My facebreaker @ 153k dps

Got my hands on some darkray boots.
which gives me 8 frenzy charges that last 9 seconds. It means I had to change to this ring
so that I still have resist at 75/75/75/-40.
Unfortunatly though my boots had 83 life and the other ring 43, so no my life has dropped to 3879 which is a bit low, would be 1 shot by dom's lightening strike ground pound attack which does 4200 at 75% resist.

The extra frenzy charge puts me at 8 now though, which gives me 84.7kdps and a nice 42% MS, although it sucks when the charges run out and I'm back down to 2%. I'm going to keep using them and see if worth it, I'm thinking not though
ign: orosmoltenstrike
build thread: http://www.pathofexile.com/forum/view-thread/918546
Last edited by nikkofromchico#5235 on Nov 16, 2013, 7:37:53 AM
84k legacy facebreaker build, wearing one of the best armor in the game. Just wowww.
the build is indeed very interesting.
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I thought about the build,
1000% unarmed PI = 6~10 property
For me, per 150% PI weights 2~3 times heavier than and suffixs, because I dont need any resist/stats on my weapon. 1000% PI weights way more than just 1 150% & other stats because per 1 P, I get 1000% bonus, it makes P more efficient that way.

The most needed properties on a weapon are PI, P & AS.
If I choose unarmed, I lose 6 properties (150%PI, 25P, 25AS) from my weapon & 3 sockets.
If I use Facebraker, I get 1000% PI but I lose 6 properties from an high end gloves.
1000-150 = 850
850*2 = 1700 / 150 = 11.3 properties
850*3 = 2550 = 17 properties

17 (FB) - 11 (Weapon+gloves) = 6 properties

But now, how do we get P,
An axe gives us 45-75 P, on average 60.
2 rings = 11*2 = 22
Amulet = 18
That is 40.
At this point, 40*1000% > 100*150%

If you go further:
50 from helmet & 15 from belt
so it adds up to 105 P.
105*1000% >> 165*150%

In sum:
If you use FB, you get equal to or greater than what you get Weapon+gloves, by 0.3 property to 6 properties, depending on how much you weight the importance of PI.

You deal 250 PD to ~800 PD more than using weapon + gloves (limited calculation)






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Been thinking about it again,
I think the build is just too unique dependent and too much sacrifices, the dmg output is pretty sweet but the defensive side is just a bit not enough.
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"
Azloki wrote:
Been thinking about it again,
I think the build is just too unique dependent and too much sacrifices, the dmg output is pretty sweet but the defensive side is just a bit not enough.


What about the defense isn't enough? I think most people give up the leech from this shield and go with a 2k armor shield with nice resists. At that point with a couple of shield nodes it's pretty easy to get 75% physical resist without using determination.

The only uniques you need are the gloves, belt, and BoR of Abyssus. By no means is the shield a necessity, and i only use the boots half the time.
ign: orosmoltenstrike
build thread: http://www.pathofexile.com/forum/view-thread/918546
Shield sucks donkey balls. Why need 3% LL if you have like 40k physical damage? Get a manly shield like lioneyes.
"
siliconlife wrote:
Shield sucks donkey balls. Why need 3% LL if you have like 40k physical damage? Get a manly shield like lioneyes.

meh lioneyes isn't doing anything for me except 20 more life and some defense, which I don't need. with 5 endurance charges and molten shell pretty sure I'm hitting 90% defense.
Plus this shield has a 40% block chance, which is the highest in the game
ign: orosmoltenstrike
build thread: http://www.pathofexile.com/forum/view-thread/918546
Last edited by nikkofromchico#5235 on Nov 18, 2013, 12:54:19 PM
"
nikkofromchico wrote:
"
siliconlife wrote:
Shield sucks donkey balls. Why need 3% LL if you have like 40k physical damage? Get a manly shield like lioneyes.

meh lioneyes isn't doing anything for me except 20 more life and some defense, which I don't need. with 5 endurance charges and molten shell pretty sure I'm hitting 90% defense.


Nope. Defense is a lie.

5 endurance charges are 5*4%=20% less physical damage.
The rest, 80%, are THEN mitigated by your armour. Lioneyes can have 2k armour, and more with shield defense nodes.

So, a 4k hit will be 3,2k hit, and this will then be mitigated by your armour. Armour effectiveness is ofc based on hit-damage. This means, endurance charges are good, endurance charges and armour is imba. Additionally with abyssus, the 4k hit is a 5,6k hit.

Anyway, for other awesome unique shields:
http://www.pathofexile.com/forum/view-thread/487068
Last edited by siliconlife#3381 on Nov 18, 2013, 12:57:16 PM
The build just sacrifices too much & which makes it less efficient.
Unless GGG releases more P gears, the build for now is very limited in my opinion.
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