More 1.0.0 Information
Far Shot keystone? Please?......
|
![]() |
" given the leaked passive tree that included several nodes buffing greatly totem damage it might be unreasonable to NOT expect totem nerf. stuff like 'totem reserves % life' or 'totems drain mana' are probably not possible (the outcry...) but simple dmg nerf or point-blanking them or putting them on cooldown can do the trick totem builds break risk-cost-MF-clearspeed square by being good at everything so it is about time they get nerfed |
![]() |
Yet even more tidbits that's making release really exciting for me! Life buff? Yes please. Shock nerf? Yes please. Moar maps?! w000000t!
I can't wait until we can see the final tree and start making awesome new builds. Hopefully path of CI goes away now, or at least is not completely dominant against life builds. I am concerned that we are going to see tons of Scions around, but being that they are the new class I suppose that should be expected. I just want to get my hands on dat spectral throw :p |
![]() |
Lightning arrow micro transaction effect. Pretty pretty please.
IGN: Surging_Strike
|
![]() |
fist
You have entered Ghetto.
|
![]() |
Here are a few examples I've put together to illustrate where a level 80'ish character would be in terms of % to life. I'm not saying these are the best nor optimal but I know at least one of them works OK. A couple will probably need auras because they are lacking due to the fact that I tried to get as much life nodes as possible at level 80 (normally I don't build or play this way).
Fact is unless there is a buff to HP nodes then reaching Chris's numbers isn't possible and the developers shouldn't think it's possible. Even at higher levels it wouldn't be much more unless you forgo shield nodes and some armor nodes. This is a Facebreaker build or builds which don't need any offensive nodes to perform well. If this was something else it would be boring and not perform that great in dps. That's my point. Melee has to use all points to survive...no fun. Also note these would have problems due to lack of other core stats..dex and int. Ex. Build One. - Quick Facebreaker build where I get some Shield Nodes, bit of armor and as much life as I can. Typically I wouldn't go this route because it doesn't have enough resistance for me. I don't like depending on aura's for holes..but this build would need it. Point is to try and make a "playable" build at around lvl 80 and see how close I can come to the 250% to life.
Spoiler
+400 to Strength
+44 to Dexterity +74 to Intelligence +77 to maximum Mana +322 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 182% increased maximum Life 5.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +12% to all Elemental Resistances +10 Life gained when you Kill an enemy +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance 1% of Physical Attack Damage Leeched back as Life 27% additional Shield Block Chance Your hits can't be Evaded Never deal Critical Strikes 60% increased Defences from equipped Shield Life Leech applies instantly. Life Regeneration and Life Recovery from Flasks have no effect. 12% of Block Chance applied to Spells +20% Elemental Resistances while holding a Shield 10% reduced Mana Reserved 52% increased Armour 35% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 32% increased maximum Mana 27% increased Attack Speed 40% increased Mana Regeneration Rate Cannot Evade enemy Attacks Cannot be Stunned +14.8% Energy Shield +80% increased Melee Physical Damage +88 Accuracy Rating http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7dlhNrrE9vPdrKpXDfKcPC1yqVnz-6rGrgz3fNnAGqC0tz7-CunVZp6QVXq48kWvbKmVp4Suk-djxYpRYBo4plcqOLXy8B8aMjrhqW4Es6IAgFaI8XgNTeMUTQJxT32-ilivrFkB3HC7Rmn-j6QZ4ur22hv6YSEl34TvhNleE3TtZU1uacOGeu9HfsS4vqfnkWBLq8XV-KyvBS29gUCgmSvvTjIJKLVgiGFSn8s= Build 2 - Something closer to what I would play because I went after IR. Most of the better gear I have is EVA based so I need to utilize it.
Spoiler
+380 to Strength
+94 to Dexterity +74 to Intelligence +77 to maximum Mana +282 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 132% increased maximum Life 4.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +24% to all Elemental Resistances +10 Life gained when you Kill an enemy +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance 3% of Physical Attack Damage Leeched back as Life 23% additional Shield Block Chance Your hits can't be Evaded Never deal Critical Strikes 60% increased Defences from equipped Shield 12% of Block Chance applied to Spells +20% Elemental Resistances while holding a Shield 10% reduced Mana Reserved 52% increased Armour Life Leech applies instantly. Life Regeneration and Life Recovery from Flasks have no effect. 35% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 32% increased maximum Mana 27% increased Attack Speed 40% increased Mana Regeneration Rate 40% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour Cannot Evade enemy Attacks Cannot be Stunned Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +14.8% Energy Shield +76% increased Melee Physical Damage +188 Accuracy Rating 18.8% increased Evasion Rating http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7dlhNrrz3ayqVw3ynHKpWfP7qtIhfNnAGqC0ns1mnpBVpzCplaeEAef3vlFgGjg26BoyWK-AVnC7Rml4DU999tq-iqluAdy18k3jpBni6q6TrFkb-mEhplcqOP6PJd-E7zrhhNleE3TtiPFlTW5pw4Z670d-xLi-p-eRYEurxdX40k2srwUtvYHAD0CgmSvV7e9OIWAyCSi1dPFgiBjbnrlhUkOcn8sOrSml Another variation. This one is mana free and something I'm close to building. Thought was play it this way to get the mana gear I need (actually have it) then slightly redo and get rid of BM.
Spoiler
+430 to Strength
+94 to Dexterity +74 to Intelligence +77 to maximum Mana +337 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 142% increased maximum Life 5.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +24% to all Elemental Resistances +10 Life gained when you Kill an enemy +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance 3% of Physical Attack Damage Leeched back as Life 23% additional Shield Block Chance Your hits can't be Evaded Never deal Critical Strikes 60% increased Defences from equipped Shield 12% of Block Chance applied to Spells +20% Elemental Resistances while holding a Shield Removes all mana. Spend Life instead of Mana for Skills 52% increased Armour 12% increased Radius of Area Skills 8% increased Area Damage 35% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 8% increased maximum Mana 27% increased Attack Speed 40% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour Cannot Evade enemy Attacks Cannot be Stunned Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +14.8% Energy Shield +86% increased Melee Physical Damage +188 Accuracy Rating 18.8% increased Evasion Rating http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7dlhNrrz3ayqVw3ynHKpWfP7qtIhfNnAGqC0ns1mnpBVpzCplaeEAef3vlFgGjg26Boy7DhYrzpSZKOAVjrYRmnfvxpVT318u2EhxYri6oTv8B8B3F4TdO0Es6IApBnDhnrvFE0CcRv655FgS4M4Jd-srwUt73yE2UCgZU1uae9OIWBHfr6nMgkotXTxq8XSTWCIGNueub2BwA9hUkOcmSvV7Z_LDq0ppfrSNunjaiSqGYU= |
![]() |
I see so much crying about sporkers when sporkers aren't really the problem at all. My sporker doesn't clear anywhere near as fast as my melee char, and I've invested 20+ exalts in my sporker. Sporker dies more than my melee char (roughly 30 on sporker, only 15 on melee)
Lastly YES TOTEMS BRING THE MF, they don't have shit else to do! And by the way, you can't be GOD at everything at once on a sporker (without shavs), and if you had one w/o Shavs you'd probably know this. Chris already knows what needs nerfing, and so does most of the player base. Its those freaking (OP-as-shit) Low-life builds RIP squid summoners.
|
![]() |
The added life won't mean anything. From Chris' post the other day he mentioned "most" flat rate auras will change to percentage based. So, take a flat rate Grace on a BM Maruader, and project that flat rate lvl 20 at a little over 200 cost now being 20% of your entire life pool. The end result is that you may gain a few hundred health, but if you were running Grace before and after, you result in a lower overall health pool than before. Even with this health boost..
It's a ruse.... |
![]() |
Time to watch the trading cards sell for $1 on day one then be at $.05 the next day :D
|
![]() |
" or maybe all that nodes needed to take IR+US can be now used to take armor nodes (that hopefully have some life added as a secondary benefit). so the grace is not needed and that IR+Grace trick is finally gone. Evasion granting aura used in 99% cases to grant armor.. just.. just.. not right im not optimistic (that BOTW vide teaser has scion with 3.5k hp.. so nothing spectacular) but i see a slight signs of changes in good direction. |
![]() |