Wand Skill Suggestion

The number of projectile per second can be modded by fcr, it would be somehow a machinegun spell

the % might not be balanced but the idea behind it the less mana you have, stronger your spell goes. This would create a double-edge situation

-People trying to reach the lowest mana point possible for better damage,but that way they come closer and closer to the no mana point so no casting and everybody knows what it does when a caster cant cast...

that kind of spell would no allow Leech, because it would be OP
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
So, then, is it a spell using weapon damage at a fixed base rate influenced by ias, and costs mana for those 4 shots?
Or is more less an attack skill with special properties
25% more attack speed, 40% increased attack speed, 25% base damage, can not leech?
And the obvious Mana Mechanics.

Anyways, one has to be careful what people can do with auras, a very high clarity could result in insane regen while having 95% reserved.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
"
UnDeaD_CyBorG wrote:
So, then, is it a spell using weapon damage at a fixed base rate influenced by ias, and costs mana for those 4 shots?
Or is more less an attack skill with special properties
25% more attack speed, 40% increased attack speed, 25% base damage, can not leech?
And the obvious Mana Mechanics.

Anyways, one has to be careful what people can do with auras, a very high clarity could result in insane regen while having 95% reserved.

I dont know lol which would be the best balanced system for that game... i just bring the idea and GGG with their talented staff make it POE compatible.

Anyway its not hard to think about spells, just have to have a large playing background and seek into your nostalgia, people will go crazy to see their 1999 mmorpg bad graphic but madly inlove spell dynamics rejuvanated
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Yay, another shameless necro!
But really, there's like 2 people caring for this, the rest need not be bothered particularly.



Recently in some other discussion about skills where we found out that new wand skills are apparently not planned in the near future :(
I thought it'd be nice to have a wand support gem.
Essentially, using this on any bow skill makes it useable by wands, sacrificing a valuable link to get more flexibility.

Would that work out?
It obviously wouldn't do anything for dual-wielding.

I also liked a suggestion of flab somewhere in the nether regions of this forum of a spell that turns the wand into a minion to follow you and attack on his own.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Yeah, I saw that too. Apparently it's not on their "small list of things to do." =/

When it comes to making bow skills work for wands, I'm not sure what to think of it. On one hand I deeply hope wands keep and build their own identity as the one-handed projectile weapons of the game, but on the other I think your support gem idea would be balanced and give way to plenty of new possibilities.

However, bridging that gap also seems like kind of a cheap fix for wand skills, and would also deter the team from making skills just for wands if we can already use what bows can.

In my opinion your Arcane Mortar and Homing Projectiles ideas are cool concepts but require a little bit of work.

For Arcane Mortar, I say that Fire damage is a good idea but should be converted from the physical damage of the wand, and that Burning Duration should increase by level.

For Homing Projectiles, I like how it designed, but I'm not sure how well it'd work in conjunction with Chain/Fork or Lesser/Greater Multiple Projectiles, let alone how those support gem types would work together. Perhaps those just shouldn't work with Homing Projectiles?

Mana Burst also seems like a really cool idea, though I'm not exactly sure how well it'd do. However, I don't like Fusion Blast, but that's just because I don't like the idea of spell damage having anything to do with weapon attacks.
same name in-game
True that.
I really just tried to turn the inherent bonus of wands into something useful for an actual attack;
Ultimately, the skill suggestion was meant to fill the gap for a unique DW attack for wands, using a single strong attack instead of just two.

For the homing projectiles, the idea was before chain/fork came into the game.
I suppose it would work like pierce, and just go about it's business after the first hit?
I mean, chain essentially already aims...
As for lmp/gmp, I sort of expected they'd be more powerful with this, so I added an inherent extra projectile and bad damage efficiency to make it less attractive.
However, unless the skill specifically allows it, I think every enemy could only be hit once?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

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