Perz' Reave Shadow

Try to open those links yourself. :)
IGN Flatulencia
Maybe it has been brought up before but what about:

Q20 Lightning dmg > Gives 10% chance for a shock stack > 3 stacks aka 90% more dmg. This combined with arcing blows and multistrike?
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perz@: btw i don't like your claw so much due to missing crit. this build really needs crit on claw.


i have a free slot on claw so i will craft crit but seems hard to me pass from 14K to 40K dps but my gear look like the guy who posted before me and he says he have 40K so i really have to try. anyway none got mana problem with 2 auras on ??? my pool is so low..i got oom sometimes even with only one aura on so i really don't know how you can keep 2 auras at the same time and have no mana probl at all (this means for me being everytime full mana).

edit: i see now that i've only 80% accuracy, maybe this is the problem ? i raise it up to 85% and things semms slightly better..
Last edited by Toorinroor#1621 on Dec 28, 2013, 9:34:05 AM
Ok well, my character's almost completed. Still some better jewelery I can get, and shield and what not...Anywhere, here's my new gear and stats after I finished crafting my claw. (15exalt to buy, 7 eternal and 8 exalts spent crafting, wanted a 25ias and a wepon crit, but yolo exalted 19% ias on a 29 global crit multi coz I was bored lol, so I think I'll stick with 372 pdps even though it had 380 potential with 8 or so base crit..)

Spoiler


STATS:With basic auras/charges only. No flasks etc

almost level 90, will be switching to Unwavering around 91 for a new ammy. Passive tree:

DPS:53k(would be 60k+ with my desired claw, but ohwellz) and still in process of leveling my 20qual gems.
ES: 4.3k
DMG REDUCTION: 50%ish with grace

Resistances: 131% fire, 111% cold, 84% light

Other stats: 85% Chance to hit, 23% LL (25% LL with higher bloodrage level), 4% mana leech, 24.4% crit chance+269%multi(w/o charges, cbf getting charges to check with em :P ) 7.87APS(w/o charges), 677 total mana, 176 usable (501 reserve), 24% increased run speed, 222 physical reflect to melee(222 flat less dmg taken by melee attackers)
Last edited by Malum95#3190 on Dec 27, 2013, 10:12:04 PM
I'm transitioning to the armor based version of this build now. For an amulet, would you recommend global critical chance or global critical multiplier?
So I am kind of confused. It says you have 114 strength but you're using lvl 15 molten shell which uses 125 strength. how is that possible =/
Check Armor-based spoiler.
IGN Flatulencia
"
foojin wrote:
Maybe it has been brought up before but what about:

Q20 Lightning dmg > Gives 10% chance for a shock stack > 3 stacks aka 90% more dmg. This combined with arcing blows and multistrike?


What do you think of this?

And with the armor build, wouldn't it be good to get a lightning coil chest? Cheap chest with nice dmg mitigation (if you can manage to get your LR back up).


And how viable is this build in group plays? Usually i see allot of ranged characters playing a groups at end game content.
Last edited by foojin#2576 on Dec 28, 2013, 7:24:02 AM
can someone explain to me why ppl get increased elemental damage with weapons on their belt? i thought we don't have any ele damage =o
Perz what do u think is better: 40% more ES im tree or discipline that give me 1k more ES??

i am thinking about quit 6 dmg nodes to get more ES.

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