Iggy's Spectral Throw Build! Combines the best of ALL worlds. [SC/HC]
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Does the nodes on the tree that increase 2h Melee physical damage (Executioner node) work with spectral throw? It sounds counter-intuitive but if it increases the damage on your melee weapon before it calculates spectral throw damage it should work.
IGN: Dmillz
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" Increase Phys damage works, what don't work is Increase Melee damage. |
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i tried it. and i liked it! awesomeness to the max! nice job!
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trying this out and really doing work for now :D ! thanks
Kogollo
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So my major question is why would you waste 6 or so points to pick up master of the arena when the melee physical damage does not apply?
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" So is that a yes or a no? Increased Melee WEAPON DAMAGE with 2H weapons sounds like it might work with spectral throw no? IGN: Dmillz
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" I'll say it like this then : If you see Melee word, then it wont work, since spectral throw is NOT melee. For exemple, the first node where you start as a Scion is called Melee Damage which gives +15% Melee Physical damage. That won't work, since that's not a melee attack were using. If you take Path of the Warrior, which gives +12% Increased Physical Damage, then this will work, since were using Physical damage with Spectral Throw. Last edited by Manu_333#7751 on Oct 24, 2013, 4:24:51 PM
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My Scion hit 28 last night. I went straight for Iron Grip, which was a 30% DPS boost for me. I duplicated Iggy's build even before seeing it here.
With Shiversting and LMP on throw, it's a massacre, things are just melting. I'm not sold on the skilgrimage to the Templar nodes, though--it looks like a long walk through trash nodes for RT, some life, and WED. I'm concerned that I may be left scrounging for Dex on gear for support gems. MoM might leave me /oom all the time. And I wonder if auras are necessary at endgame? Has anyone tried slow proj on throw yet? Last edited by MediumD#2297 on Oct 24, 2013, 5:05:14 PM
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Anyone tested or know if increased area of effect increases the hit range of st ?
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