The Shotgun Bitch - ele crit frenzy/split arrow CI bow-witch - 110k+ effective frenzy DPS
Hate it when the title is just a lure and its not really 100k dps
The best item in the game. All these badkids raving about the Blood Dance when the true king of frenzy has been out way longer. With this build (using 20/20 frenzy specifically) Darkray Vectors essentially give the equivalent of 12% increased physical damage, 23% increased attack speed, 4% increased evasion (all from +1 frenzy charge), 40% movement speed, 20-40% lightning resist, and a 16% chance to dodge all attacks. Now try telling me that's not OP. Its not OP ... rares give light res and ms, the dodge is shit, the dmg and ias are nice but additive not multiplicative and certainly not OP. And besides blood dance is more for life builds, or someone stacking regen with ZO. You like the boots, thats cool, everyone has favorite items. But nothing OP or BIS about it. Last edited by mvm199#0755 on Oct 2, 2013, 12:26:24 PM
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" Oh it is really 100k dps, but most stuff dies before it's shock stacked enough to get to that level (ie, quickly) Evidently the general tone of my post was misinterpreted slightly - I like darkrays sure but I wouldn't for one second consider them to genuinely be the most desirable item in PoE, and I like to poke fun at more "conventional" ideas as well (the other main example being chain), rather than actually decrying them as inferior in all cases. I'll say it right now - the blood dance is indeed a good item but, as you say, more suited for (low) life or ZO builds - they work incredibly well with a low life shavs build running blood rage for instance. OP is a very very subjective definition, definitely applicable to items when used in certain buils more than others. Used on a build with max 4, 5 or even 6 frenzy charges, I'd say that Darkrays are definitively underpowered. You're also right, the damage is additive, but it's pretty much the only boots in the game that give a definite dps increase (blood dance and sundance do too, but less so - wake of destruction may provide larger dps boosts for some builds). I regard it more as a bonus to the item than a primary attraction anyway. As for "dodge is shit"... I'd have to disagree there, you're essentially gaining the equivalent of 4 endurance charges up whenever you have frenzy charges (though with the added possibility of avoiding stun). Or the equivalent of 16% more ES (multiplicative). Whatever you prefer. Or that would be very roughly equivalent to having boots with approximately 270 ES (with my relatively non-ES-focused gear, accounting for +%ES nodes). Maybe not absolutely gamebreaking on its own, but definitely a nice addition. No boots provide 40% MS though - this is meant to be a fast clearing build so that extra 10% definitely helps :) Sure rares can have multiple resists too but frankly, in my opinion at least, you'd need a pretty damn awesome pair to match darkrays with 8 charges - for me it's (very roughly) equivalent to 270 ES (for comparision, I think the highest POSSIBLE ES for boots with movement speed is 169) 120 EV 120 AR (upto) 40% lightning resistance 40% increased movement speed 5.6% DPS increase Since it's not too hard to max other resists on other gear, there's not really any competition for the best boots for this build imo. These boots have 3 mods superior to or unavailble on rares - dodge (ie, ~270 ES), 40% MS, and dps increase, as well as standard lightning res and EV/AR. Whether it constitutes OP is a matter of opinion. Personally I think that as an item, the boots are pretty well balanced, but when applied to certain builds, they become extremely powerful. I'm not going to say OP here since frankly I'm not invincible and I'm replying seriously. I said it in a bit of a half-jokey tone in the main post. Items widely considered "OP" are those that become extremely powerful on a large number of builds rather than a few relatively niche ones such as this. For try for see and for know. IGN: Sap Last edited by Bed#6416 on Oct 2, 2013, 8:01:32 PM
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i've ran maps with him - the damage is retarded... Confirmed ridiculous dps
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Those 5 or 10 extra ms make no difference, you have quicksilvers and enough run speed. Unless you like more desync XD
16% dodge is absolute shit, it stacks multiplicatively with evasion, so its even less. And unlike evasion, has no entropy. You get hit most of the time in the gorge video. You cant compare dodge to endurance charges, one is avoidance, the other is actual mitigation. If you have 3k es and you get hit for 3k damage, the endurance charges can mean the difference between being one shot or not. The evasion / dodge wont save you in any way once you get hit. Same with more ES, its more valuable than dodge. And when you advertise dps, you advertise your screen dps ofc. If everyone had to make a topic title with his dps with curses and shocks and diamonds, we would see 500k dps flicker strike and 2mln discharge topics. Fwiw, I like your build. Have you tried vaal pact? |
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" Hehe thanks, hi " I agree the extra 10% isn't enormous but it's still nice, and saves a few seconds on each map which does add up, max efficiency innit :P Desync is indeed an occasional annoyance haha Well the total damage mitigated from endurance charges stacks multiplicatively with evasion too so isn't really any better in that respect. Dodge also accounts for elemental attacks (though not spells), unlike endurance charges (assuming resists are maxed anyway). I won't deny that mitigation is more useful than avoidance though - the trick is not to get hit by any 3k hits, luckily there aren't many :P the really big hitters like vaal and kole are pretty easy to kite though. In the long run the total damage avoided (assuming no 1shots ^_^) from 16% dodge would be greater than 4 enurance charges though. And you'll get stunned/status afflicted less. yay. And yeah ofc i get hit but I (usually) know my limits, I wouldnt be standing within melee distance of vaal ofc, but a few white hellions are fine :P and the frenzy/fleet/exposure mods on that map make kiting quite a bit harder and damage higher anyway so some damage is bound to come in. As for dps advertisement, I suspect that's more because a lot people are too lazy to/don't know how to calculate dps properly accounting for non-tooltip boosts tbh :P But I do see your point, I'll modify the title for now to make it slightly less ambiguous, might change again later. Thanks, personally I haven't tried out vaal pact no. I don't really feel I need it that much, and I prefer using my points on dps rather than survivability but that's a personal choice. I'm pretty sure it would be viable though, and definitely pretty necessary if somebody was to make a HC version. Not gonna lie, I have quite a few deaths with my anarchy guy xD (A lot of them avoidable tbh but I'm a big risk taker haha). I've written a bit about this in the skill tree notes too. For try for see and for know. IGN: Sap Last edited by Bed#6416 on Oct 3, 2013, 10:25:15 AM
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What would your new build look like for 1.0? :)
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Craziest build. One shots mostly everything. Cheap too
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Any update on this build for new patch? Want to respec a witch into either crit split arrow or La
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Update please!!
With some suggestions for HC players and new Aura %. |
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regarding the 1.0 update:
Yeah I've been pretty busy with uni lately so haven't properly respecced any characters yet(started a vaguely similar life-based version on dominion). The main change to this build would be to auras - running more than 2 (with reduced mana) would be impossible. I suspect Discipline and hatred would be best, though if survivability becomes an issue discipline and grace is an option too. Regarding the tree, I haven't looked into it extensively but I might suggest something a bit like this. For HC (or squishy SC) players: rejoice, for vaal pact is now within easy reach so just get rid of a few other nodes and grab that as well. I haven't actually tested any of this yet, and I'm not sure what effects the changes would have on survivability and DPS, so these suggestions may well change in the future. I intend to get round to making a more substantial rewrite at some point, but for now those are my suggestions :) For try for see and for know. IGN: Sap Last edited by Bed#6416 on Nov 12, 2013, 5:33:53 PM
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