweight the good for my build

I use flame totem, gmp, iron will, and fire penetration with dual totems. I am in the process of switching out fire penetration for maybe LMP when I recolor some sockets and will use the combination I find more effective. In theory, since the flames are compact, the extra flames are always going to hit meaning the good outweights the lower base DPS per flame. With 520 STR, iron will boosts my flame totem DPS.

I also have decoy totem. Sometimes I go with two decoys, sometimes a decoy and a flame, sometimes two flames.

My ground slam is linked with culling strike, increased aoe, and melee physical damage

My heavy strike is linked with culling, added fire, and melee physical.


My auras are wrath and anger.

I sometimes use Summon Spectre (currently working on recoloring my helm so it can have spectre/minion life) but I also link something like multi projectiles or fork or chain to my spectre to give it those added supports and stick to raising ranged attackers(who can stay alive a bit more, offer support damage, and gain the benefits of my auras)

I know there is a flame totem templar, and a resolute technique/blood magic mara, but I've made a tanky version of both.

My character is level 70 in hardcore, capable of soloing, being a good addition to parties (how many other chars in a party can just tank a Vaal firebomb point blank without a buff or chugging a granite flask)

It's not a flashy build, in fact, it might be called a cookie cutter with a few intelligent boosts added to it.

I go mainly for physical damage and percent life leechs, and fast hard hits.


Culling strike has two uses for me. Added physical damage and the ability to kill ANYTHING with less than 10% health instantly for a very small reduced attack speed cost.

I consider myself to have good DPS for hardcore, without having to go crazy on damage nodes, and it's a quite effective and versatile build. I can run in and ground slam a huge area repeatedly, i can rush in and start heavy striking bosses for big damage, stuns, knockbacks. I can use my totem to pull aggro away or to bunch enemies up, or I can sit far back and spam an endless supply of flame totems due to the fact that I can summon flame totems combined with three supports ENDLESSLY due to the fact that I am regening faster than their HP cost.



So to sum things up, I am a tanky HP/regen/ground slamming/heavy striking/1h mace and shield, totem summoning Marauder who also sometimes summons spectres. No super rare uniques needed,







sorry for my bad English
Anguy_the_Archer
Hardcore League
Pointblank/Chin Sol, Blood Magic Duelist (lvl 75)
passive skill tree
single target skill: Frenzy - Faster Attacks - Life Leech - IIQ
for killing groups: Split arrow - Fork - Faster Attacks - Added Fire Damage - Life gain on hit
Ranged attack totem - Explosive arrow - Faster attacks - Greater Multiple projectiles
support skill: Poison arrow - increased AOE - Faster Projectiles
projectile weaknes and temporal chains curses
grace and anger aura

my build is based on unique Chin Sol bow and especially on its KNOCKBACK ON CLOSE RANGE
100% chance to knockback and good attack speed (3 aps with frenzy, 2,5 with split arrow and totem have 1,9 aps ) didn't allow any meele enemy come closer to me
combo of split/fork arrow and explosives arrow GMP totem is weapon of mass destruction - bigger the group of enemies is and closer it is, faster it dies
explosive arrow totem is really usefull for dealing damage and with knockback, totem have good survivability
with one split arrow shot i can gain up to 450 HP = 1125 hp / sec (instantly)

my build is proof that Duelist isn't that bad class, ranged attack totem is usefull skill, and pointblank keystone is viable
IGN Bimbaro
Last edited by Smesikvit#2243 on Dec 8, 2012, 12:38:06 PM
I'll give this another try. :D

Name : Jovial

Description : An Ethereal Knives Crit build which uses Eldritch Battery to support Voll's, Hatred, and obviously the insanely high mana cost of EK. Also uses a totem with Ethereal Knives for additional clearing speed and help versus single targets.

Full guide, build and some footage can be found here.
IGN : Jovial
Last edited by yhateful#2635 on Dec 6, 2012, 12:55:50 PM
Character: Dani_California
Level 56 Witch

Description: Area of Effect Ice Witch
She is an ice witch that instead of focusing on critical hits like most cold casters, goes to get a lot of area of effect nodes and gems for massive area of effect damage, while also having cast speed and mana regeneration to deal constant and reliable damage.


Her main skill is Ice Nova, used both by herself and a totem, enabling her to kill most enemies before they are able to get in range to attack. The totem uses a quality Ice Nova gem that is linked to a Increased Cast Speed and Increased Area of Effect, giving him 91% Increased AoE while also having 0.55 cast time.


Other skills is the Frostbite curse linked to a Increased Area gem, that combined with the area of effect passives gives it 150% increased AoE. She also has a Concentrated Effect Cold Snap that when combined with Frostbite lets her freeze most enemies in a single hit. I generally use Clarity and Discipline auras, though sometimes I also need to run a Purity aura active for some maps and bosses. These auras have 87% increased AoE, making her very good for running maps with a party.

Here her skill tree, I got all area of effect nodes while also getting most mana regeneration and cast speed nodes too.
Last edited by JeanKB#3464 on Dec 13, 2012, 2:10:58 PM
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SoujiroSeta wrote:
Name: Akihiko Sanada
Character and Lvl: 71 Shadow

Playstyle: Eternal Leech 2 face lightning assassin shadow. Offense is my best defense.


Auras: Vitatlity, Grace, Discipline, Wrath.

Wrath - grace - vitality - reduced mana
Discipline - blood magic - reduced mana

1.7k hp (1.3 after blood magic), 30hp regen/sec, I have 3 modes of combat.


I use 2 styles, dual wield claws and wand + ES/EV shield.

Skills that stay constant in both modes:
Phase run
Spark
- spell totem - elemental proliferation
Critical Weakness


Dual wield claw skills
Blood rage
Flicker strike - melee physical - increased critical damage
Dual strike - melee physical - increased critical damage - increased critical strikes
Devouring totem
Enfeeble

Backup skill - frenzy

29% dual wield block chance, 40% chance to evade, 2.4k energy shield


Wand + Shield
Power siphon - lesser multiple projectiles - increased critical damage
Arc - mana leech - increased critical strikes

29% block chance, 45% chance to evade, 2.7k energy shield


Gear that is constant
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Claws
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Wand + Shield
Unfortunately can't link them cause they are on weapon swap, but my wand is the unique moonsorrow imbued wand, and a 1.1k evasion 110 ES shield.




Style

  • Dual wield claws

Note: Quality dual strike, and flicker are needed to increase crit chance. The more i crit, the better. Unfortunately quality bloodrage is bugged, so i'm missing out on 4% extra leech.

My main attack is dual strike. I have a total of 13% physical dmg leech. With dual strike, I gain 26% physical dmg leech. I have the unique claws essentia sanguis which give me ghost reaver.

I have 2 modes with claws. Blood rage active, and non blood rage. With blood rage I gain 5% physical leech per weapon ( :'( missing out on 7%) per weapon. Bringing dual strike to 36% physical dmg leech. My 30hp/sec regen is there to offset some of the chaos dmg being dealth to me when blood rage is active.


-Blood rage active

My 3rd and 4th flask are the flask i use the most in blood rage. Especially my 3rd which couldn't have been better. With my 3rd flask i gain an extra 2% physical damage leech per weapon when it's active. Bringing dual strike up to 40% physical leech when blood rage is active. My flasks recharge quickly since i crit often, so don't be afraid to use them.

When blood rage is active I can be very tanky. Coupled with enfeeble and devouring totem to the side for a little extra leech buffer, and i can seem almost impervious to elemental and physical dmg monsters. When my life reduces i use my 3rd flask to refill it. I deal so much physcial and leech back so much when i crit, that I can literally refill 3/4 my energy shield, and more, when i crit with dual strike. Attacking fast is also crucial. The faster i attack, the more damage i deal. The more damage i deal, the more i leech. Hence offense is my best defense.


-Blood rage inactive

This mode is best for maps with chaos damage monsters. I can also run chaos dmg map mods in this mode. I have less leech (26% compared to 36%), but my energy shield recharges when i run away, unlike with bloodrage active where i have to keep attacking to regain any lost energy shield or have devouring totem out refill my ES.

I have frenzy in an open slot for when non-bloodrage adventures are called for. This still allows me to use flicker. With bloodrage, i automatically gain frenzy charges after each kill.


Critical weakness is also a great curse for this mode as well. Spark totem shock stacks enemies and increases my kill speed. I evaluate every situation.

1. Monsters need to die fast, but i need to be a bit tanky: Spark totem + enfeeble curse (both modes). Or crit weakness + devouring totem (better with blood rage active)
2. I'm going to take a lot of hits and need to be as tanky as possible: devouring totem + enfeeble

Ofcourse bodies aren't always on the floor to be devoured, so enfeeble is my tanky spell. Coupled with my 29% chance to block, and 40% chance to evade, you start to see how helpful enfeeble is. I'm blocking and evading so many attacks while leeching back so much more. Hence the tag "eternal leech". At times it feels like my energy shield goes on forever.

I also use phase run to attack. Heck most of the time i forget i can use it for movement and end up running slowly around the place. Phase run gives me 66% extra melee damage. When i'm attacking mobs i just activate it and either flicker or dual strike. When i crit with phase run active on dual strike (with both weapons) i can go from 0 to 100% es, and i'm not joking either. I also use phase run on necros or certain targets in mobs that need to be eliminated. That depends on the risk/reward ofcourse, but don't be afraid to activate it while bein surrounded by enemies and dual strike/flikcer. The extra physical, which gives more leech, will save you many times.

As you can see, with claws i only have single target skills (hence to assassive style), and my only crowd control is spark totem, but devouring totem is more important in this mode for leech.


  • Wand + shield


Even with all that leech, I know my limits. This is my "when things go wrong with claws" or I need some crowd control mode. This mode is also the best at handling chaos dmg. Even my non-bloodrage active claw mode can find maps with heavy chaos dmg mobs troublesome.


I only have access to spark totem, and spark totem is strongest in this mode. Moonsorrow imbued wand increases lightning and spell dmg, which increase spark totem's and arc's damage. Critical weakness is the only curse in this mode as well, and is the best.

I play a range-keep away style. I cast spark totem to the side, curse the enemy with crit weakness, and generate power charges with power siphon. When i have 3 charges, then i use Arc. My 4th adn 5th flask are used the most in this mode. Spark totem shock stacks all the enemies, and arc deals 120% more damage. My crit multiplier for spells is at 240%, with the extra dmg from moonsorrow, and 120% from shock stacks, spark and arc get the job done.

This mode is not as powerful as my claw mode, and i don't have ghost reaver, but it's style of play gives me the most survivability. I purposely don't use bloodrage as this mode is not good with it.



The power charges gained from my wand and shield also benefit my claw mode. I can do some crowd control in wand and shield, then switch to claws. With the increased crit chance, i have over 40% chance to crit with claws. If the enemy is cursed with crit weakeness, my crit chance with claws go over 50% for dual strike. The more i crit, the more dmg i deal. The more dmg i deal the more i leech. The more i leech, the more my energy shield seems to never end. Lol, my playstle tagline starts to make a lot more sense now doesn't it. The more offensive i am, the better.



  • Conclusion


Each mode comes with it's perks and disadvantages:

Blood rage claws
-Very tanky. Can take the most damage, and sometimes is the only way to survive.
-Increased attack speed, and free frenzy charges for flicker.
-Losing life, which is offset with life regen and flask.
-Not very good when facing many chaos monsters, and can't be used in maps with chaos dmg mods

Non-blood rage claws
-life regen, can handle chaos dmg monsters. Can play chaos mod maps
-Energy shield recharges when i run away. Not losing life.
-Less leech, which is crucial at times for up close combat. Leech is still very good, but the extra from blood rage makes a big difference.

Wand + Shield
-Highest survivability. More energy shield, and more evasion + ranged style
-Best at handling chaos dmg of all types
-Crowd control
-Not as much dmg as claws, not even close. Sometimes some enemies have to die quickly, which can be troublesome.
-Although i have more evasion and more energy shield, due to lack of ghost reaver, i can't take as many hits as i can in claw mode. I can get surrounded when using claws and my leech can offset the damage i'm taking from all angles. This mode you want to get out when monsters jump you from all sides.


This creates a very fun and versatile character, with an on the fly playstyle that is engaging at all times :).


Just finished allocating the points after reset. Slightly stronger than b4 due to hybrid armor changes, and he's go to go again.
Last edited by SoujiroSeta#2390 on Dec 6, 2012, 2:23:53 PM
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I just corrected the link to the passives of my Point Blank LS Templar MacArthur (7th page 2nd post)
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
http://www.pathofexile.com/forum/view-thread/58287

Made a proper guide & build description in the templar section. Figured it would be much easier to understand than the above jibber-jabber I wrote down :D.

IGN Suojata
*disclaimer* Currently my templar is level 70 and I changed up my passives a little since I posted this build. Took points out of the knockback passives. Though if selected please use some regrets to take some points out of health and grab them again as it is really amusing to use with flame totem.

Revised my Templar thanks to the recent passive reset.

Name: Lannik
Level: 67
Build: Quill Rain + Explosive Arrow + Flame Totem + Knockbacks passives

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updated original post with re-rolled colours on my two 5Links. Also should note you can easily do the build with only 4 links. Flame totem can drop fire pen. You can also drop mana leech on Explosive Arrow and the only thing you need to do is run with one mana potion instead. Personally I'd rather use Increased AoE or chance to Ignite over mana leech but I was having a hard time rolling GGBBR. You could also use cull support or fast atttack support instead of mana leech, comes down to preference.

Auras Used: Grace, Disc, Vitality, and Clarity
Passive Tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABAcE5AVbDH0QfxHbFE0ZLho4GmwfAiftKU8spy0fM3Y2xTbYPAU9X0bXTLNSU1RJWfNaK18_YG1tGXKpddB65nzZfVOCHoKbgziHZYuMkFWXlZf0nC2dgJ2un9-iAKPypwinhKyquJO53cAawfPGntR81I_YJNrd2wvdBeFz5CLnUudq7DjsVe0g7w7vfPFs8i_z3fZI9zL46_-w

Key Passives:
Battery
Inner Force Cluster
Number of Totems Allowed
Knockback Cluster
Increased AoE passives
Elemental Adaption
Resolute Technique

I'm a little low on defensive stats overall but I make up for this in two ways:
#1 Knockback. Flame totem with Knockback makes it impossible for melee targets to reach me. A cool combo with Quill Rains 100% projectile speed, basically doubling the effective range of Flame Totem.
#2 Bubbling Flasks. What damage I do take, mostly from range I heal up instantly.

The build is not meant to tank damage, but to avoid and quickly recover and it works great. I also have 80% all resist across the board. From this point on the rest of my passive points will be directed towards health.

*Please note that both images are scaled down to 60% of the original size*
Flame Totem


Flame Totem with GMP + Fast Cast + LMP + Fast Proj supports & Quill Rain
Last edited by Lionguild#4990 on Dec 15, 2012, 10:42:21 PM
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Updating my build again after last patch and upgrades to gear and spec. Made the switch to blood magic now with trusty ol' DW Sword Ranger. If your not familiar with the build I previously posted, check it out on page 2, or the link!


The Build, The Loot and Teh Movie!

Passives:


Video:


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RegnarDrowsII - 79 DW Ranger, #6 One month race 10/16/2012
Last edited by Ceto#2608 on Dec 9, 2012, 7:00:50 AM
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bump because I updated my build post

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