Iggy's Spectral Throw Build! Combines the best of ALL worlds. [SC/HC]
" I'd say so, with the Unwavering Stance + Iron Reflexes combo you'll be wanting to go heavy armor anyway. You don't have any evasion and Leather & Steel makes that heavier armour have no negative (speed) impact on gameplay. Regarding the necessary dexterity: Scion has relatively high base dexterity and not much dexterity is needed to hit either, as you have a lot of direct +accuracy nodes available. You only really need dexterity to meet gear requirements and with the types of weapons you'll be using, that shouldn't be too high. |
|
Pretty solid build. I've got it up to 67, but am struggling a bit with gear now. I can't get my resistances up with crafting new gear so far...
I have found that I'm not using Bear Trap at all due to a lot of the monsters moving so fast in Merciless, I can't get my traps off fast enough with high latency & slow reflexes. I'm not that great at the game, so that's definitely a contributing factor :) I'll get there though with time. I like the 3 main skills, Spectral Throw, Double Stroke & Leap Slam. |
|
Hi all, im having a blast with similar st build.. though with some tweaks.. significant tweaks..
In regard to that i have a question.. when your weapon is pure phys and most of your gear are asswell, isnt it kinda pointless take the +elemental dmg nodes.. instead taking that route i went up and took aura+\less mana conservation. Not sure if its the best option tho. As you get past the ele+ nodes theres some good hp nodes. Though on the otherhand not taking the route free up points where u could take other closer nodes elsewhere. Also i past up some of the mana nodes, and i have no problem with mana at all.. even with most of it reserved. All i needed was 1% manaleech. Additional info here is that i use kaom's which is a slow weapon. On the other hand if i were to get a really fast weapon i think mana issues would become overwhelming. Spec : http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwB5wOWBS0RHhQgFy8X4Rv6Jd8n7SmlMZ4yCTJ-NZI26DpSOuE7KDwtR35KfUrITipQR1XWVvpYr1nzWf5aUluvYENgS2EhZOdlTWWnZp5noGqTbEZuPW5pbqpu2HJscql07XVOeA1673zZfPWApIMJhNmE74dqh3aI8YoikAqQVZBslZubXZ_LpBmmV6cwqJqpbqmUq8WsWayqtfK2Qbc-voq-p8APwBrApsDzxPbGrtJN1e3dDeJh52PyRfKX97760vzF_go= Some nodes are currently not existing, like endurance charge node\s. though currently only farming piety merc ez. will respec some points later. |
|
New short question: is phys%+ dmg nodes the same as projetile%+ dmg nodes to st. Like theoreticly 10% phys same as 10% projectile ? (ofc irongrip is on)
|
|
Also why do most st builds take grace... can't you just skip iron reflexes and go armor aura ?
|
|
I've literally been steaming through act one today with two friends. I died once,.. before Hillock XD My brother started asking all curious questions about what new character I had just created so I wasn't paying any attention at all to my gameplay. I didn't restart the character because I felt it was blessed, and surely it has had an amazing droprate so far. Besides who cares in SC normal?
" " Are you two referring to my build or Iggy's original? Bit confused here as Fatpun at least does include Axe nodes in his. In case you are referring to my build Fatpun, and I guess all the same in case you aren't: why that huge deviation to get Resolute Technique? Sure, it's good, but not seven points good, and with all the accuracy, from the axe specific nodes as well, you're hitting quite reliably without. " Iron Grip enables strength bonus for projectiles. I doesn't actually convert your physical damage in projectile damage. Your physical damage is dependent on other factors than strength alone. So, if it's to improve your overall projectile damage, I'd say projectile% nodes ar far superior to physical% nodes, even with Iron Grip. " You probably want Iron Reflexes anyway as the advantage of armour is better than the still relatively small chance to evade attacks. I'm not sure, but I think the converted armor bonus from evasion granted by Grace is bigger than the straight armor bonus from Determination. |
|
Why do you wait tell level 60 to get iron grip? Does iron grip apply only to the strength you already have? and not the strength you get as you go? otherwise i am enjoying this build.
|
|
" Iron Grip always works with your current strength. It doesn't "snapshot" your strength when you spec into it. I'm guessing OP just felt 60 was a good time to take the node, most likely the tree up to that point was more defensive, and he/she felt it could use an offensive boost. |
|
" I'm trying Iggy's build. From what I understand he's left the weapon specific nodes up to the player at the end. I can see the benefits from the Axe nodes. I have a pretty good axe, so I'll be hitting a few up. Enemies can't evade hits so I guess accuracy isn't a bit issue. I'm a noob so I maybe missing something. |
|
" Actually at 100 points Iggy's build doesn't leave that much room for more weapon specific nodes at all. Besides, his 100 point build allready includes a significant investment in two-handed weapons. Hence, I was asking, because my modifications do rely heavily on axe nodes, and under a 100 points (see below). I agree that with RT accuracy is completely redundant, but I'm questioning whether branching off that far to get RT is worth it when you are getting axe nodes that add accuracy on top of the allready decent accuracy of the build. If you're sticking to Iggy's build with no weapon specialisation other than general two-handed, it can work. However, I for one am not taking it because of the accuracy added by all the axe nodes I've included, and I sincerely doubt Fatpun should, because he seems to be heading in the same direction. " |
|