Today's patch, digital soundtracks, a turbo test league and resistance penalties

Awesome, totem fix and act III music :-\|'''
I'm lovin it, you guys doing wonderful work!
On the topic of resists QQ, could you take a look into enemy's chaos resist number ? It seems too high and does not serve the purpose of chaos damage well.

Topic discussed here:

http://www.pathofexile.com/forum/view-thread/52550

Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Awesome soundtrack!

But tracknumbering would be nice indeed :)
When we can expect 0.9.13 version details and paysafe arrival ?
Playing POE since 0.9.0
Last edited by Metalica24#7846 on Oct 4, 2012, 1:32:39 AM
"
Chris wrote:
Many players will be pleased to hear that we've found and fixed the bug that sometimes prevented Totems from attacking nearby monsters. This will be included in the next patch.

What was the bug? I'm so curious
"
Malice wrote:
"
Chris wrote:
Many players will be pleased to hear that we've found and fixed the bug that sometimes prevented Totems from attacking nearby monsters. This will be included in the next patch.

What was the bug? I'm so curious


PM Jonathan for an explanation. A compiler optimisation caused it.

By the way... it's very likely that tomorrow we'll have fixed the graphical glitches and associated crashes!!!
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Chris wrote:
By the way... it's very likely that tomorrow we'll have fixed the graphical glitches and associated crashes!!!

Okay, too much awesomeness, I'm going to pass out.
Last edited by Rhalph#7432 on Oct 4, 2012, 2:37:23 AM
:O

wow that's a really old one, it will be a relief to be rid of it, for everyone
"
Xendran wrote:
"
Chris wrote:

0.9.12qq



Seems appropriate

AHAHAHHAHA oh god
Listening to the soundtrack now, it's great!
Danskere: PM mig, hvis I har brug for en guild.

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