9.12o Map Community Log
After recent map drop increase patch starting with 4x lvl65 maps i've managed to run these:
lvl69 - 1 lvl68 - 2 lvl67 - 4 lvl66 - 2 lvl65 - 7 all these were max chiseled + rare, expect last 1x lvl67 and 3x lvl65s that were not chiseled (some with 100+ quantity, other ones with tons of beneficial mods) I have spent 5 chaos on average rerolling each of these maps. Then I run out of chisels and droped back to grinding lvl64 and below. Most frustrating thing is when lvl68 or lvl69 map drops only a lvl62 map. Hate that ****. They should fix that :) Either make low level maps very common in high level maps or make maps to not drop a map that is more than 2 levels below the map you are in. Imo, if a map drops in lvl66 area that map should be lvl64 to lvl68. If lvl69 maps could drop in lvl60 maps that would be fine tho. Last edited by Fishclock#5462 on Oct 6, 2012, 1:39:32 PM
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1-40
Spoiler
1- lv 60 Dunes 7%/7% 50% magic
uniq boss +30/25% regen mana es -50% regen chisel in chest, white vaal 62 from boss drop, white dungen lv 60. 2- lv 62 Vaal 53% rare 15% more magic monsters Warlord Mark 25% monster life 23/22/22 ms/as/cs White Sewer Map 62, 3- lv 62 Sewer 15% Magic Maze -17 Res Superior Tropical Island 13/13 white 4- lv 61 Superior Tropical Island (18/18) 54% / 18% Magic 50% Slow Regen 30% Monster Phys Res NO DROP 5- lv 61 Cemetery 15% Magic 38% Area -25 player res. Lv 64 Catacomb white Boss Drop 6- lv 62 Sewer 21% Magic Elemental Equilibrium 31% monster life Lv 61 Crematorium White, Chisel 7-lv 61 Thicket 5/5 14/5 Magic 29% Rare monsters 2 Uniq Bosses NO DROP 8-lv 62 Sewer ( ?% ) Magic Monster Varity +48 pack size 9- lv 62 Sewer 12% Magic +35 Pack Size 30% Monster Life NO DROP 10- lv 64 Catacomb 45% Rare 24% More Rare Monsters -15% Res 34% Monster Life Monsters Gain 1 Frnzy every 30 sec lv 61 Underground River white, lv 63 Overgrown Shrine white 11- lv 61 Underground River 41% Magic Vulnerability 24/24/24 ms/as/cs NO DROP 12- lv 63 Overgrown Shrine 60% Burning Ground ELe Equilibrium 50% Slow Regen 75% Light Res 4 x Chisels, lv 61 Crematorium Map white 13- lv 65 Subterranean Stream 15% Magic Maze Bruning Ground lv 66 Torture Chamber white, lv 62 Mud Geyser white 14- lv62 Mud Geyser 18% Magic 22% Larger Area Enfeeble --------------------------------------------------------------------- 15- lv 63 Tunnel 48% Magic +50 pack size -50% regen +35% monster dmg lv 63 Shore, lv 62 Reef, lv 62 Mud geyser 16- lv 63 Shore 62% Rare Burning Ground Bandits 30% More Rare Monsters 26.3 Chaos Dmg. +75 Light res 17- lv 64 Tomb 41% Rare Elemental Weakness 26% monster Dmg. Monsters can not be stunned lv 60 Dried Lake, lv 61 Cemetery, lv 60 Dungeon 18- lv 62 Mud Geyser 35% Rare Undead 21% Magic Enfeble +75 Monster Cold Res. lv 61 Cemetery, lv 60 Dry Penninsula 19- lv 62 Reef 44% Rare 17% Magic 22/22/22 ms/as/cs 2 Projectiles +75 fire res NO DROP 20- lv 64 Coves 50% Rare -22 player resists 20/21/22 ms/as/cs can not be stuned two bosses lv -61 Underground River 21- lv 61Under Ground River 56% Rare Warlords Mark 23/24/22 ms/as/cs 20% ele ref Two Bosses lv 61 Thicket, lv 61 Cemetery , 22- lv 61 Cemetery 41% Rare +29% Pack Size 30% More Rare -15 Player res +75 monster res +30% Physical res Boss Deals 30% More Damage 25% Faster lv 61 Magic Creamatorium from chest 23- lv 69 Platue 120/20 Rare Burning Ground Undead 27.5 Chaos 50% regen 25/23/20 2 Bosses lv 69 Necropolis Magic 24- lv 69 Necropolis 41/20 Rare Maze 25% Rare 32% Monster life +75 Light res. lv 68 Maze white 25- lv 60 Dry Penninsula 18% magic 30% pach size 35 inc damage lv 60 Groto magic 26- lv 68 Maze 130/20 Rare Burning Ground 34% Incresed Damage Enfeeble 50% regen 22/22/21 Two Bosses lv 67 Mine white 27- lv 68 Gorge 55/20 125 Magic 24% Rare Cannot be Stunned 30% 25% Boss lv 68 Cells white, lv 63 Overgrwn white 28- lv 68 Cells 71% Rare Burning Ground 19.4 Chaos 33% monster dmg No Drop 29- lv 68 Mine 74% Maze 50% Regen 20% phys ref No Drop 30- lv 66 Jungle Valley 59% Burning Ground Ranged Monter 83% xtra Light dmg No Drop 31- lv 66 Torture Chamber 55/20 Rare Elee Weakness 27 Monster Life Two Bosses lv 65 Strand 7/7sup. white, lv 61 Mountian Ledge white 32- lv 65 Strand 63/7 Rare 28% Rare Vulnerability 25/24/25 ms/as/cs +100% light dmg 33- lv 61 Ledge 36% Rare Totems +22% pack size +25% Monster Life +80% Light dmg 34- lv 62 Vaal 93/20 -16% player res 25/24/21 ms/as/cs 20% phys ref two bosses lv 60 Crypt, lv 61 Cemetery 35- lv 61 Cemetery 3% Magic 26% Larger Area 27% Rare No Drop 36- lv 61 Cemetery 39% rare Increased Monster Variety Burning Ground +29% Pack size 33% Monster Damage lv 61 Crematorium whit 37- lv 61 Cemetery 51% Rare Increeased Monster variety 26% Rare 50% Recovery 29% Moster Life lv 61 Tropical Island Rare, lv 61 Mountain Ledge white 38- 61 Tropical Island 81% Rare Totems 23% Rare monsters 23.8 chaos Vulnerability 33% Monster Damage 20% Ele Ref No Drop 39- lv 66 Marsh 50% Rare 22% Magic 27% rare 3 Projectiels 93% xtra Fire dmg No Drop 40- lv 65 Stream 43% Maze Burning ground Ele Weakness 30/25% Boss No Drops 41-50
Spoiler
41- lv 61 Creamatorium 50% Rare
Totems Ele Weakness -19 Resistances +30 physical monster res lv 61 Creamatorium white, lv 62 Springs white from a magic monster 42- lv 62 Springs 61% Rare Goatmen +50% Pack Size Temp Chains +3 Frenzy Every 30 seconds Boss 30 / 25 No Drop 43- lv 61 Cemetery 32% Rare 45% Larger Area Equilibium Ele Weakness +75% Light Resistance lv 62 Mud Geyser white from rare monster, lv 61Mountian Ledge white, chisel 44- lv62 Mud Geyser 41% Rare 23% Magic 20% Ele Ref 2 Frenzy every 30 sec. 30/25 Uniq Boss lv 62 Springs white, lv 62 Sewer white 45- lv 62 Springs 6% Magic Increased Monster Variety +30 Pack Size lv 63 Spider Forest white from rare monster, lv 61 thicket 8/8 white 46- lv 63 Spider Forest 30% Rare +25 % Pack size Equilibrium Cannot be Stuned 1 Frenzy per second lv 64 Underground Sea white 47- lv 62 Sewer 36% Rare 25.8 Chaos 2 Additional Projectilesa +30% Phys res lv 60 Grotto 8/8 white, lv 60 Dried Lake, chisel 48- lv 62 Sewer 85% Rare 17% Magic Ele Weakness -21% Player res 25% Monster Life 25/25/22 ms/as/cs 3 Frenzy every 30 seconds lv 61 Mountian Ledge white, lv 61 Creamatorium white, lv 62 Springs white, chisel 49- lv 64 Underground Sea 24% Maze 22% Rare Cannot be stunned 3 frenzy every 30 secs lv 62 Mud Geyser magic, lv 60 Penninsula white, lv 63 Tunnel white, lv 65 Dry Woods white 50 - lv 63 Tunnel 32% Rare Maze 30% Rare 24/24/24 ms/as/cs Connot be Stunned lv 61 Mountian Ledge white, lv 65 Arachnid Nest white, lv 62 Springs white Last edited by sent2killu#2918 on Oct 8, 2012, 1:51:58 AM
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Wish i had done this. either im getting Extremely unlucky or the maps aren't dropping for me due to some kind of bug.
Maps before the big iiq on maps nerf: 54 including 4 lvl 68's, 2 lvl 67's, some 64's the rest i don't remember exactly. i gave away 10 to a friend ( lvl 60-62's ) After doing a lot of maps mostly by myself some with people but very few. I am down to 9 maps... ranging from 60-61. All the mods on maps I do are usually + rare or + magic. with 20-110quantity. All the maps lvl 65+ i did had pretty amazing stats. stuff like +rare and +magic 60-100 iiq. Could someone explain what I am doing wrong? hit me up @sarrow lets have fun :D
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" you pissed off the god of rng some of my IGNs:
EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/ SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever |
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" You should take a better log, because pretty hard to get +rare and +magic mods on the same map with +100 IIQ. |
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" Q_Q " did two lvl 65maps with 60+iiq (+rare+magic) last night found 0 maps. wish i had seen this post before. i will defenetly start doing this. as i am curious. hit me up @sarrow lets have fun :D
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At the start of the new map drop system patch, having run mostly (+size affix of +monster affix) 63-65 maps continuously with a 155% iiq character, i had the following maps stocked:
60: 15 61: 20+ 62: 20+ 63: 12 64: 8 65: 5 66: 4 67: 2 68: 0 69: 0 Due to the new map drop system, i switched to rolling 62s with a single alch, 63-64s with trans+aug+alts until it rolled a nice multiplier mod (+size / +monsters affix) then regaling, 65+ with 4x chisels and alch+chaos until 50+ iiq with at least one multiplier mod or 100+ iiq. As of this post, which is one day before the QQ legacy wipe, my map stock is as follows: 60: 30+ 61: 30+ 62: 15 63: 8 64: 0 65: 0 66: 0 67: 0 68: 0 69: 0 Overall ive have greatly increased my 60-61 stock while slowly running out of higher maps, which rarely drop and are even less likely to replace themselves, let alone continue to upgrade. That said, im not losing maps- without taking an exact tally, which is impossible now in any case, it looks like im roughly breaking even- but the likelyhood of blues/rares/bosses dropping higher level maps when they roll a map drop looks like it could use a considerable increase. IGN: KoTao
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