Season Four, Event 115: 1 Week Turbo Party

Just because you can freeze all the non boss monsters doesnt mean it is efficient to do so.

I am higher level than when you died with just over HALF the play time.
http://poestatistics.com/events/1-week-turbo-party-s04c115/dumpstarrian.html
http://poestatistics.com/events/1-week-turbo-party-s04c115/retardeddroprates.html

Did merci vaal at 61, solo of course. Cruel vaal was harder as I had to do it with less than 1200 life and non capped resists as melee. Returning to the game after a month break was a blast. Love the turbo.
I find it funny that Hilbert had just assumed he played less then kripp.
First of all we were all witness a Kripp Summer Slam Shutdown of Hilbert, which I found hilarious.

two, Page FIVE of this thread (page 6 is hilberts post).

http://www.pathofexile.com/forum/view-thread/528206/page/5#p4780205


Three... Hilbert has been a cancer of this game and its forums since as long as I can remember. He routinely accuses people of "no life" and "not paying taxes" and just other inane babble while in general playing so much it hurts my brain.

His build in CB was some weird tank build that did no damage so he had to play 3x as much as anyone to keep up in leveling. He would constantly challenge people to fight at bandits, and if anyone decided they were sick of his crap and went there to kill him hed immediately log and go on a rant, or take one hit from you and log out.

Over the years, and I quite frankly cannot believe I am saying years when it comes to this guy, I've reached the following conclusion in regards to Hilbert:

1. He is mentally handicapped in some way, and is therefore deserving of some slack on our part. He personally strikes me as someone with Aspergers Syndrome. This game might be a great outlet for him, but he needs to understand that some things don't fly on the forums.

2. The vitriol and insane posts are because he is genuninely angry and upset about these things, and blows everything out of proportion, and ruins the forum experience for a lot of people.

3. This is all an elaborate troll, one of the most amazing trolls ever concieved on the internet that goes on for years and years. It involves the number of line breaks between paragraphs, the odd grammar, axiomatic game balance statements and denouncing the very way he actively plays the game.

The main reason I've never asked to be a Mod of the GGG forums and help police the game I love is that I think banning Hilbert or limiting his post length to one paragraph would be one of the most productive, and community promoting actions the mod or GGG can do. Since this hasn't happened yet, for reasons as yet unknown, I can only assume that while Hilbert is something of a running joke to most people who have been playing this game for some time, GGG is forgiving of his horrible forum presence.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
"
Morsexier wrote:


1. He is mentally handicapped in some way



I don't think you'll find anyone to disagree with this statement, even if the other two were true.
"
Hilbert wrote:
How about you type /played? That's the major difference. I was also at maps at day 3 but unlike you my playtime was less than half of your playtime.


Dafuq?!

So you claim that Kripp's playtime was NOT less than half of Kripp's playtime??

If you actually took a look at poestatistics, you would quickly realise that it is Kripp who played half as much as you (give or take a few hours).
Last edited by Hassefar60#0882 on Oct 4, 2013, 5:35:56 PM
"
Hilbert wrote:

YOU think it's better but your opinion is not the opinion of the majority.


Hilbert confirmed speaker of the masses (not).

"
Hilbert wrote:

But play underpowered builds once like a venomancer and suddenly D2 will look hard.


Underpowered builds like VENOMANCER?!?!



Thanks to Mors for his post, he is indeed ruining my forum experience for mentioned reasons.
"
Hilbert wrote:
Inefficient build lol?

It's all about a gearcheck. Most of my stuff was underleveled gear only in use because it had correct links.
Not enough grinding failing the Gearcheck that's the reason I died. No other reason.


When did ARPGs stop being a gearcheck? Isn't that the purpose? Finding better gear to progress?

"
Hilbert wrote:
"
Everyone knows closed beta was a joke compared to now as far as difficulty is concerned. I think most people are happy with the overall shift.

YOU think it's better but your opinion is not the opinion of the majority.
The majority of players left!


No!

"
Hilbert wrote:
Weaker characters did easy maps, stronger characters did harder maps.
You overestimated your ability you died.


Well, You are describing the current situation. You have to know your stuff, and you have to be very cautious of everything you do.

"
Hilbert wrote:
And it seems you forgot about Reflect of CB. It was once 100% then 25% and even 25% killed most of your characters.


So, there you like beeing one-shot because you did not see the reflect aura? You are constantly contradicting yourself, are you aware of that?

"
Hilbert wrote:
Reduce <x%, Resist <y%--->I get hit I die.


Has been that way since diablo I!

The lessons learned from your post: You are pathetic and whiny and selfcontradicting. I've never before read anything constructive from you. Just leave us alone with this game.
"
Swarox wrote:
"
ckay27 wrote:

Spoiler
24 hours of RNG:

Alc'd



Dropped



I love this game sometimes =D


looks like rmtd


RMT? Lol. I hope this was a joke, jealousy sucks ;/ I dropped an exalt the next day too and bought 50% 4L IIR Aurseize, if that makes you feel better. Finished the race at 76 earlier, as I have to give my mum away at her wedding tommorow.


Link to iceshot build: http://tinyurl.com/ovx8sl8

Not optimum I'm sure, I made it as I went along, I had planned to go power siphon originally and then dropped iceshot and decided I wanted to do something different. Also, if I haven't specced enough damage, that's because I had an amazing 41-100 1.71aps phys grove bow until 65 and then replaced it with this thicket so I took my gear into account when I chose where to go. I had 5k AR and nearly 4k life in the end. Not bad considering missing hp on gear.

Here is the rest of my gear:

I had a 90% pierce chance and about 1.2k tooltip, maybe a bit more with frenzy charges. If anyone has a suggestions for my skill tree please let me know =) Break until full release now! Excited!
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
Last edited by ckay27#1488 on Oct 4, 2013, 8:02:34 PM
"
Heh. Hillock is pretty tough on regular leagues, and you overestimated your ability on turbo. Instead you blame your death on the game becoming an MMO.

That had nothing to do with the ability. His leap wasn't that bad and a level 67 Kolesmash didn't kill me either. We did 5 Dunemaps before. Higher level bosses like Hybrid Widow, the buffed Reef Boss etc didn't do much damage either.

In fact the next defense,life or ES nodes were far away, even if I would have taken them they would have done nothing but lower the killspeed for only some life, simply because only my Armor was an elegant ringmail, everything else was lower level.
I was even in the Granitemode!


It was only a failed Gearcheck nothing else because nothing else but items could be much different. Immortal call wouldn't have helped because he appeared next to me similar to one_weak_raymo died to Koles smash because he teleported through my Icewall barrage.
Of course I could blame desync but since it was Turbo and I got 3rd the last 1 week Turbo I knew about desync and had counter measures against it-->Permafreeze abusing Shotgun mechanics.

Nothing much you can do there.

This had nothing to do with the ability to play or the build. It was just like D3 Inferno.
Stuff isn't good enough-->You get oneshot.
To get stuff you must grind hours and hours(which totally sucks). Compared to prenerfed CB Races I had like 1/20th of Currency.

And especially you should know that I ran the hardest maps possible in CB because you didn't wait for me on a TC Spiderforest map and ran into a really nasty pack. There was a reason I didn't rush hard maps.

This is the huge difference between CB and OB.
In CB Rares were far more dangerous than bosses beside Turbo bosses.
You could play without having full resist. Claiming that Mapping without full resists or high reduce is optional is an obvious lie because the received damage on full resists already says that if you got 40% resists heavy hitting objects will still kill you.

In OB everything gets reduced on a Gearcheck. I had 75% ligh res and even then a full Rolling Thunder attack from Piety without enfeeble took down 2k ES(I almost died with 2 shock stacks), while normal hits took 500 ES away,so a character with 0 resists receives 8k damage from a non enfeebled Rolling thunder and and 2k ES from a Lightning Storm Bolt.

Now show me a level 61 character who would survive this?
Even with 30% light resist that would mean the character receives 5600 Damage. Only a high ES character without resists survives such a hit.

Everything got reduced to gear. So much for "Infinite build possibilities"
My character simply had following Gearcheck:
Fire pass
Cold pass
Fire pass
Chaos fail(I also might have be killed in Wharf/Bog if Slitherskin teleported next to me and Shotgunned me or a random Bandit/Skeleton/Trapper with a GMP Chaos attack.)
Physical fail

If it were an all out damage map like in CB and a no damage mob map wouldn't be able to kill the character, I would have accepted the rip as my own fault.
But a map without having a single damage mod and the only bigger change I could do would be to obtain better equipment by grinding and Trading? No thanks!
GGG promised there would be a better risk reward system for a long time. But in reality it got worse than ever.



I am certain I don't misjudge my skill. I know pefectly well how good I am at shooters/RTS/ARPG.
This rip was caused by stupid One Shot Mechanics and nothing else.
Most rips during short races were my own fault.
After the life nerf, there were several stunlock rips aka desync.


I gave feedback several times, that damage has to be scaled on characters having no resists or reduce aka EV Ev/ES and ES characters.
But no all Quarl did was "Let's buff evasion a bit so evasion characters get 15% more evasion with the same EQ"

Iron Reflexes will never go away in such a poor game state, because an evasionbased characters will certainly die at some point.
Even at 95% after 14 hits the chance to evade a fatal attack is 0,95^14 which is only about 50%.
After 27 potential fatal attacks you are only at 25% chance of survival!

I see how Quarl thinks but he is to fixated on certain problems and doesn't see the overall effect. Such as ruining midgame by making Clarity far more expensive and less effective.
Or totally ruining Regenbased lifebuilds by nerfing lifenodes without buffing Regennodes back to 0,8% 1,5% and 3%.
There are many ways to fix problems without keeping linear functions and changing the offset and gradient.

For example:
You have a problem that certain skill is too effective on high levels and it has a linear progression. Let's say it becomes to powerful at level 6 and the function of the gem is f(x)=2x.

A proper fix for high levels only would be:
f(x) = { 2x for x=<5 , x+10 for x>5

This fix would only affect level 6+ while lower levels still have the old effect.


Adding MMO Gearchecks is only a desperate attempt to make the game look hard. Another way would be the ancient Nintendo way to add horrible controls.

Real hard games overpower you or barely give you time to react. The Turbo Weaver summons are a good example. But tripling the damage Weaver does was unessesary.
The normal Turbo Brutus/Mervail/Vaal fight is a good example of testing a players skills.
There are ways to make a game harder without resulting to desperate MMO Gearcheck One Shot Mechanics.

For example how could you make Hillock harder without One Shot mechanics?
Give him the ability to Summon Vaal totems. Let him summon those craps causing Vulnerability.
Give him a harder Reflect+ Regen Aura and cause Punishment on hit.

Or how about Viper Strike+ unlimited Conversion Trap and Flicker Strike. That would make party play really hard because he would convert spark totems and other players and suddenly players have to deal with friendly fire for a short time.



"
Prime example of a slippery slope fallacy. It's ridiculous to even think this might happen at any point in the future.

Have you seen Plants vs Zombies 2?
Have you ever seen a Browser game in the 2003 era claiming:"We will never be pay to win"

The release will only be a 4 week peak again and then only the MMO players will stay and even they get pissed at some points I saw some really persistent MMO players quit 1-2 Months ago with a status message: "Game is dead"



"
Why do you even still show up here if you hate the game so much?
I think I just got a semi-bad case of depression while reading through your post history, jesus christ man, wow.

wow.

I am an active modder.
GGG promised own leagues I want own leagues with user code changes so I can undo crappy changes and have an enjoyable yet hard league, which won't be dropped by the majority of players after 4 weeks.

And of course because of "Told you so, why didn't you listen?"



@Krippers
PoE Statistics is buggy as hell, it doesn't register AFK times and counts level ups and even Forum online Status was registered at some point as "Online".
I assumed you played 12h the 5th day too.

According to PoE Statistics this has to be the biggest case of a nolifer/botter ever seen.
http://poestatistics.com/users/technique/technique.html
Really? Nope.
According to PoE Statistics this user would even have a 6,5/7 days exp time during a 1 week race.

Idling and AFK times aren't counted and unlike you I did several breaks, while being online.


Look for example:
16h 114 -3 40 0 17,961,336 +39,615 1h +3301
What the hell is that supposed to mean I played 1h and killed 1mob?

4d 14h 41 0 72 0 446,995,587 +5,535,530 35m +790790
4d 18h 42 -1 73 0 486,351,882 +7,655,328 1h 10m +546809
I did maps and my 35min time is far superior?


I can tell you that much:
Day 1 4,5h played and stopped in A2 Cruel
Day 2 ~8h played till A2 Merciless
Day 3 ~8h played I even lost track of my group and they were at docks already for being afk
Day 4 ~9h played A3 Quests + Maps
Day 5 14h+ played it was a holiday.

Since we all know you don't do breaks:
Day 1: 13h
Day 2: 12h ->Day 1
Day 3: 12h
Day 4: 16h ->Day 2
Day 5: 6h

Sadly the message log doesn't save server messages. I remember checking it once on Day 3 and it was under 1day.
So if we take the first 4 days we are at 30h vs 53h
So you wanna use Day 5 as a counter argument?
But you won't understand the meaning of a bridging day. It's a day where a public holiday falls on a Thursday, so around 80% take off the friday and the remaining come to work and only prepare stuff for monday 3-4hours technically it's like a 4 day weekend.
But I can assure you that my days looked like that ~8h sleep/~6-8h work 8h play.
Living near the university and writing on a thesis has an advantage, that can handle automated stuff during races, you only have to attend to meetings(usually there aren't any during bridging days and writing on the thesis can be delayed unless you have to submit reports to your boss.


"
Just because you can freeze all the non boss monsters doesnt mean it is efficient to do so.

The build is quiet efficient because it's heavily abusing poor shotgun critmechanics.
Boost your icespear, so the 2nd form has 100% crit boost the multiplier. LMP+Fork and you have 9 projectiles with only a 1 slot and 5% penalty compared to GMP and crowding monsters.
And guess what the forked crit icespears are critting again because GGG hasn't fixed poor shotgunning mechanics and the forking projectiles are in their 2nd form and gonna crit too.
Basically it's the iceform of the Spork build.

I died because of a failed Gearcheck vs Physical damage nothing else. There weren't any player mistakes involved. cncn and dime didn't do a single mistake.
This had nothing to do with the build because PoE got reduced to items just like D3.
It's hilarious Chris saying "He wants to see the time of offensive builds again"

There are many videos of players doing not a single mistake on maps but yet they get oneshot because a Resist Gearcheck failed.
That's just poor game design nothing else.





"
Three... Hilbert has been a cancer of this game and its forums since as long as I can remember. He routinely accuses people of "no life" and "not paying taxes" and just other inane babble while in general playing so much it hurts my brain.

I can't hurt something you don't have.
Your hate towards me comes because I know you are a D2JSP Powertrader.(Ah of course your fools gold value changes because of another game) be happy that GGG doesn't ban players for JSP it's only a written rule. Even a player basically admitting he uses D2JSP and creating threads didn't get banned.
I called you D2JSP scum on the very first day on a 1 week race. You even created Multiaccounts/similar characternames and pretended to be me.
The most hilarious thing are CT races. You cry "Kill Hilbert Kill Hilbert" in your astmatic voice, it's so obvious that I can tp out/leave on the first lag spike.
But in fact your "elite racer" party lost 4 times against our party, when you weren't heavily overleveled. But how come I never met you in Solocts? Oh right because ganging up doesn't work there.

"
His build in CB was some weird tank build that did no damage so he had to play 3x as much as anyone to keep up in leveling. He would constantly challenge people to fight at bandits, and if anyone decided they were sick of his crap and went there to kill him hed immediately log and go on a rant, or take one hit from you and log out.

If I played 3 times more than you, I would have had over 7 days playtime.
You got carried the first or second one week race and even then you had barely 7h less playtime. The max playtime I had on a 1 week race were 3 days during vacancy.
In another race you had 17h more playtime than me yet you were behind me.
And you got it wrong DDT or DTT on a levl 58 Marauder after dying at level 72 created new Oak instances but never went in. There wasn't a single fight.
I call players doing 20-30h rushes no lifers.7x7-8h (+3-4h on weekends is maximising the game time, while handling real life)


"

Morsexier bla bla bla that will soon read [removed by admin]

If you want to fight just say so. You know nothing about me. If you would know the slightest thing about me you would be quiet. But I can tell you that you are predictable like a traffic light. The first thing I would do is to get your Fools Gold account locked.

"
3. This is all an elaborate troll, one of the most amazing trolls ever concieved on the internet that goes on for years and years. It involves the number of line breaks between paragraphs, the odd grammar, axiomatic game balance statements and denouncing the very way he actively plays the game.

I activaly raced in Season 2. I was fed up with OB after 2 weeks and join a 1 week Turbo, that makes me actively play the game? I get 10-14 points each race I participate and I only race till a certain reward? Where is your logic? You on the other hand did every single Trophy oh right naming and shaming isn't allowed else I would post some exposing links. ;)


"
The main reason I've never asked to be a Mod of the GGG forums and help police the game I love is that I think banning Hilbert or limiting his post length to one paragraph would be one of the most productive, and community promoting actions the mod or GGG can do. Since this hasn't happened yet, for reasons as yet unknown, I can only assume that while Hilbert is something of a running joke to most people who have been playing this game for some time, GGG is forgiving of his horrible forum presence.

Does long text make your head hurt? I give feedback what I don't like about this game. While CB had positive Feedback OB has negative feedback for valid reasons.
Says one of the most harrassing users ingame and on the forum:
Spoiler
[IMG]http://i.imgur.com/IbPSDw6.jpg[/IMG]

Should be a screen between end of Season 2 or Beginning of Season 3 but I have more screens like that on another Hardrive. Prior to that you even said "Not on PoE" when I called you JSP scum.
To me you sound like somebody getting bullied in school and needs a virtual enemy? Like I said, just say so that goes for every older user who wants a quarrel ;)
But if you want me to quit so bad just make GGG stop advertising PoE as ARPG and make them advertise it as MMO. I certainly won't play the game anymore if it's clear that PoE goes MMO and has a different target audience.
This includes mentioning "similar to Diablo 2" etc.
Go MMORPG and compare it to MMORPG.



"
Hilbert confirmed speaker of the masses (not).

Where did I talk about myself? Learn proper citation. I said that moster players quit.
They didn't post feedback. They just quit.
Krippers gives feedback from the sight of an MMO player.
I give feedback from the point of view of somebody hating MMOs



"
Underpowered builds like VENOMANCER?!?!

Yes play a Poisonnova Necromancer on D2 Classic.I don't talk about D2 LoD 1.10+ where it needed highrunes for that Poison damage Runeword and 10 skillers + unique sc.



"
When did ARPGs stop being a gearcheck? Isn't that the purpose? Finding better gear to progress?

Nope that's the MMO Genre. If you have a look at older ARPGs take Diablo1(I don't like using D2 as example because I usually talk about the time I played and not about 1.10+) for example you could play it in one turn.

The best items of the game were magic. Uniques were good but not

A weapon/spelldamage check ok but that reduced it to how long do you have to fight mobs.
Motivations on ARPGs were either reach the max level or obtain perfect equipment, which made your character stronger.

Also ARPGs were evasion based which was copied from D&D/ DSA rulesets.
Meaning the damage is fixed and your armor deceides how many hits you evade.
Modders thought there wasn't enough challenge in ARPGs and added special really hard quests.
Which usually had harder bosses(not oneshot) or tweaked AI.
Moddergroups were really active between 2002-2005. That was the time the first MMOs came to light and inspired by Final Fantasy they added something like Superbosses, with a high risk reward ratio, usually characters died several times fighting those bosses that's why MMOs didn't have a HC Mode and at some points game designers and marketing strategists had the idea to add One Shot Mechanics to MMOs. Basically it became next to impossible to kill certain bosses without certain EQ. The goal was either to make players play as much possible to receive more subscription fees or buy better items on the company based market, a win win situation for the company.
The more successful MMOs did it like that: Addictive gameplay and drops which weren't bad but not enough to progress.

Because it was successful those ideas carried over to ARPGs, but it doesn't make sense to add those in that Genre if you don't have a Pay To Win Market or a subscription fee.
Such a system makes no sense in PoE unless GGG is owning the itemshops and they deliver the items and some weeks later they ban the user for RMT.

But the same thing has carried over in many Genres. For example regenerating health in shooters instead of collecting Health Packs or Super Units in RTS which are able to wipe about tons of normal units.
The sad thing is that this prevents innovation. There are many games with innovative ideas but they won't be successful if they don't drop certain parts.
There are more realistic shooters where you are bleeding if you are shot your vision becomes blurry and aiming gets harder.
There are highly strategic RTS.

POE has an innovative Crafting System, but it is ruined due to bad droprates.
Difficulty can be reached through another way, without having one shot mechanics.


"
No!

Erm have you seen the amount of players at launch? The majority left after 4 weeks.
I think some I have seen some CB players quitting like 4 days in OB.


"
Well, You are describing the current situation. You have to know your stuff, and you have to be very cautious of everything you do.

No I am not. In CB there was a receipe 2 items of the same name = alchemy orb.
Those orbs were used to craft items and maps.
While the non damage mod version of the map wasn't dangerous for players a map including damage mod could be dangerous and a map including several damage mods was dangerous.

There was no Gearcheck like my phys reduce is bad no matter what I do Hillock will One Shot me.



"
So, there you like beeing one-shot because you did not see the reflect aura? You are constantly contradicting yourself, are you aware of that?

No I don't watch record of Prozon for example I think "Metronomy dies to Reflect".
I think it was the 1 month CB ladder.
You weren't oneshotting yourself you killed youself because you spammed many LMP/GMP mostly LA and many hits killed you. Just like Lightning thorns.
If you didn't hit many mobs you were fine.
You hit too many mobs and didn't take care you suicided.
One of the witches in the last 1 Week Turbo races used an EB elemental fork damagebased EK spec and had EK on the primary mouse button. When he hit a single mob he received like 3% damage.(It was an elemental reflect map)
But as it goes in Turbo we ran into a huge pack of mobs in Dry Peninsula(level 60 that time) not really dangerous and the player accidently clicked a shield crab and hit several crabs and small monkesy and EK forked and hit several crabs again in total far more than 20 monsters and the witch instantly died we all backed off popped a Granite/used immortal call because we expected some heavy hitting pack.

In fact Reflect alone wasn't dangerous but using Reflect on AoE Attacks/Multiprojectile attacks with the old diamond flasks was indeed dangerous. It wasn't reflect of a single mob it was reflect of many mobs.

But you are right 100% reflect killed everybody, because at that time characters usually had more damage than life.


"
Has been that way since diablo I!

Then you never played Diablo 1.

Diablo 1 needed your level being around the area level beside the Butcher quest who kicked your ass unless you were level 7-8.

Then there were those Acid spitters which dropped acid on death.
Even you got hit single ones weren't dangerous but the masses were.

Or Red Vex and Black Jade. They couldn't oneshot you. There were many projectiles which made it hard and your use of potions was limited.
Hell Knights were also only dangerous in masses.
Magi used 2 elements and you certainly didn't have enough gold or luck to protect against both did they oneshot you? Nope.



I copy and pasted hilbert's post into word and its 10 pages long... holy fuck can you write me an essay about how you really feel?

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