What Exactly Killed Diablo 3's Economy (and Implications on PoE)
I would like some sort of blacksmith/recipe type crafting in addition to self crafting. At the moment in every league its much easier to just pay outright with currency then to spend it crafting. I would like some sort of recipe type crafting implemented that we can pay a vendor in currency for items that we have either found in the past and sold to them for currency or can buy recipes for a substantial fee with the items generating random stats like normal
Last edited by xpose#1651 on Oct 28, 2013, 11:26:25 PM
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Although I understand I posted an entire article on hyperinflation, I just want to stress that inflation (or loot depreciation, or whatever you want to call it) is really a marginal issue at best, and a moot point at worst. I mean, look at Diablo 2; it's hard to think of a game with more rampant botting, cheating, and duping. Yet was it considered a failure? No. Do some people still find trading fun in the game? Yes.
Which was the whole point of the OP in the first place. Market saturation where interesting items drop is always going to trump an unsaturated market where the items are dull and predictable. The OP goes over the main ways to ensure items do not become dull: make the balance between the items as interesting as possible, and make trading as skill-based as possible so that trading feels more like a (fun) mini-game and less like just grabbing it off a shelf. Plus, in 3/4 of the leagues, market saturation isn't even a real problem anyway. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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I would think Diablo 2's economy functioned in a large part due to dupes. But it's true that item saturation is not so much a problem outside the standard leagues, specifically softcore. Hardcore will have problems too, eventually. Admittedly, I champion the cause out of my own bias for my standard characters.
That said, if the question is what killed Diablo 3's economy, then item saturation definitely had a hand. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 29, 2013, 2:20:18 PM
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What killed D3's economy is that they made a multiplayer game out of a single player concept. That means the drop percentages are adjusted so they make sense not for one person but for a full group which means a single player sees only a percentage of the good drops he should be seeing.
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Lack of ladder resets killed the economy. That and a lack of foresight.
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag |
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Nothing killed Diablo 3. It is a solid game that many people, including myself, enjoyed for a long time. If you got 20-40 hours of enjoyment out of the game, then it was good. If you got hundreds of hours, it was way beyond good.
Personally, I'll never play Diablo 3 again because of the removal of the AH. Trading is why I always stop playing PoE. It's awful. Trading in this game is more like a second job than actually playing a game. Both games get the whole concept wrong. It's easier to buy/trade for what you want than it is to find anything. That gives you the massive grind. The reason there will likely never be an AH in PoE is because people would actually get to enjoy the game and then move on. That would cost GGG money. The whole point of a f2p game is to string people along for as long as possible so that they might buy something. An AH would undermine that completely. God forbid you get a cool item and actually play the game instead of wasting hours of your time doing things you don't really want to do but are required so that you might actually get to do the things you want to do. Last edited by big_aug#3072 on Oct 29, 2013, 2:49:18 AM
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" My English teacher always told me to only use quotes when you cannot say it better than what someone already has. IGN Whoooppssy
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Brace yourself, I will say it now:
Trade in an ARPG is a broken concept! Why? Because it >>bypasses<< the lootprogression (obviously) Just an example: When you play your character and eventually get your skillgems to 20/20 by leveling, you actually made this progress for ALL of your future character, because the progression of those skillgems, which were done for 1 Character can be transmuted (by trade) to every other character. As a result a 20/20 gem has to take SHITLOADS of time in order to be balanced around trade. (Skillgems can be seen equal to all rare/unique items) But what if the game would go a different route? What if you CAN NOT TRADE in any way but instead you have an easier time actually finding and producing the items you need yourself? Maybe you could trade/convert currency items and crafting materials with other players, this would not bypass the loot progression. Personally I dont enjoay trade at all. It distorts the gameplay. I see that some people enjoy trading and consider it some kind of skill to evaluate items, but personally I think trade in ARPGs is a concept which is flawed in its foundation and needs reconsidering. You made an excellet post and I mean no offense but when I read: " It feels like puking. Why on earth is the anticipation of items so much tied to value? I abslutly do not care what an item is worth, but I think items are interesting if they do something what can be USED REASONABLE for a certain build. Yes, I am pretty sure a game without trade would actually be more enjoyable. However, interaction with other players via currency trade would be desireable, because it allows you to take different approach for accumulation items. For instance: one likes to alch as many items as possible, while others prefer to chaos high lvl items, so you might trade those 2 currencies with other people. I think loot 2.0 in Diablo 3 is one of the greatest ideas ever to "bypass the bypass of trade". Trade in a smaller frame is fine, but best items SHALL NEVER BE ACHIEVED by trade. |
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I love the idea of silent auctions, though it might have a flaw or two.
But I would be willing to ignore the flaws and have fun wit the auctions XD "Ta-Ta, not-a-cockroach"
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" Diablo is not the one that came up with Proxy Bidding, other sites handling real money did it first to protect their customers. A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate. |
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