[3.0] How to Flicker. Two Handed Weapon Edition!
" I'm sorry if I came across as hostile. It's true that at level 74 you gain 100% experience from monsters at 74. But you also gain 100% eperience from monsters at 68. Which means it's most efficient to run those maps safely at high speeds. When leveling in the 70s and early 80s it's best to do maps about 8-9 levels lower than you. Doing t7 maps at 74 is basically wasted xp and currency, and even time. Though if you have tons of maps to spare, then take it all with a grain of salt. For try, for see, and for know.
This is a buff |
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So...I tried, for the first time ever (ever...ever...ever...echo...) to come up with a workable passive tree on my own. I used this guide, mathils, and a friends advice...and eventually came up with this monstrosity: http://poeplanner.com/AAIAAVhBQUlFQVFBQWZia2RGZXlLOE9sR3hJTEtrSVRaUjM0QjNLbVV2VFozNDNoNmgycGxUYWx1cVNlLXA4QWFlV2lFNzNnTmJ6dkJCTnJCWVNHMThsOF9WYlZETVhUdHJsQTFraG8tOWtnVUlKN052OVhETTB6X0JTMy1hXzZQMkwzeUw0elA3dzd5bk5JaHB6QlR1MW9hMWxnVHlVM2pQZnhRUjI2WFZ3MEI1MFNlWmFlbVYxaGo1RkgzdnZPYkdfb1VUU0ZnTVo2WGVXaGxKZF84UzNUeFFLQUpsdlBkdGl5OG55bWxScmRlRXprTy1PdWtHUmlSMDJfdlRpRlY2aGhrVW1GUzNEMHMtX2N5d2FOT01zVlRCM1dLSW56WjRtRVg0ZHd5d0tZbklEQjNKdmhJZUZuLUUwd0ZQSGFzejM2dGphVTFzb0FNY0lhME83YUZwX1ZoSjU4PQAIQUFBQUFRQUEAAA==
Really looking for opinions here. I've never been a fan of dodging, so I went with iron reflexes. Since every single piece of gear I plan to use (currently) is hybrid str/dex I figured this would be a great node to take. I amped up the leeching since I planned to try out brutal instead of impact as well. The build has a lot more life and only misses a small amount of damage from what I can see. I am missing somewhere around 50 dex though. I don't know if they are good or not but since fortify would be up more or less 100% of the time in this build, the passive nodes seemed fairly powerful. As I get better gear I can remove some of the +all resist nodes and move them into other spots, although I'm unsure where yet. I would still be using the same skill gem setups as this build I think, I see no real reason to deviate from that. I might work in a totem and remove the auto counter attack skill, but I don't know if the totem is really needed? Honestly, I just wanted to try my hand at creating/modifying a passive tree. This is the first build to actually get me excited to play the game since release (yea, I took a long break...nothing interested me) and I just wanted to try and make something. I have no idea if it's even viable, I'm guessing it would get completely destroyed, but I wanted to try ^^;; Any recommendations? Also...if (big if here I guess) you think the build would work, leveling progression advice would be so nice...I have no idea where to aim for first. Haven't played in years. Anyway, sorry to ramble, thanks in advance for any advice. [edit] The mana leech node is there as a crutch, it would be removed once I no longer needed it. Last edited by sutasafaia#1977 on Aug 3, 2016, 4:29:33 AM
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Well ... it is certainly vialbe, though i don't think that it is the most optimized way of building up your character.
Personally i find the dodge/evasion/armour hybrid defenses (when it comes to this build) vastly superior to armour only but that doesn't mean that your tree isn't viable. I'd say go for it, test it out, see the results and tweak your character if needed. :) One thing though ... i really don't think that spending points into life leech related nodes is needed ... or ... of any good really ( when you have more than enough from other sources ) "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Aug 3, 2016, 11:48:17 AM
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Thanks. I may just end up following your guide instead since you've obviously had more practice/experience with making them, I just wanted to mess with it. I modified my build based on your ideas though, this is the "final" one I came up with. I did drop iron reflexes and a few other clusters since they felt out of the way, cut my spending down from 120 and the like.
www.poeurl.com/ISR If I did follow your guide instead, I would only make very few changes, mostly on personal preference. Something like this?: www.poeurl.com/ISS Basically, the only change I would make (and not even needed if I get to 100) is to remove that one life regen node from templar/marauder (I forget which start that is) and grab the mana/life leech nodes in the void cluster. I might not even need it, so could always spec out of them later on, but we're so close to them anyway and I would rather use the gear slot for something else rather than mana leech. You obviously have tons of people who love this build, so maybe instead of re-inventing the wheel I'll just use your build with a few tiny tweaks :P By the way, since I forgot to say it already, thank you so much for this guide. Like I did say, I haven't played the game since launch, no builds really got me to care enough to bother, but this "nightcrawler" build has me genuinely enjoying the game again. Also, did you ever consider Abyssus for this build or does the defense penalty hurt too badly? Last edited by sutasafaia#1977 on Aug 3, 2016, 4:32:21 PM
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Thanks mate. But again i'd say go for it, test your ideas and see how they work, because they can legitimately be better for your play-style and preferences!
As for Abyssus - the increased physical damage taken really isn't that much of a problem as many players tend to believe, i've explain how it works in my facebreaker guide ( or rather how physical mitigation works overall when it comes to order of different sources of mitigation ) but hey i'll just copy paste it in this post too ( it's a rather long explanation ): " So the tl;dr is that Abyssus is not a big deal if you have other layers of physical defense like taste of hate, armour, endurance charges, fortify ... and that's if the hit gets past your other defensive mechanics ( dodge, evasion, block ) ... and let's be honest you absolutely should have most of these things. But then you might ask "Why don't you use abyssus then?". Well because the damage increase isn't really needed ( sure it's nice but not needed ) especially when this is a RT build and the huge crit multiplier is wasted. On top of that Abyssus lacks life AND resists. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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How does this build maintain flicker strike on large single targets? I've seen streams on twitch of non-oro builds doing it for a good 20-30 seconds without stopping. I feel like I'm missing something obvious. Both blood rage and poachers are only on-kill, right?
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The only way is by hitting a couple of times with frenzy when you run out of charges.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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hmm finally got my daressos chest 6L so i could add faster attack but going from having the Flicker link in the Disfavour 5L and to the chest 6L actully netted a 400dmg tooltip loss -_^ so i guess getting those +2 support gem lvls is kinda goood or i might need to get my faster attacks to 20/20 first and it will be a diffrence
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Faster attacks makes no difference on your tooltip DPS, because flicker strike does not display DPS it displays damage per use! To get your DPS you need to multiply your damage per use to your attacks per second.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Aug 5, 2016, 12:19:21 AM
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" yeah that i know, noticed that when im pushing max speed with all frenzy stacks, onslought and vaal haste im pushing 12.33 aps and with potions etc im sitting at 284k dps if i did the math right so just waiting for that ToH now or well so my prophecy char gets to standard so i can use my Legacy ToH :) |
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