Your Crafting Resource Guide
Well I'm not good at this but I'm trying the The Systematic Alt/Regal/Exalt and possibly Eternal Method. I have an Item like this:
- Add Physical Dmg is ok (I guess...) - Add Cold Dmg is ok (I guess...) - Increase % Dmg is very low Is there a way to get the 17% increase dmg higher? (150+?). I have an exalt, and also some blessed orbs. (or is the Item crappy? I thought these are good values for a weapon with a high dmg, just some of them too low) I'm a noob. Playing only HC. => Deadly combination :) 2b || !2b That is the question! Last edited by Mongus on Dec 26, 2013, 8:58:20 AM
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" You got 3 prefixes. Squire's Local Physical Damage +% -> 10 to 24 Local Accuracy Rating -> 3 to 7 Freezing Local Minimum Added Cold Damage -> 19 to 26 Local Maximum Added Cold Damage -> 39 to 46 Razor Sharp Local Minimum Added Physical Damage -> 13 to 18 Local Maximum Added Physical Damage -> 27 to 32 So there is no room for any increased % physical damage. No longer a forum dweller, please use PM for contact purposes.
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" Regaled when it was a magic with only one mod. | |
Guys, I'm gonna try my first craft, so I'm not good at it.
I have 13exa left, do you guys think i'll need more to make at least a 280 pDPS? Here is the claw I'm thinking about to craft: | |
" This is actually the worst possible advice. Why waste 1 fusing on a RANDOM white, when you could save it to 6L an actually good rare? The chance that you'll 5/6L the white item is the same as the chance that you'll 5/6L a valuable rare/unique, so why waste it? | |
" I wouldn't spend any exalt on those rolls. You could get +23 attack speed +65% Physical damage + accuracy OR +130% Physical damage considering it has at least itemlevel of 62. Try getting better rolls with alt+aug then it will make better sense to spend some exalts. No longer a forum dweller, please use PM for contact purposes.
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Rozerozz's Crafting Log. My Mirror Worthy Project.
Decided to post it here for someone who want to get more idea how to craft an end game gear. And of course I added useful links for crafting there (Your crafting resource guide, Poe Mods and Mod Compendium). Hope that help. Regard. | |
can someone give me advice, what steps are the best, to make a decent rare bow out of this bow.
the sockets are not the problem, i know what to do if i want to chance something. but the rest. i do not want to lose the "50 % increased critical strike chance"
Spoiler
Last edited by mannihello on Dec 31, 2013, 7:37:07 AM
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Read some more. The 50% crit is implicit.
http://pathofexile.gamepedia.com/Implicit_modifier http://pathofexile.gamepedia.com/Harbinger_Bow |
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To start, I have read the OP several times, there are however, some things I am getting confused on or simply, do not understand.
I have the following item. I know the item level is 62. What I am trying to figure out is what is the min/max rolls the item can have. When I list the following, I believe it has the X amount, but could achieve up to Y amount. I just need confirmation on what I believe to be correct, if it is not please correct me. Weapon Elemental Damage X - Catalysing | 5 to 10 Y - Empowering | 21 to 30 Bow and One Handed Elemental Damage Fire X - Blasting | 26 to 34 - 52 to 61 Y - Blasting | 26 to 34 - 52 to 61 Cold X - Chilled | 5 to 7 - 10 to 12 Y - Glaciated | 19 to 25 - 39 to 45 Lightning X - Snapping | 1 to 3 - 31 to 33 Y - Shocking | 3 to 8 - 76 to 81 Life Gained on Enemy Death X - of Success | 2 to 4 Y - of Triumph | 8 to 11 Reduced Attribute Requirements X - of the Apt | -32 Y - of the Apt | -32 Is the above correct? Am I also correct in believing the Bow could be Exalted to gain another suffix mod? Thanks ;) Last edited by MishDj on Jan 1, 2014, 9:26:03 AM
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